
Rune of the Rift (290.00 temporal damage, removed from time 4 turns)Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / rune ; tier 3
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: 6
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Inflicts 290.00 temporal damage. If your target survives, it will be sent 4 turns into the future.
It will also lower your paradox by 25 (if you have any).
Note that messing with the spacetime continuum may have unforeseen consequences.
It can be used to inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.

yew vilestaff 'Emuldatta' (20-24 power, 4 apr, darkness element)Requires:
- Magic 24
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 20.0 - 24.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Accuracy: +15 (+7 eff.)
Defense: +10 (+3 eff.)
Changes stats: +2 Mag / +2 Wil / +2 Cun
Changes damage: +20% darkness / +24% physical
Talent granted: +1 Command Staff
Critical mult.: +13.00%
Only die when reaching: -80.00 life
Spellpower: +9 (+2 eff.)
Spell crit. chance: +10%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

elven-wood longbow 'Strikefurnace'Requires:
- Dexterity 35
- Talent Shoot
Infused by arcane disrupting forces
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 4
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +9
When wielded/worn:
Accuracy: +17 (+8 eff.)
Physical crit. chance: +6.0%
Damage when hit (Melee): 8 light
Changes resistances: +31% acid / +37% lightning / +33% cold / +27% fire / +15% all
Changes damage: +24% lightning / +6% light
Spell save: +35 (+10 eff.)
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

Trident of the Tides (80-112 power, 20 apr) =TREEDENT=Requires:
- Strength 35
Infused by nature
3.00 Encumbrance.
[Unique]
Type: weapon / trident ; tier 4
It must be held with both hands.
Base power: 80.0 - 112.0
Uses stat: 140% Str
Damage type: Physical
Mastery: Exotic Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +20
Crit. chance: +15.0%
Attack speed: 100%
When this weapon hits: Water Bolt (40% chance level 3).
Damage (Melee): +20 nature / +15 cold
When wielded/worn:
Accuracy: +10 (+5 eff.)
Changes resistances: +25% cold
Changes damage: +20% cold
Spell save: +18 (+6 eff.)
See invisible: +2
Talent on hit(spell): Water Bolt (20% chance level 3).
It can be used to activate talent Freeze (costing 60 power out of 150/150) :
Effective talent level: 3.0
Power cost: 60 out of 150/150.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: Condenses ambient water on a target, freezing it for 5 turns and damaging it for 268.60.
If this is used on a friendly target the cooldown is reduced by 33%.
The damage will increase with your Spellpower.
The power of the tides rush through this trident.
Tridents require the exotic weapons mastery talent to use correctly.
This item has been sent to the Item's Vault.

Blade of Distorted Time (40-56 power, 40 apr)Requires:
- Strength 44
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 4
Base power: 40.0 - 56.0
Uses stats: 20% Mag, 90% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +40
Crit. chance: +8.0%
Attack speed: 100%
On weapon hit:
* deals 124 temporal damage and slows enemies in radius 6 of the target by 134% based on Magic
Damage conversion: 20% temporal
When wielded/worn:
Changes damage: +30% temporal / +30% physical
Defense after a teleport: +20
Resist all after a teleport: +20%
New effects duration reduction after a teleport: +20%
It can be used to activate talent Blink Blade (costing 10 power out of 10/10) :
Effective talent level: 4.0
Power cost: 10 out of 10/10.
Range: 8
Travel Speed: instantaneous
Is: a spell
Description: Teleport to the target and attack with your melee weapons for 94% damage. Then teleport next to a second random enemy, attacking for 94% damage.
Blink Blade can hit the same target multiple times.
The remnants of a damaged timeline, this blade shifts and fades at random.
This item has been sent to the Item's Vault.

Liseba the elven-wood longbowRequires:
- Dexterity 35
- Talent Shoot
Infused by nature
4.00 Encumbrance.
Type: weapon / longbow ; tier 4
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +9
On weapon hit:
* 10% chance to reduce all saves and defense by 26
Damage (radius 1) on hit: +12 arcane
Damage (radius 2) on crit: +99 fire
When wielded/worn:
Changes stats: +4 Cun
Changes resistances: +5% arcane
Changes resistances penetration: +26% fire
Changes damage: +12% arcane
Critical mult.: +20.00%
Hate when firing a critical mind attack: +2.00
Global speed: +14%
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

Dream Malleus (56-84 power, 5 apr)Requires:
- Willpower 25
- Strength 25
Crafted by a master
Infused by psionic forces
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 4
It must be held with both hands.
Base power: 56.0 - 84.0
Uses stats: 70% Wil, 70% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +5
Attack speed: 100%
On weapon hit:
* 16% chance to reduce all saves and defense by 26
* 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity)
* Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn)
Damage (Melee): +37 mind
When wielded/worn:
Changes stats: +3 Str / +2 Wil / +3 Cun
Changes damage: +10% mind / +10% physical
Talent cooldown: Hammer Toss (-2 turns)
Talents granted: +3 Dream Smith's Hammer +3 Hammer Toss
Physical save: +9 (+5 eff.)
Psi each turn: +0.10
Mindpower: +15 (+5 eff.)
Mental crit. chance: +5%
A large shimmering maul that seems to produce a ringing in your ears. It is both as malleable as thought and as hard as the strongest steel.
This item has been sent to the Item's Vault.

Zemekkys' Broken HourglassRequires:
- Level 25
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 4
When wielded/worn:
Changes stats: +4 Wil
Changes resistances: +20% temporal
Changes resistances cap: +5% temporal
Changes damage: +10% temporal
Lowers spell cool-downs by: 10%
Activating this item is instant.
It can be used to activate talent Time Stop (costing 50 power out of 80/80) :
Effective talent level: 1.0
Power cost: 50 out of 80/80.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Gain 1 turns. During this time your damage will be reduced by 100%.
This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped.
This item has been sent to the Item's Vault.

Mummified Egg-sac of UngolëRequires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Unique]
Type: misc / egg
When carried:
Light radius: -2
It can be used to summon up to 2 spiders
Activation costs 80 power out of 100/100.
Dry and dusty to the touch, it still seems to retain some shadow of life.
This item has been sent to the Item's Vault.

Rod of Spydric Poison (1/1)Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Unique]
Type: charm / rod
It can be used to shoot a bolt of spydric poison out to range 8, dealing 689.92 nature damage (based on Magic) over 6 turns while rendering the target unable to move
Activation costs 25 power out of 25/25.
This rod carved out of a giant spider fang continuously drips venom.
This item has been sent to the Item's Vault.

dreamer's alchemist's lamp of corpselight =dp=Requires:
- Level 15
Powered by arcane forces
Infused by psionic forces
1.00 Encumbrance.
Type: lite / lite ; tier 3
When wielded/worn:
Changes resistances: +9% blight / +7% darkness
Mental save: +5 (+1 eff.)
Spellpower: +4 (+1 eff.)
Spell crit. chance: +4%
Mindpower: +6 (+2 eff.)
Mental crit. chance: +6%
Light radius: +4
Infravision radius: +5
See invisible: +8
The wearer is treated as an undead.
The wearer no longer has to breathe.
It can be used to activate talent Retch, placing all other charms into a 30 cooldown :
Effective talent level: 1.0
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else.
Lasts 10 turns and deals 25 blight damage or heals 37 life.
Creatures standing in the retch also have 9% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect.
When you stand in your own retch your racial -20% global speed is cancelled.
A normal brass lantern, enhanced by alchemy to make it brighter.
This item has been sent to the Item's Vault.

Cyrilratta the cashmere robe (15 def, 0 armour) =dg=Requires:
- Level 15
Powered by arcane forces
Infused by nature
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / cloth ; tier 3
When wielded/worn:
Defense: +15 (+8 eff.)
Changes stats: +5 Con
Changes resistances: +3% lightning / +9% fire / +3% nature / +11% all
Changes damage: +13% nature
Critical mult.: +5.00%
Physical save: +6 (+3 eff.)
Mental save: +21 (+7 eff.)
Poison immunity: +26%
Disease immunity: +24%
Mana each turn: +0.15
Only die when reaching: -20.00 life
Maximum mana: +49.00
Spellpower: +20 (+5 eff.)
Spell crit. chance: +8%
Mindpower: +4 (+2 eff.)
Mental crit. chance: +4%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

stralite ring 'Tundramaim'Requires:
- Level 25
Infused by psionic forces
0.10 Encumbrance.
Type: jewelry / ring ; tier 4
When wielded/worn:
Effects on melee hit:
* 15% chance to reduce all saves and defense by 26
Damage (Melee): 24 physical
Effects on ranged hit:
* 16% chance to reduce all saves and defense by 26
Damage (Ranged): 29 physical
Changes stats: +3 Mag / +2 Wil / +7 Cun
Changes resistances: +9% blight / +6% cold
Changes resistances penetration: +5% arcane / +20% cold
Mana when firing critical spell: +2.00
Spellpower on spell critical (stacks up to 3 times): +6
Hate when firing a critical mind attack: +2.00
Maximum hate: +9.00
It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown :
Effective talent level: 3.0
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: Lashes at the target, doing 154% weapon damage.
If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%.
Rings make your fingers look great!
This item has been sent to the Item's Vault.

The Untouchable (14 def, 12 armour)Requires:
- Strength 16
Powered by arcane forces
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 3
When wielded/worn:
Armour penetration: +10
Armour: +12
Defense: +14 (+7 eff.)
Changes stats: +8 Cun
When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken.
This rugged jacket is the subject of many a rural legend.
Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost.
All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said.
This item has been sent to the Item's Vault.

Gilasta the Blazewire (25-30 power, 5 apr, darkness element)Requires:
- Magic 35
Infused by nature
5.00 Encumbrance.
Type: weapon / staff ; tier 4
It must be held with both hands.
Base power: 25.0 - 30.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +5
Crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Defense: +12 (+6 eff.)
Changes resistances: +9% blight / +6% temporal
Changes resistances penetration: +10% blight / +10% light
Changes damage: +24% blight / +6% temporal / +25% darkness
Talent granted: +1 Command Staff
Spellpower: +12 (+3 eff.)
Spell crit. chance: +4%
Light radius: +7
It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown :
Effective talent level: 1.0
Power cost: 6 out of 6/6.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 91.26 damage to all creatures.
At level 3, it also blinds all who see it (except the caster) for 3 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Prothotipe's Prismatic EyeRequires:
- Level 15
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: gem / multi-hued ; tier 3
When wielded/worn:
Changes stats: +5 Mag / +5 Con
Changes damage: +10% lightning / +10% fire / +10% cold
Talent mastery: +0.20 Golem / Arcane
Casts lasers on spellcast when worn or imbued.
When used to imbue an object:
Changes stats: +5 Mag / +5 Con
Changes damage: +10% lightning / +10% fire / +10% cold
Talent mastery: +0.20 Golem / Arcane
Latent Damage Type: Lightning
Talent on hit(spell): Eye Beam (10% chance level 2).
This cracked gemstone looks faded with age. It appears to have once been the eye of a golem.
This item has been sent to the Item's Vault.

truestriking voratun waraxe of massacre (46-64 power, 6 apr)Requires:
- Strength 48
Crafted by a master
3.00 Encumbrance.
Type: weapon / waraxe ; tier 5
Base power: 45.5 - 63.7
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +6
Crit. chance: +7.0%
Attack speed: 100%
When wielded/worn:
Accuracy: +12 (+6 eff.)
Armour penetration: +5
Changes resistances penetration: +9% physical
One-handed war axes.
This item has been sent to the Item's Vault.

Witch-Bane (42-59 power, 4 apr)Requires:
- Strength 48
Infused by nature
Infused by arcane disrupting forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 5
Base power: 42.0 - 58.8
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +4
Crit. chance: +20.0%
Attack speed: 100%
On weapon hit:
* 50 arcane resource burn
When wielded/worn:
Changes resistances: +15% blight / -15% physical / +15% all
Talents cooldown: Mana Clash (-2 turns) Antimagic Zone (-2 turns)
A thin voratun blade with an ivory handle wrapped in purple cloth. The weapon is nearly as legendary as its former owner, Marcus Dunn, and was thought to have been destroyed after Marcus was slain near the end of the Spellhunt.
It seems somebody well versed in antimagic could use it to its fullest potential.
This item has been sent to the Item's Vault.

dragonbone magestaff of breaching (30-36 power, 6 apr, lightning element)Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes resistances penetration: +15% lightning
Changes damage: +30% lightning
Talent granted: +1 Command Staff
Spellpower: +15 (+4 eff.)
Spell crit. chance: +5%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Arcsweeper (0 def, 0 armour)Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
Type: armor / cloth ; tier 3
When wielded/worn:
Changes stats: +1 Str / +4 Wil / +1 Cun
Changes resistances: +33% lightning / +9% mind / +11% all
Changes resistances penetration: +10% lightning
Changes damage: +34% lightning
Reduces incoming crit damage: 15.00%
See invisible: +6
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

stralite torque of mindblast 'Chargepierce' [power 330] (15 cooldown)Requires:
- Level 25
Infused by psionic forces
2.00 Encumbrance.
Type: charm / torque ; tier 4
When wielded/worn:
Changes stats: +6 Mag
Changes resistances penetration: +15% darkness / +25% lightning
Changes damage: +18% arcane
Maximum vim: +30.00
Spellpower: +20 (+5 eff.)
It can be used to blast the opponent's mind dealing 330 mind damage and silencing them for 4 turns
Activation puts all charms on cooldown for 15 turns.
When used:
* Increase all damage penetration by 18% for 2 turns.
Torques are made by powerful psionics to store psionic powers.
This item has been sent to the Item's Vault.
