
Spellhunt Remnants (1 def, 2 armour)Requires:
- Heavy armour training
Infused by arcane disrupting forces
Crafted by a master
1.50 Encumbrance.
[Unique]
Type: armor / hands ; tier 1
When wielded/worn:
Armour: +2
Defense: +1 (+0 eff.)
Changes stats: +2 Cun / +2 Wil
Changes resistances penetration: +5% nature
Changes damage: +5% nature
Spell save: +4 (+1 eff.)
Maximum life: +20.00
Mindpower: +4 (+1 eff.)
Mental crit. chance: +3%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Can't be worn by those with arcane powers.
It can be used to destroy an arcane item (of a higher tier than the gauntlets)
Activation costs 1 power out of 150/150.
These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence.
This item has been sent to the Item's Vault.

This item will automatically be transmogrified when you leave the level.brass lantern of health
Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
Type: lite / lite ; tier 1
When wielded/worn:
Maximum life: +40.00
Light radius: +3
A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.
This item has been sent to the Item's Vault.

The Calm (15 def, 0 armour)Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 4
When wielded/worn:
Defense: +15 (+4 eff.)
Changes stats: +10 Mag / +8 Wil / +6 Cun
Changes resistances: +20% lightning / +13% all
Changes resistances penetration: +15% lightning
Changes damage: +25% lightning
Spellpower: +20 (+5 eff.)
Movement speed: +10%
Slows Projectiles: +15%
Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze.
This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary.
This item has been sent to the Item's Vault.

Titanic (20 def, 18 armour, 320 block)Requires:
- Shield usage training
- Strength 37
Crafted by a master
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 3
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +18
Armour Hardiness: +20%
Defense: +20 (+5 eff.)
Ranged Defense: +10 (+2 eff.)
Fatigue: +30%
Talent granted: +1 Block
This shield made of the darkest stralite is huge, heavy and very solid.
This item has been sent to the Item's Vault.

Gunastir the Rimeravage (dig speed 8 turns)Requires:
- Level 15
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: tool / digger ; tier 3
When wielded/worn:
Damage when hit (Melee): 6 fire
Changes stats: +2 Str / +3 Mag
Changes resistances: +14% fire / +11% darkness / +6% cold
Changes resistances penetration: +5% cold
Changes damage: +6% fire
Disease immunity: +15%
Maximum mana: +20.00
Spell crit. chance: +5%
When carried:
Talent granted: +1 Dig
Allows you to dig a wall, remove a tree, create ways.
It was changed by the digestive sack.
This item has been sent to the Item's Vault.

rogue's copper ring of tenacityRequires:
- Level 15
Crafted by a master
0.10 Encumbrance.
Type: jewelry / ring ; tier 1
When wielded/worn:
Defense: +6 (+2 eff.)
Changes stats: +3 Cun
Disarm immunity: +20%
Pinning immunity: +21%
Knockback immunity: +23%
Maximum life: +22.00
Rings make your fingers look great!
This item has been sent to the Item's Vault.

The Untouchable (14 def, 12 armour)Requires:
- Strength 16
Powered by arcane forces
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 3
When wielded/worn:
Armour penetration: +10
Armour: +12
Defense: +14 (+4 eff.)
Changes stats: +8 Cun
When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken.
This rugged jacket is the subject of many a rural legend.
Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost.
All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said.
This item has been sent to the Item's Vault.

Galylar the Shiverrock (0 def, 10 armour)Requires:
- Heavy armour training
Crafted by a master
3.00 Encumbrance.
Type: armor / feet ; tier 3
When wielded/worn:
Armour: +10
Fatigue: +3%
Changes stats: +3 Cun / +2 Con
Changes resistances penetration: +20% cold
Physical save: +13 (+6 eff.)
Mental save: +19 (+6 eff.)
Poison immunity: +20%
Life regen: +4.00
Only die when reaching: -20.00 life
Maximum life: +100.00
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.

This item will automatically be transmogrified when you leave the level.dwarven-steel waraxe 'Camarion' (26-37 power, 4 apr)
Requires:
- Strength 24
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / waraxe ; tier 3
Base power: 26.5 - 37.1
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +4
Crit. chance: +4.5%
Attack speed: 100%
When this weapon hits: Epidemic (20% chance level 3).
On weapon hit:
* 5% chance to reduce strength, dexterity, and constitution by 33
* 25% chance for lightning to strike from the target to a second target dealing 119 damage
Damage (Melee): +5 blight
When wielded/worn:
Armour: +8
Damage when hit (Melee): 2 physical
Changes stats: +1 Mag
Disease immunity: +15%
Maximum stamina: +20.00
One-handed war axes.
This item has been sent to the Item's Vault.

Getyroddavor (0 def, 11 armour)Requires:
- Massive armour training
- Strength 35
Crafted by a master
17.00 Encumbrance.
Type: armor / massive ; tier 3
When wielded/worn:
Armour: +11
Fatigue: +22%
Changes stats: +3 Cun / +5 Wil
Changes resistances: +22% acid
Spell save: +18 (+4 eff.)
Spellpower on spell critical (stacks up to 3 times): +8
Maximum mana: +100.00
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.

plaguebringer's stralite dagger (26-34 power, 9 apr)Requires:
- Dexterity 35
Powered by arcane forces
1.00 Encumbrance.
Type: weapon / dagger ; tier 4
Base power: 26.0 - 33.8
Uses stats: 50% Str, 50% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +8.0%
Attack speed: 100%
When this weapon hits: Epidemic (20% chance level 4).
On weapon hit:
* 10% chance to reduce strength, dexterity, and constitution by 33
Damage (Melee): +13 blight
When wielded/worn:
Disease immunity: +22%
Sharp, short and deadly.
This item has been sent to the Item's Vault.

serendipitous stralite amulet of murderRequires:
- Level 25
Infused by nature
Crafted by a master
0.10 Encumbrance.
Type: jewelry / amulet ; tier 4
When wielded/worn:
Accuracy: +19 (+8 eff.)
Armour penetration: +14
Defense: +9 (+2 eff.)
Changes stats: +10 Lck
Critical mult.: +13.00%
Reduce all damage from unseen attackers: 10%
Amulets make your neck look great!
This item has been sent to the Item's Vault.

voratun ring 'Smolderbraid'Requires:
- Level 35
Infused by nature
0.10 Encumbrance.
Type: jewelry / ring ; tier 5
When wielded/worn:
Changes stats: +11 Str
Changes resistances: +36% fire / +5% arcane / +18% cold
Changes resistances penetration: +25% fire
Changes damage: +18% fire
Rings make your fingers look great!
This item has been sent to the Item's Vault.

BloodcallerRequires:
- Level 25
Infused by psionic forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 4
When wielded/worn:
Fatigue: -5%
Mental save: -7 (-3 eff.)
You heal for 2.5% of the damage you deal.
Healing during current combat: 0.00
You won the Ring of Blood trial, and this is your reward.
This item has been sent to the Item's Vault.
