
UmbraphageRequires:
- Level 15
Infused by psionic forces
0.00 Encumbrance.
Type: lite / lite ; tier 3
When wielded/worn:
Changes resistances: +20% darkness
Changes resistances penetration: +10% darkness
Changes damage: +15% darkness / +15% light
Damage affinity(heal): +20% darkness
Talent mastery: +0.20 Cursed / Shadows
Mental save: +10
Mindpower: +10
Light radius: +5
It can be used to release the absorbed darkness, costing 10 power out of 10/10.
This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely.
This item has been sent to the Item's Vault.

Staff of Destruction (20-24 power, 4 apr, fire damage)Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 20.0 - 24.0
Uses stat: 150% Mag
Damage type: Fire
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes damage: +20% arcane / +20% fire / +20% cold / +20% lightning
Talent granted: +1 Command Staff
Spellpower: +10
Spell crit. chance: +15%
This unique-looking staff is carved with runes of destruction.
This item has been sent to the Item's Vault.

Scorpion's Tail (28-30.8 power, 8 apr)Requires:
- Dexterity 28
Infused by nature
3.00 Encumbrance.
Type: weapon / whip ; tier 3
Base power: 28.0 - 30.8
Uses stat: 100% Dex
Damage type: Physical
Armour Penetration: +8
Physical crit. chance: +5.0%
When this weapon hits: Disarm (10% chance level 3).
Damage when this weapon hits: +22 poison / +22 bleed
When wielded/worn:
Accuracy: +10
See stealth: +9
See invisible: +9
A long whip of linked metal joints finished with a viciously sharp barb leaking venomous poison.
This item has been sent to the Item's Vault.

Scorpion's Tail (28-30.8 power, 8 apr)Requires:
- Dexterity 28
Infused by nature
3.00 Encumbrance.
Type: weapon / whip ; tier 3
Base power: 28.0 - 30.8
Uses stat: 100% Dex
Damage type: Physical
Armour Penetration: +8
Physical crit. chance: +5.0%
When this weapon hits: Disarm (10% chance level 3).
Damage when this weapon hits: +22 poison / +22 bleed
When wielded/worn:
Accuracy: +10
See stealth: +9
See invisible: +9
A long whip of linked metal joints finished with a viciously sharp barb leaking venomous poison.
This item has been sent to the Item's Vault.

Lightningorder (10 def, 2 armour, 145.5 block)Requires:
- Strength 35
- Talent Armour Training (level 2)
Infused by nature
Crafted by a master
7.00 Encumbrance.
Type: armor / shield ; tier 4
When wielded/worn:
Armour: +2
Defense: +10
Ranged Defense: +10
Fatigue: +14%
Changes stats: +5 Con
Damage when the wearer hits(melee): 4 arcane
Changes resistances: +15% lightning / +19% acid
Changes damage: +6% lightning
Talent granted: +4 Block
Life regen: +0.80
Healing mod.: +13%
Handheld deflection devices
This item has been sent to the Item's Vault.

Drake's Bane (52-78 power, 21 apr)Requires:
- Strength 45
Crafted by a master
3.00 Encumbrance.
1.20 Ego Multiplier.
Type: weapon / battleaxe ; tier 3
It must be held with both hands.
Base power: 52.0 - 78.0
Uses stat: 120% Str
Damage type: Physical
Armour Penetration: +21
Physical crit. chance: +2.0%
Attack speed: 100%
Damage against: +25% Dragon
When wielded/worn:
Changes stats: +6 Str
Physical save: +9
Stun/Freeze immunity: +20%
Knockback immunity: +40%
The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide.
This item has been sent to the Item's Vault.

Moon (30-39 power, 30 apr)Requires:
- Dexterity 24
- Cunning 24
Powered by arcane forces
1.00 Encumbrance.
0.80 Ego Multiplier.
Type: weapon / dagger ; tier 3
It is part of a set of items.
Base power: 30.0 - 39.0
Uses stats: 45% Dex, 45% Str
Damage type: Physical
Armour Penetration: +30
Physical crit. chance: +10.0%
Attack speed: 100%
Damage when this weapon hits: +20 darkness
When wielded/worn:
Changes damage: +10% darkness
Light radius: -1
A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light abound, it fades.
This item has been sent to the Item's Vault.

Sword of Potential Futures (28-39.2 power, 10 apr)Requires:
- Magic 24
- Strength 24
Powered by arcane forces
3.00 Encumbrance.
Type: weapon / longsword ; tier 3
It is part of a set of items.
Base power: 28.0 - 39.2
Uses stats: 20% Mag, 80% Str
Damage type: Physical
Armour Penetration: +10
Physical crit. chance: +8.0%
Attack speed: 100%
Damage when this weapon hits: +5 temporal
When wielded/worn:
Changes damage: -5% physical / +5% temporal
Defense after a teleport: +10
Resist all after a teleport: +5%
Effect duration reduction after a teleport: +15%
Legend has it this blade is one of a pair; twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time.
This item has been sent to the Item's Vault.

Dagger of the Past (25-32.5 power, 20 apr)Requires:
- Magic 24
- Dexterity 24
Powered by arcane forces
1.00 Encumbrance.
0.80 Ego Multiplier.
Type: weapon / dagger ; tier 3
It is part of a set of items.
Base power: 25.0 - 32.5
Uses stats: 50% Mag, 50% Dex
Damage type: Physical
Armour Penetration: +20
Physical crit. chance: +20.0%
Attack speed: 100%
Damage when this weapon hits: +5 temporal
When wielded/worn:
Changes damage: -10% physical / +5% temporal
Defense after a teleport: +10
Resist all after a teleport: +5%
Effect duration reduction after a teleport: +15%
Legend has it this blade is one of a pair; twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past.
This item has been sent to the Item's Vault.

Newly picked upSword of Potential Futures (28-39.2 power, 10 apr)
Requires:
- Magic 24
- Strength 24
Powered by arcane forces
3.00 Encumbrance.
Type: weapon / longsword ; tier 3
It is part of a set of items.
Base power: 28.0 - 39.2
Uses stats: 20% Mag, 80% Str
Damage type: Physical
Armour Penetration: +10
Physical crit. chance: +8.0%
Attack speed: 100%
Damage when this weapon hits: +5 temporal
When wielded/worn:
Changes damage: -5% physical / +5% temporal
Defense after a teleport: +10
Resist all after a teleport: +5%
Effect duration reduction after a teleport: +15%
Legend has it this blade is one of a pair; twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time.
This item has been sent to the Item's Vault.

Newly picked upDagger of the Past (25-32.5 power, 20 apr)
Requires:
- Magic 24
- Dexterity 24
Powered by arcane forces
1.00 Encumbrance.
0.80 Ego Multiplier.
Type: weapon / dagger ; tier 3
It is part of a set of items.
Base power: 25.0 - 32.5
Uses stats: 50% Mag, 50% Dex
Damage type: Physical
Armour Penetration: +20
Physical crit. chance: +20.0%
Attack speed: 100%
Damage when this weapon hits: +5 temporal
When wielded/worn:
Changes damage: -10% physical / +5% temporal
Defense after a teleport: +10
Resist all after a teleport: +5%
Effect duration reduction after a teleport: +15%
Legend has it this blade is one of a pair; twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past.
This item has been sent to the Item's Vault.

Newly picked upMoon (30-39 power, 30 apr)
Requires:
- Dexterity 24
- Cunning 24
Powered by arcane forces
1.00 Encumbrance.
0.80 Ego Multiplier.
Type: weapon / dagger ; tier 3
It is part of a set of items.
Base power: 30.0 - 39.0
Uses stats: 45% Dex, 45% Str
Damage type: Physical
Armour Penetration: +30
Physical crit. chance: +10.0%
Attack speed: 100%
Damage when this weapon hits: +20 darkness
When wielded/worn:
Changes damage: +10% darkness
Light radius: -1
A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light abound, it fades.
This item has been sent to the Item's Vault.

Newly picked upDagger of the Past (25-32.5 power, 20 apr)
Requires:
- Magic 24
- Dexterity 24
Powered by arcane forces
1.00 Encumbrance.
0.80 Ego Multiplier.
Type: weapon / dagger ; tier 3
It is part of a set of items.
Base power: 25.0 - 32.5
Uses stats: 50% Mag, 50% Dex
Damage type: Physical
Armour Penetration: +20
Physical crit. chance: +20.0%
Attack speed: 100%
Damage when this weapon hits: +5 temporal
When wielded/worn:
Changes damage: -10% physical / +5% temporal
Defense after a teleport: +10
Resist all after a teleport: +5%
Effect duration reduction after a teleport: +15%
Legend has it this blade is one of a pair; twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past.
This item has been sent to the Item's Vault.

Newly picked upDagger of the Past (25-32.5 power, 20 apr)
Requires:
- Magic 24
- Dexterity 24
Powered by arcane forces
1.00 Encumbrance.
0.80 Ego Multiplier.
Type: weapon / dagger ; tier 3
It is part of a set of items.
Base power: 25.0 - 32.5
Uses stats: 50% Mag, 50% Dex
Damage type: Physical
Armour Penetration: +20
Physical crit. chance: +20.0%
Attack speed: 100%
Damage when this weapon hits: +5 temporal
When wielded/worn:
Changes damage: -10% physical / +5% temporal
Defense after a teleport: +10
Resist all after a teleport: +5%
Effect duration reduction after a teleport: +15%
Legend has it this blade is one of a pair; twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past.
This item has been sent to the Item's Vault.

Blood-Letter (33-46.2 power, 4.5 apr)Requires:
- Dexterity 24
- Strength 40
Infused by nature
Crafted by a master
3.00 Encumbrance.
Type: weapon / waraxe ; tier 3
Base power: 33.0 - 46.2
Uses stat: 100% Str
Damage type: Physical
Armour Penetration: +4
Physical crit. chance: +7.0%
Attack speed: 100%
Damage conversion: 50% ice
When wielded/worn:
Armour: +20
Changes resistances penetration: +20% cold
A hand axe carved out of the most frozen parts of the northern wasteland.
This item has been sent to the Item's Vault.
