
Glimmerthorn (10 def, 1 armour)Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
Type: armor / feet ; tier 1
When wielded/worn:
Physical power: +10 (+3 eff.)
Armour: +1
Defense: +10 (+3 eff.)
Changes stats: +1 Dex
Changes resistances: +6% fire / +6% cold
Light radius: +3
A pair of boots made of leather.
This item has been sent to the Item's Vault.

Ragindur the Oozeworm (8 def, 9 armour)Requires:
- Heavy armour training
- Strength 14
Infused by psionic forces
14.00 Encumbrance.
Type: armor / heavy ; tier 1
When wielded/worn:
Armour: +9
Defense: +8 (+2 eff.)
Fatigue: +12%
Effects on melee hit:
* 20% chance to slow global speed by 44%
* 20% chance to reduce all saves and defense by 18
Changes stats: +2 Cun
Changes resistances: +3% fire / +5% arcane / +3% temporal
Spell save: +6 (+2 eff.)
Mental save: +12 (+4 eff.)
Disarm immunity: +20%
A suit of armour made of mail.
This item has been sent to the Item's Vault.

linen wizard hat 'Durechak' (21 def, 0 armour)Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
Type: armor / head ; tier 1
When wielded/worn:
Defense: +21 (+7 eff.)
Changes resistances: +6% darkness / +6% fire / +5% arcane / +5% cold
Maximum life: +60.00
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.

Gymith (6 def, 10 armour)Requires:
- Strength 14
Infused by nature
9.00 Encumbrance.
Type: armor / light ; tier 2
When wielded/worn:
Physical power: +10 (+3 eff.)
Armour: +10
Defense: +6 (+2 eff.)
Fatigue: +7%
Damage (Melee): 6 fire
Damage (Ranged): 6 fire
Changes stats: +4 Dex
Changes resistances: +12% fire / +9% light / +13% physical
Reduces incoming crit damage: 10.00%
Cut immunity: +20%
A suit of armour made of leather.
This item has been sent to the Item's Vault.

Deletar (0 def, 4 armour)Requires:
- Heavy armour training
Infused by nature
3.00 Encumbrance.
Type: armor / head ; tier 3
When wielded/worn:
Armour: +4
Fatigue: +4%
Changes stats: +2 Cun / +1 Wil
Changes resistances: +3% darkness / +11% cold
Allows you to breathe in: water
Mental save: +15 (+5 eff.)
Hate when firing a critical mind attack: +4.00
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.

Sleethack (0 def, 2 armour)Requires:
- Heavy armour training
Infused by psionic forces
1.50 Encumbrance.
Type: armor / hands ; tier 2
When wielded/worn:
Armour: +2
Fatigue: +3%
Effects on melee hit:
* 20% chance to gain 10% of a turn (3/turn limit)
Damage when hit (Melee): 6 temporal
Changes resistances penetration: +25% cold / +15% temporal
Life regen: +3.00
Stamina each turn: +0.80
Maximum stamina: +20.00
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.
