
Arkul's Siege Arrows (14/14, 68-95 power, 100 apr)Requires:
- Dexterity 20
- Strength 30
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: ammo / arrow ; tier 5
Base power: 68.0 - 95.2
Uses stats: 50% Dex, 70% Str
Damage type: Physical
Mastery: Master Marksman
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +100
Crit. chance: +10.0%
Capacity: 14
25% of all damage splashes in a radius of 1 around the target.
These titanic double-helical arrows seem to have been designed more for knocking down towers than for use in regular combat. They'll no doubt make short work of most foes.
This item has been sent to the Item's Vault.

PlaguekissRequires:
- Dexterity 48
- Talent Shoot
Infused by nature
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 5
It must be held with both hands.
Mastery: Master Marksman
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +10
Travel speed: +201%
Damage (Ranged): +12 nature
When wielded/worn:
Accuracy: +38 (+6 eff.)
Physical crit. chance: +9.0%
Physical power: +23 (+6 eff.)
Ammo reloads per turn: +4
Changes stats: +11 Str
+21 Wil
+23 Con
Changes resistances penetration: +10% nature
Maximum life: +165.00
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

penetrating dragonbone longbow of piercingRequires:
- Dexterity 48
- Talent Shoot
Powered by arcane forces
Crafted by a master
4.00 Encumbrance.
Type: weapon / longbow ; tier 5
It must be held with both hands.
Base power: 0.0 - 0.0
Uses stat: 50% Mag
Damage type: Physical
Mastery: Master Marksman
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +10
When wielded/worn:
Accuracy: +24 (+4 eff.)
Armour penetration: +15
Changes resistances penetration: +29% physical / +15% all
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.
This object's appearance was changed to Surefire.

barbed quiver of dragonbone arrows of crippling (20/20, 68-95 power, 18 apr)Requires:
- Dexterity 48
Crafted by a master
3.00 Encumbrance.
Type: ammo / arrow ; tier 5
Base power: 68.0 - 95.2
Uses stats: 70% Dex, 50% Mag, 50% Str
Damage type: Physical
Mastery: Master Marksman
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +18
Crit. chance: +30.0%
Capacity: 20
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
* Wound the target dealing 372 physical damage across 5 turns and reducing healing by 50%
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.
This object's appearance was changed to quiver of elm arrows.

Boots of the Hunter (2 def, 12 armour)Requires:
- Heavy armour training
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 4
When wielded/worn:
Armour penetration: +15
Physical power: +12 (+2 eff.)
Armour: +12
Defense: +2 (+0 eff.)
Fatigue: +8%
Talent masteries: +0.20 Cunning
Trapping +0.20 Cursed
Endless hunt +0.20 Cursed
Predator
Spell save: +10 (+3 eff.)
Mental save: +10 (+4 eff.)
Stun/Freeze immunity: +40%
Maximum life: +80.00
Activating this item is instant.
It can be used to boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action)
Activation costs 20 power out of 32/32.
These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use.
This item has been sent to the Item's Vault.

MucusireRequires:
- Level 35
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Accuracy: +14 (+3 eff.)
Armour penetration: +13
Physical power: +23 (+4 eff.)
Defense: +15 (+3 eff.)
Changes stats: +8 Str
+1 Dex
+13 Con
Changes resistances: +19% physical
+6% nature
+5% arcane
Changes damage: +19% physical
Disease immunity: +20%
Stamina each turn: +2.00
It can be used to activate talent Disengage, placing all other charms into a 6 cooldown :
Effective talent level: 2.0
Power cost: 6 out of 10/10.
Range: 7
Travel Speed: instantaneous
Description: Jump back up to 4 grids from your target, springing over any creatures in your way.
You must disengage in a nearly straight line directly away from your target (which you must be able to see).
After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any).
The extra speed and maximum distance you can move are reduced by your Fatigue level.
Rings make your fingers look great!
This item has been sent to the Item's Vault.

The Far-HandRequires:
- Level 15
Powered by unknown forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 3
When wielded/worn:
Changes stats: +10 Con
Teleport immunity: +100%
It can be used to activate talent Teleport (costing 22 power out of 36/36) :
Effective talent level: 4.0
Power cost: 22 out of 36/36.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: Teleports you randomly within a large range (164).
At level 4, it allows you to specify which creature to teleport.
At level 5, it allows you to choose the target area (radius 15).
If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly.
Random teleports have a minimum range of 15.
The range will increase with your Spellpower.
You can feel this strange metallic hand wriggling around, it feels as if space distorts around it.
This item has been sent to the Item's Vault.

Pick of Dwarven Emperors (dig speed 12 turns)Requires:
- Level 35
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: tool / digger ; tier 5
When wielded/worn:
Changes stats: +5 Str
+5 Con
Changes resistances penetration: +10% physical
Physical save: +10 (+3 eff.)
Spell save: +10 (+3 eff.)
Mental save: +10 (+4 eff.)
Maximum life: +50.00
When carried:
Talent granted: +1 Dig
It can be used to activate talent Earthquake (costing 18 power out of 30/30) :
Effective talent level: 4.0
Power cost: 18 out of 30/30.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: Causes a violent earthquake that deals 63.97 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects.
The damage will increase with your Spellpower.
This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people.
This item has been sent to the Item's Vault.

Noonblight (22/22, 70-98 power, 18 apr)Requires:
- Dexterity 48
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 5
Base power: 70.0 - 98.0
Uses stats: 50% Str, 50% Mag, 70% Dex
Damage type: Physical
Mastery: Master Marksman
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +18
Crit. chance: +35.0%
Capacity: 22
On weapon hit:
* 20% chance to gain 10% of a turn (3/turn limit)
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
* Splash the target with acid dealing 124 damage over 5 turns and reducing armor and accuracy by 16
* Wound the target dealing 241 physical damage across 5 turns and reducing healing by 50%
Damage (Ranged): +20 light
Damage (radius 1) on hit: +20 temporal
Damage (radius 2) on crit: +8 temporal
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.

dwarven lantern 'Noleg'Requires:
- Level 35
Infused by nature
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: lite / lite ; tier 5
When wielded/worn:
Physical crit. chance: +6.0%
Physical power: +9 (+2 eff.)
Changes stats: +7 Wil
Changes resistances: +6% nature
+3% physical
Critical mult.: +20.00%
Physical save: +3 (+1 eff.)
Blindness immunity: +46%
Silence immunity: +20%
Confusion immunity: +26%
Only die when reaching: -40.00 life
Maximum life: +80.00
Light radius: +11
See stealth: +24
See invisible: +18
Healing mod.: +20%
It can be used to activate talent Track, placing all other charms into a 24 cooldown :
Effective talent level: 5.0
Power cost: 24 out of 40/40.
Range: melee/personal
Travel Speed: instantaneous
Description: Sense foes around you in a radius of 20 for 8 turns.
The radius will increase with your Cunning.
Made by the Dwarves, this lantern provides light in the darkest recesses of the earth.
This item has been sent to the Item's Vault.

Fortune's EyeRequires:
- Level 25
Crafted by a master
2.00 Encumbrance.
[Unique]
Type: tool / misc ; tier 4
When wielded/worn:
Accuracy: +12 (+3 eff.)
Armour penetration: +12
Defense: +12 (+4 eff.)
Changes stats: +10 Lck
+5 Cun
Physical save: +10 (+5 eff.)
Spell save: +10 (+3 eff.)
Mental save: +10 (+8 eff.)
See stealth: +12
See invisible: +12
It can be used to activate talent Track (costing 11 power out of 35/35) :
Effective talent level: 2.0
Power cost: 11 out of 35/35.
Range: melee/personal
Travel Speed: instantaneous
Description: Sense foes around you in a radius of 15 for 5 turns.
The radius will increase with your Cunning.
This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword.
His last known words were "Somehow this feels like an ending, yet I know there is so much more to find."
This item has been sent to the Item's Vault.

Storm FuryRequires:
- Magic 30
- Dexterity 30
- Talent Shoot
Powered by arcane forces
4.00 Encumbrance.
[Unique]
Type: weapon / longbow ; tier 5
It must be held with both hands.
Base power: 0.0 - 0.0
Uses stat: 50% Mag
Damage type: Physical
Mastery: Master Marksman
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +10
When this weapon hits: Chain Lightning (12% chance level 3).
When wielded/worn:
Defense: +30 (+8 eff.)
Damage (Ranged): 75 lightning
Changes stats: +10 Dex
+10 Mag
Changes resistances: +20% lightning
Changes damage: +25% lightning
Talent masteries: +0.50 Spell
Storm +0.50 Spell
Air
Spellpower: +30 (+10 eff.)
Spell crit. chance: +10%
Movement speed: +30%
Automatically fires lightning bolts every game turn at nearby enemies dealing 110 to 220 lightning damage based on Magic with a chance to inflict Daze.
This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you.
This item has been sent to the Item's Vault.

Emblem of EvasionRequires:
- Level 25
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: armor / belt ; tier 4
When wielded/worn:
Ranged Defense: +20 (+6 eff.)
Changes stats: +12 Dex
+10 Cun
+8 Lck
Deflect projectiles away: +15%
Slows Projectiles: +30%
Activating this item is instant.
It can be used to activate talent Evasion (costing 18 power out of 30/30) :
Effective talent level: 4.0
Power cost: 18 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 34% chance to evade melee and ranged attacks and 39 increased defense for 4 turns.
The chance to evade and defense bonus increase with your Dexterity.
Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent.
This item has been sent to the Item's Vault.

cashmere cloak 'Cyravena' (2 def, 0 armour)Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
Type: armor / cloak ; tier 3
When wielded/worn:
Defense: +2 (+0 eff.)
Changes stats: +15 Dex
Maximum life: +48.00
Maximum hate: +10.00
Mindpower: +20 (+11 eff.)
Defense after a teleport: +15
Resist all after a teleport: +15%
New effects duration reduction after a teleport: +15%
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

pair of drakeskin leather boots 'Mayysethra' (0 def, 5 armour)Requires:
- Level 35
Powered by arcane forces
Crafted by a master
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / feet ; tier 5
When wielded/worn:
Armour: +5
Changes stats: +5 Wil
+1 Cun
+10 Con
Changes resistances penetration: +10% arcane / +9% physical
Physical save: +20 (+10 eff.)
Mental save: +25 (+16 eff.)
Disease immunity: +20%
Silence immunity: +39%
Confusion immunity: +47%
Pinning immunity: +20%
Stun/Freeze immunity: +32%
Knockback immunity: +20%
Mindpower: +6 (+4 eff.)
It can be used to activate talent Blindside, placing all other charms into a 15 cooldown :
Effective talent level: 2.0
Power cost: 15 out of 25/25.
Range: 6
Travel Speed: instantaneous
Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 17 extra Defense for 1 turn.
The Defense boost improves with your Strength.
A pair of boots made of leather.
This item has been sent to the Item's Vault.
This object's appearance was changed to Eden's Guile.

dwarven-steel gauntlets 'Islysewe' (0 def, 2 armour)Requires:
- Heavy armour training
Powered by arcane forces
Crafted by a master
1.50 Encumbrance.
[Random Unique]
Type: armor / hands ; tier 2
When wielded/worn:
Accuracy: +13 (+3 eff.)
Armour penetration: +13
Armour: +2
Fatigue: +3%
Damage (Melee): 9 light
Changes stats: +8 Cun
+7 Dex
Changes resistances: +6% light
Changes damage: +5% light
Critical mult.: +10.00%
Reduces incoming crit damage: 10.00%
Spellpower: +5 (+2 eff.)
See invisible: +3
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
It can be used to activate talent Steady Shot, placing all other charms into a 12 cooldown :
Effective talent level: 3.9
Power cost: 12 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: Fire a steady shot, doing 171% damage with a 28% chance to mark the target.
If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown).
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.
This object's appearance was changed to iron gauntlets.

Flashswift the hardened leather cap (0 def, 3 armour)Requires:
- Level 15
Infused by nature
Crafted by a master
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 3
When wielded/worn:
Physical power: +8 (+2 eff.)
Armour: +3
Fatigue: +3%
Effects on melee hit:
* 10% chance to reduce armor by 32%
Changes stats: +4 Str
+11 Wil
+3 Cun
Changes resistances: +7% blight
+7% physical
+12% light
Changes damage: +3% acid
Physical save: +8 (+4 eff.)
Mental save: +9 (+8 eff.)
Mindpower: +4 (+3 eff.)
Light radius: +2
A cap made of leather.
This item has been sent to the Item's Vault.
This object's appearance was changed to iron helm.

Breath of Eyal (10 def, 10 armour)Requires:
- Level 35
Infused by nature
Infused by arcane disrupting forces
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 5
When wielded/worn:
Armour: +10
Defense: +10 (+3 eff.)
Fatigue: +20%
Changes resistances: +20% lightning
+20% temporal
+20% light
+20% fire
+20% nature
+20% acid
+20% blight
+20% cold
+15% arcane
+20% darkness
Spell save: +20 (+6 eff.)
Mindpower: +10 (+6 eff.)
This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands.
This item has been sent to the Item's Vault.

Molten Skin (15 def, 12 armour)Requires:
- Level 35
Powered by arcane forces
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 5
When wielded/worn:
Physical crit. chance: +8.0%
Armour: +12
Defense: +15 (+5 eff.)
Damage (Melee): 15 light
30 fire
Damage (Ranged): 15 light
30 fire
Damage when hit (Melee): 30 fire
Changes stats: +6 Cun
+6 Mag
Changes resistances: +20% fire
+12% light
-5% cold
Changes resistances penetration: +10% light / +15% fire
Changes damage: +20% fire
+5% light
+10% all
Talent masteries: +0.10 Celestial
Sun +0.10 Spell
Wildfire +0.10 Celestial
Sunlight +0.10 Spell
Fire
Critical mult.: +20.00%
Spellpower: +15 (+5 eff.)
Spell crit. chance: +10%
It can be used to activate talent Blastwave (costing 8 power out of 16/16) :
Effective talent level: 4.0
Power cost: 8 out of 16/16.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 108.20 fire damage over 3 turns.
The damage will increase with your Spellpower.
This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm.
This item has been sent to the Item's Vault.
This object's appearance was changed to Eel-skin armour.

voratun amulet 'Aeruldagathra'Requires:
- Level 35
Infused by nature
Crafted by a master
Infused by psionic forces
0.10 Encumbrance.
[Random Unique]
Type: jewelry / amulet ; tier 5
When wielded/worn:
Effects on melee hit:
* 20% chance to slow global speed by 37%
Changes stats: +4 Wil
Changes resistances: +20% lightning
+6% fire
+6% cold
Talent masteries: +0.35 Technique
Marksmanship +0.35 Cunning
Trapping
Spell save: +6 (+2 eff.)
Mental save: +14 (+10 eff.)
Disease immunity: +20%
Confusion immunity: +15%
Stun/Freeze immunity: +28%
Mindpower: +11 (+6 eff.)
Amulets make your neck look great!
This item has been sent to the Item's Vault.

Bokoblek the AirbreakerRequires:
- Level 15
Crafted by a master
Infused by psionic forces
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 3
When wielded/worn:
Accuracy: +16 (+4 eff.)
Armour penetration: +12
Defense: +10 (+3 eff.)
Effects on melee hit:
* 10% chance to reduce strength, dexterity, and constitution by 22
Damage when hit (Melee): 8 blight
Changes stats: +6 Cun
+6 Dex
Changes resistances: +13% mind
Changes damage: +13% mind
+12% lightning
It can be used to activate talent Disengage, placing all other charms into a 6 cooldown :
Effective talent level: 2.0
Power cost: 6 out of 10/10.
Range: 7
Travel Speed: instantaneous
Description: Jump back up to 4 grids from your target, springing over any creatures in your way.
You must disengage in a nearly straight line directly away from your target (which you must be able to see).
After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any).
The extra speed and maximum distance you can move are reduced by your Fatigue level.
Rings make your fingers look great!
This item has been sent to the Item's Vault.

stralite quartz ringRequires:
- Level 25
Infused by psionic forces
0.10 Encumbrance.
Type: jewelry / ring ; tier 4
When wielded/worn:
Effects on melee hit:
* 14% chance to reduce all saves and defense by 12
Damage (Melee): 17 physical
Effects on ranged hit:
* 14% chance to reduce all saves and defense by 12
Damage (Ranged): 24 physical
Changes stats: +13 Cun
+7 Wil
Stun/Freeze immunity: +30%
Hate when firing a critical mind attack: +2.00
Maximum hate: +8.00
Mindpower: +7 (+4 eff.)
It can be used to activate talent Bleeding Edge, placing all other charms into a 12 cooldown :
Effective talent level: 3.0
Power cost: 12 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: Lashes at the target, doing 154% weapon damage.
If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%.
Rings make your fingers look great!
This item has been sent to the Item's Vault.
