
HailreeveRequires:
- Level 15
Infused by psionic forces
0.10 Encumbrance.
Type: jewelry / ring ; tier 3
When wielded/worn:
Effects on melee hit:
* 20% chance to reduce strength, dexterity, and constitution by 6
Changes resistances: +6% cold
Changes resistances penetration: +25% blight / +25% fire
Changes damage: +18% blight
+12% cold
Mental save: +10 (+4 eff.)
Confusion immunity: +32%
Rings make your fingers look great!
This item has been sent to the Item's Vault.

Iselewe the linen cloak (1 def, 0 armour)Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
Type: armor / cloak ; tier 1
When wielded/worn:
Accuracy: +4 (+2 eff.)
Armour penetration: +4
Defense: +1 (+1 eff.)
Changes stats: +2 Cun
+2 Dex
Changes resistances: +2% physical
Equilibrium when hit: +0.08
Only die when reaching: -40.00 life
Mindpower: +5 (+1 eff.)
Light radius: +1
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

brawler's hardened leather gloves of dexterity (+3) (0 def, 2 armour)Requires:
- Level 15
Crafted by a master
1.00 Encumbrance.
Type: armor / hands ; tier 2
When wielded/worn:
Accuracy: +15 (+7 eff.)
Armour: +2
Changes stats: +3 Str
+7 Dex
+3 Cun
Talent cooldown: Double Strike (-1 turn)
Physical save: +9 (+2 eff.)
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.

catburglar's rough leather cap of might (0 def, 1 armour)Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
Type: armor / head ; tier 1
When wielded/worn:
Physical power: +3 (+1 eff.)
Armour: +1
Fatigue: +1%
Changes stats: +3 Str
+4 Dex
+2 Con
Changes resistances: +11% darkness
Infravision radius: +3
A cap made of leather.
This item has been sent to the Item's Vault.

duelist's hardened leather armour (13 def, 8 armour)Requires:
- Strength 16
Crafted by a master
9.00 Encumbrance.
Type: armor / light ; tier 3
When wielded/worn:
Armour: +8
Defense: +13 (+7 eff.)
Fatigue: +8%
Changes stats: +5 Cun
+5 Dex
A suit of armour made of leather.
This item has been sent to the Item's Vault.

HazevalorRequires:
- Level 15
Crafted by a master
2.00 Encumbrance.
Type: lite / lite ; tier 1
When wielded/worn:
Changes stats: +3 Dex
+1 Con
Changes damage: +3% arcane
+6% cold
Reduces incoming crit damage: 15.00%
Light radius: +6
A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.
This item has been sent to the Item's Vault.

GunomasRequires:
- Level 15
Crafted by a master
0.10 Encumbrance.
Type: jewelry / ring ; tier 2
When wielded/worn:
Armour penetration: +2
Defense: +15 (+8 eff.)
Fatigue: -5%
Changes stats: +6 Dex
Changes resistances: +2% physical
Maximum encumbrance: +26
Stamina each turn: +2.00
Defense after a teleport: +5
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +5%
Rings make your fingers look great!
This item has been sent to the Item's Vault.

wanderer's stralite amulet of murderRequires:
- Level 25
Crafted by a master
0.10 Encumbrance.
Type: jewelry / amulet ; tier 4
When wielded/worn:
Accuracy: +6 (+6 eff.)
Armour penetration: +14
Fatigue: -5%
Changes stats: +6 Dex
+7 Cun
+4 Con
Critical mult.: +14.00%
Life regen: +1.00
Stamina each turn: +0.30
Movement speed: +10%
Amulets make your neck look great!
This item has been sent to the Item's Vault.

warrior's gold amulet of dexterity (+5)Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: jewelry / amulet ; tier 3
When wielded/worn:
Changes stats: +5 Dex
Changes resistances: +7% physical
Stamina each turn: +0.80
Amulets make your neck look great!
This item has been sent to the Item's Vault.

Breezetickler the hardened leather cap (0 def, 3 armour)Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
Type: armor / head ; tier 3
When wielded/worn:
Armour: +3
Fatigue: +3%
Effects on melee hit:
* 20% chance to reduce damage dealt by 44%
* 20% chance to reduce all saves and defense by 56
Changes stats: +7 Str
+7 Dex
Changes resistances: +6% fire
Changes resistances penetration: +5% nature / +10% fire
Changes damage: +9% nature
+18% mind
It can be used to activate talent Skullcracker, placing all other charms into a 17 cooldown :
Effective talent level: 4.5
Power cost: 17 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 43.9 Physical damage.
If the attack hits, the target is confused (31% effect) for 6 turns.
Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses.
Confusion power increases with your Dexterity, and chance increases with Accuracy.
A cap made of leather.
This item has been sent to the Item's Vault.

Guise of the Hated (14 def, 0 armour)Requires:
- Level 35
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: armor / cloak ; tier 5
When wielded/worn:
Physical crit. chance: +10.0%
Defense: +14 (+4 eff.)
Damage (Melee): 30 mind
30 darkness
Damage when hit (Melee): 30 mind
30 darkness
Changes stats: +4 Dex
+8 Wil
+6 Cun
Changes resistances: +10% darkness
+10% mind
Changes damage: +4% all
Talent masteries: +0.30 Cursed
Gloom +0.30 Cursed
Darkness
Talent granted: +5 Dark Vision
Stealth bonus: +12
Mental save: +10 (+4 eff.)
Hate per kill: +5.00
Mindpower: +20 (+7 eff.)
Mental crit. chance: +10%
Talent on hit(mindpower): Creeping Darkness (10% chance level 3).
Forget the moons, the starry sky,
The warm and greeting sheen of sun,
The rays of light will never reach inside,
The heart which wishes that it be unseen.
This item has been sent to the Item's Vault.

Bindings of Eternal Night (12 def, 12 armour)Requires:
- Level 25
Powered by arcane forces
6.00 Encumbrance.
[Unique]
Type: armor / mummy ; tier 4
It is part of a set of items.
A complementing item would be your crowning glory.
When wielded/worn:
Armour: +12
Defense: +12 (+4 eff.)
Damage when hit (Melee): 10 darkness
Changes stats: +5 Wil
+5 Mag
Changes resistances: +30% blight
-10% fire
+30% darkness
-10% light
Changes damage: +15% cold
+15% arcane
+20% darkness
Poison immunity: +100%
Disease immunity: +100%
Life regen: +1.00
Light radius: -1
The wearer is treated as an undead.
Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death.
This item has been sent to the Item's Vault.

Crown of Eternal Night (0 def, 3 armour)Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 4
It is part of a set of items.
You need to find something to bind its powers.
When wielded/worn:
Armour: +3
Fatigue: +3%
Reduce damage by fixed amount: +10 all
This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use.
This item has been sent to the Item's Vault.

Ruthless Grip (0 def, 5 armour)Requires:
- Heavy armour training
Infused by psionic forces
1.50 Encumbrance.
[Unique]
Type: armor / hands ; tier 4
When wielded/worn:
Armour: +5
Damage (Melee): 15 darkness
15 cold
Changes damage: +20% darkness
+20% cold
Only die when reaching: -100.00 life
Maximum hate: +20.00
Healing mod.: -10%
When used to modify unarmed attacks:
Base power: 26.0 - 36.4
Uses stats: 40% Wil, 40% Cun, 40% Dex, 40% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +15
Crit. chance: +10.0%
Attack speed: 83%
When this weapon hits: Dominate (10% chance level 3).
When this weapon hits: Slash (5% chance level 3).
It can be used to activate talent Instill Fear (costing 12 power out of 30/30) :
Effective talent level: 3.0
Power cost: 12 out of 30/30.
Range: 8
Travel Speed: instantaneous
Is: a mind power
Description: Instill fear in your foes within 2 radius of a target location dealing 19.00 mind and 19.00 darkness damage and causing one of 4 possible fears that last for 8 turns.
The targets can save vs your Mindpower to resist the effect.
Fear effects improve with your Mindpower.
Possible fears are:
Paranoid: Gives the target an 22% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well.
Despair: Reduces mind resist, mindsave, armour and defence by 21.
Terrified: Deals 4.50 mind and 4.50 darkness damage per turn and increases cooldowns by 33%.
Haunted: Causes the target to suffer 7.48 mind and 7.48 darkness damage for each detrimental mental effect every turn.
Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally.
This item has been sent to the Item's Vault.

Scorched Boots (4 def, 4 armour)Requires:
- Heavy armour training
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 5
When wielded/worn:
Armour: +4
Defense: +4 (+1 eff.)
Fatigue: +8%
Changes damage: +15% blight
+15% fire
+15% darkness
Spellpower: +13 (+2 eff.)
Spell crit. chance: +6%
It can be used to activate talent Poison Storm (costing 18 power out of 40/40) :
Effective talent level: 3.0
Power cost: 18 out of 40/40.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: A furious storm of blighted poison rages around the caster in a radius of 4 for 8 turns. Each creature hit by the storm takes 4.93 blight damage and is poisoned for 19.72 blight damage over 4 turns.
At talent level 2 you have a chance to inflict Insidious Blight, which reduces healing by 56%.
At talent level 4 you have a chance to inflict Numbing Blight, which reduces all damage dealt by 30%.
At talent level 6 you have a chance to inflict Crippling Blight, which causes talents to have a 27% chance of failure.
Each possible effect is equally likely.
The poison damage dealt is capable of a critical strike.
The damage will increase with your Spellpower.
The master blood mage Ru'Khan was the first orc to experiment with the power of the Sher'Tul farportals in the Age of Pyre. However, that first experiment was not particularly successful, and after the explosion of energy all that could be found of Ru'Khan was a pair of scorched boots.
This item has been sent to the Item's Vault.

Arkul's Siege Arrows (13/14, 68-95 power, 100 apr)Requires:
- Strength 30
- Dexterity 20
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: ammo / arrow ; tier 5
Base power: 68.0 - 95.2
Uses stats: 70% Str, 50% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +100
Crit. chance: +10.0%
Capacity: 14
25% of all damage splashes in a radius of 1 around the target.
These titanic double-helical arrows seem to have been designed more for knocking down towers than for use in regular combat. They'll no doubt make short work of most foes.
This item has been sent to the Item's Vault.

Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 4
It is part of a set of items.
Oddly it never produces a hat.
When wielded/worn:
Armour: +3
Defense: +9 (+3 eff.)
Damage when hit (Melee): 20 physical
10 temporal
Changes stats: +5 Mag
+3 Wil
Changes resistances: +10% temporal
+10% physical
+13% all
Changes resistances penetration: +20% temporal / +20% physical
Changes damage: +20% temporal
+20% physical
Spellpower: +23 (+4 eff.)
It can be used to activate talent Temporal Reprieve (costing 30 power out of 50/50) :
Effective talent level: 1.0
Power cost: 30 out of 50/50.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Transport yourself to a safe place for 1 turns.
Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers.
This item has been sent to the Item's Vault.

Rope Belt of the ThalorenRequires:
- Level 15
Infused by nature
1.00 Encumbrance.
[Unique]
Type: armor / belt ; tier 2
When wielded/worn:
Changes stats: +7 Cun
+8 Wil
Talent mastery: +0.20 Wild-gift
Harmony
Mindpower: +15 (+4 eff.)
Mental crit. chance: +15%
The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers.
This item has been sent to the Item's Vault.

Spellhunt Remnants (1 def, 2 armour)Requires:
- Heavy armour training
Infused by arcane disrupting forces
Crafted by a master
1.50 Encumbrance.
[Unique]
Type: armor / hands ; tier 1
When wielded/worn:
Armour: +2
Defense: +1 (+1 eff.)
Changes stats: +2 Cun
+2 Wil
Changes resistances penetration: +5% nature
Changes damage: +5% nature
Spell save: +4 (+1 eff.)
Maximum life: +20.00
Mindpower: +4 (+1 eff.)
Mental crit. chance: +3%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Can't be worn by those with arcane powers.
It can be used to destroy an arcane item (of a higher tier than the gauntlets)
Activation costs 1 power out of 150/150.
These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence.
This item has been sent to the Item's Vault.

Eye of the Forest (8 def, 0 armour)Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
When wielded/worn:
Defense: +8 (+8 eff.)
Changes stats: +6 Cun
+8 Wil
Changes resistances penetration: +15% nature
Changes damage: +20% nature
Talent mastery: +0.10 Wild-gift
Moss
Mental save: +12 (+4 eff.)
Blindness immunity: +100%
Infravision radius: +2
See stealth: +15
See invisible: +15
It can be used to activate talent Earth's Eyes (costing 30 power out of 35/35) :
Effective talent level: 2.6
Power cost: 30 out of 35/35.
Range: melee/personal
Travel Speed: instantaneous
Is: a mind power and a nature gift
Description: Using your connection to Nature, you can see your surrounding area in a radius of 9.
Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4.
This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears.
This item has been sent to the Item's Vault.

Evermoss Robe (12 def, 0 armour)Requires:
- Level 25
Infused by nature
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 4
When wielded/worn:
Defense: +12 (+12 eff.)
Damage when hit (Melee): 35 nature slow
Changes stats: +5 Wil
Changes resistances: +25% nature
+13% all
Changes resistances penetration: +10% nature
Changes damage: +30% nature
Talent mastery: +0.30 Wild-gift
Moss
Physical save: +15 (+8 eff.)
Life regen: +0.20
Mindpower: +12 (+3 eff.)
Mental crit. chance: +5%
Healing mod.: +15%
This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties.
This item has been sent to the Item's Vault.

Sludgegrip (0 def, 0 armour)Requires:
- Level 15
Infused by nature
1.00 Encumbrance.
[Unique]
Type: armor / hands ; tier 1
When wielded/worn:
Changes stats: +4 Cun
+4 Wil
Changes resistances: +10% nature
Changes damage: +5% nature
Talent mastery: +0.20 Wild-gift
Slime
Poison immunity: +20%
Mindpower: +2 (+1 eff.)
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
These gloves are coated with a thick, green liquid.
This item has been sent to the Item's Vault.

Eyal's Will (22-24 power, 40 apr, nature damage)Requires:
- Willpower 48
Infused by nature
Infused by arcane disrupting forces
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 5
Base power: 22.0 - 24.2
Uses stats: 60% Wil, 20% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +40
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +10 Wil
Changes resistances: +25% blight
+15% nature
Changes resistances penetration: +20% nature / +10% acid
Changes damage: +20% nature
+10% acid
Talent mastery: +0.10 Wild-gift
Mindstar mastery
Talent granted: +3 Ooze Spit
Mindpower: +18 (+5 eff.)
Mental crit. chance: +9%
It can be used to activate talent Slime Wave (costing 26 power out of 30/30) :
Effective talent level: 3.0
Power cost: 26 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: A wall of slime oozes out from the caster with radius 1, increasing once every two turns to a maximum eventual radius of 8, doing 68.73 slime damage for 13 turns.
The damage and duration will increase with your Mindpower.
This smooth green crystal flows with a light green slime in its core. Droplets occasionally form on its surface, tufts of grass growing quickly on the ground where they fall.
This item has been sent to the Item's Vault.

Oozing Heart (17-19 power, 25 apr, nature slow damage)Requires:
- Willpower 36
Infused by nature
Infused by arcane disrupting forces
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 4
Base power: 17.0 - 18.7
Uses stats: 50% Wil, 30% Cun
Damage type: Nature slow
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +25
Crit. chance: +7.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +2 Cun
+6 Wil
Changes resistances: +12% arcane
+12% blight
Changes damage: +18% nature
+15% acid
Talent masteries: +0.10 Wild-gift
Slime +0.10 Wild-gift
Ooze
Spell save: +15 (+5 eff.)
Mindpower: +12 (+3 eff.)
Mental crit. chance: +8%
It can be used to activate talent Ooze Spit (costing 17 power out of 20/20) :
Effective talent level: 2.0
Power cost: 17 out of 20/20.
Range: 10
Travel Speed: 800% of base
Description: Spit slime at your target doing 49.63 nature damage and slowing it down by 30% for 3 turns.
The damage will increase with the Dexterity stat
This mindstar oozes a thick, caustic liquid. Magic seems to die around it.
This item has been sent to the Item's Vault.

XerulleRequires:
- Level 15
Crafted by a master
2.00 Encumbrance.
Type: lite / lite ; tier 1
When wielded/worn:
Changes resistances: +6% blight
+9% temporal
+6% cold
Life regen: +4.00
Maximum life: +80.00
Light radius: +6
A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.
This item has been sent to the Item's Vault.

Eye of the Dreaming OneRequires:
- Level 15
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: tool / misc ; tier 1
When wielded/worn:
Changes stats: +5 Wil
Mental save: +10 (+4 eff.)
Mindpower: +5 (+1 eff.)
The wearer is asleep.
Lucid Dreamer: This item allows the wearer to act while sleeping.
It can be used to activate talent Sleep (costing 17 power out of 25/25) :
Effective talent level: 3.0
Power cost: 17 out of 25/25.
Range: 7
Travel Speed: instantaneous
Is: a mind power
Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 17 points of damage the target suffers will reduce the effect duration by one turn.
When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect.
At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn.
The damage threshold will scale with your Mindpower.
This ethereal eye stares eternally, as if seeing things that do not truly exist.
This item has been sent to the Item's Vault.

Nithan's ForceRequires:
- Dexterity 32
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
[Unique]
Type: weapon / sling ; tier 5
Accuracy bonus: +0.2% base dam (max 20%)
Attack speed: 111%
Firing range: +10
When wielded/worn:
Changes stats: +10 Str / +5 Con
Changes resistances: +10% physical
Changes resistances penetration: +15% physical
Changes damage: +35% physical
Pinning immunity: +30%
Knockback immunity: +30%
It can be used to activate talent Bull Shot (costing 16 power out of 16/16) :
Effective talent level: 5.5
Power cost: 16 out of 16/16.
Range: melee/personal
Travel Speed: instantaneous
Description: You rush toward your foe, readying your shot. If you reach the enemy, you release the shot, imbuing it with great power.
The shot does 226% weapon damage and knocks back your target by 2.
The cooldown of this talent is reduced by 1 each time you move.
This requires a sling to use.
This powerful sling is said to have belonged to a warrior so strong his shots could knock down a brick wall...
This item has been sent to the Item's Vault.

Serpentine Cloak (20 def, 0 armour)Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Unique]
Type: armor / cloak ; tier 3
When wielded/worn:
Defense: +20 (+5 eff.)
Changes stats: +4 Dex / +4 Wil / +4 Cun
Changes resistances penetration: +20% nature
Changes damage: +20% nature
Talent masteries: +0.20 Cunning / Stealth +0.50 Cunning / Poisons
Poison immunity: +50%
Talent on hit(mindpower): Poison Strike (10% chance level 1).
Cunning and malice seem to emanate from this cloak.
This item has been sent to the Item's Vault.
