
infernal ash magestaff of greater warding (15-18 power, 3 apr, lightning element)Requires:
- Magic 16
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 2
It must be held with both hands.
Base power: 15.0 - 18.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +3
Crit. chance: +3.0%
Attack speed: 100%
When wielded/worn:
Armour: +7
Defense: +7 (+4 eff.)
Damage (Melee): 18 fire
Maximum wards: +3 lightning
Changes damage: +15% lightning
Talents granted: +1 Command Staff +2 Ward
Critical mult.: +17.00%
Spellpower: +9 (+9 eff.)
Spell crit. chance: +2%
See invisible: +7
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Airglory (20-26 power, 7 apr)Requires:
- Dexterity 24
Powered by arcane forces
1.00 Encumbrance.
Type: weapon / dagger ; tier 3
Base power: 20.0 - 26.0
Uses stats: 50% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +7
Crit. chance: +6.0%
Attack speed: 100%
On weapon hit:
* Create an explosion dealing 15 acid damage (1/turn)
Damage (Melee): +16 lightning / +4 physical
When wielded/worn:
Accuracy: +10 (+3 eff.)
Armour: +4
Changes stats: +3 Cun
Changes resistances: +15% lightning
Changes resistances penetration: +15% acid
Changes damage: +13% acid
Sharp, short and deadly.
This item has been sent to the Item's Vault.
