
Koriregotir (118% power, 32 apr, mind damage)3.0
T4 mindstar 1H weapon
Reqs Wil 35
[Random Unique]
Nature
Power 118% Range: 1.1x
Uses 50% Wil, 30% Cun
Dmg Mind
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +32
Crit +5.5%
Atk.spd 100%
On Hit.r1 +4 physical
While equipped:
Stats +3 Dex
dps ----------
Mind.crit +4%
Mind.pwr +8 (+4 eff.)
Melee+ 12 physical
Dmg.mod +5% nature +10% physical
Res.pen +8% nature +13% physical
----- def -----
Armour +4
Resists +3% nature +7% physical
Phys.save +6 (+3 eff.)
Heal.mod +17%
Heal/summ +42
---------- misc
Stam/turn +2.00
Talents +1 Attune Mindstar
Masteries
+0.10 Wild-gift/Harmony
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.

Umbral Razor (129% power, 10 apr)1.0
T2 dagger 1H weapon
Reqs Dex 32
[Unique]
Arcane
Power 129% Range: 1.3x
Uses 50% Dex, 15% Mag, 50% Str
Dmg Physical
Acc+ +0.2% crit chance (max 25%)
Apr +10
Crit +9.0%
Atk.spd 100%
Dmg.conv 50% darkness
On Hit:
* 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows.
While equipped:
Stats +4 Cun +4 Mag
dps ----------
Dmg.mod +5% darkness
Res.pen +10% darkness
----- def -----
Resists +10% darkness
Stealth +10
Invoke Darkness:
Level 3.0
Pwr.cost 20 out of 20/20.
Range 10
Travel.spd 2000% of base
Is necromancy
a spell
Description: Conjures up a beam of darkness, doing 101.58 darkness damage.
At level 5, the beam widens to hit foes on each side.
The damage will increase with your Spellpower.
This dagger seems to be formed of pure shadows, with a strange miasma surrounding it.
This item has been sent to the Item's Vault.

Voravea the Sootmoon (156% power, 6 apr) =archive=3.0
T5 mace 1H weapon
[Rare]
Master
Power 156% Range: 1.4x
Uses 100% Str
Dmg Physical
Mastery Weapons Mastery
Acc+ +0.2% base dam (max 20%)
Apr +6
Crit +3.0%
Atk.spd 100%
While equipped:
Stats +3 Dex
dps ----------
Dmg.mod +9% darkness
Res.pen +10% fire +8% all
Acc +19 (+8 eff.)
Apr +7
Melee Ret 10 darkness
----- def -----
Armour +4
Resists +12% fire
Blunt and deadly.
This item has been sent to the Item's Vault.

elven-silk robe 'Salara' (0 def, 0 armour) =archive=2.0
T5 cloth armor
Reqs Level 35
[Rare]
Nature
While equipped:
Stats +6 Str +2 Dex +6 Mag
+6 Wil
dps ----------
Dmg.mod +19% lightning
+7% physical +10% cold
Res.pen +5% mind
Apr +1
----- def -----
Resists +13% lightning +10% cold
+6% physical +15% all
---------- misc
Stam/turn +2.00
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

Squalorviper (136% power, 6 apr, lightning element) =arhiv=5.0
T5 staff 2H weapon
[Rare]
Nature
Power 136% Range: 1.2x
Uses 80% Mag
Dmg Physical
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +6
Crit +5.0%
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +5%
Spell.pwr +15 (+5 eff.)
Dmg.mod +30% lightning +3% nature
----- def -----
Armour +6
Defense +8 (+7 eff.)
Resists +6% light
Silence- +20%
Disarm- +20%
---------- misc
Light +3
Talents +1 Command Staff
Illuminate:
Puts all charms on 6 cooldown
Level 2.0
Pwr.cost 6 out of 6/6.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 95.54 damage to all creatures.
At level 3, it also blinds all who see it (except the caster) for 3 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Ashrip (3 def, 0 armour) =archive=2.0
T5 head armor
Reqs Level 35
[Rare]
Nature
While equipped:
dps ----------
Dmg.mod +11% lightning +9% mind
Res.pen +20% mind +15% fire
On Hit (Melee):
* 20 arcane resource burn
----- def -----
Defense +3 (+3 eff.)
Resists +16% lightning +6% light
+3% blight
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.

Blacksorrow the voratun plate armour (0 def, 16 armour) =archiv=17.0
T5 massive armor
Reqs Massive armour training
[Rare]
Master
While equipped:
dps ----------
Dmg.mod +3% nature +18% darkness
Res.pen +10% darkness +15% nature
On Hit (Melee):
* 20% chance to reduce damage dealt by 13%
----- def -----
Armour +16
Fatigue +22%
Resists +9% cold +22% fire
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.

Singepeal [power 295] (25 cooldown) =archive=2.0
T5 totem charm
Reqs Level 35
[Rare]
Nature
While equipped:
dps ----------
Mind.crit +4%
Dmg.mod +6% darkness
Melee Ret 6 fire
----- def -----
Resists +15% fire
---------- misc
Max.hate +8.00
Summon a resilient tentacle up to 5 spaces away for 8 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them.
(Tentacle Stats)
Life: 692
Base Damage: 341
Armor: 50
All Resist: 27
Puts all charms on 25 cooldown
100% to gain a 30% chance to evade weapon attacks for 2 turns.
Natural totems are made by powerful wilders to store nature power.
This item has been sent to the Item's Vault.
