
Ivedhelle the dwarven-steel dagger (18-23 power, 7 apr)Requires:
- Dexterity 24
Infused by arcane disrupting forces
Infused by psionic forces
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 3
Base power: 18.0 - 23.4
Uses stats: 50% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +7
Crit. chance: +6.0%
Attack speed: 100%
On weapon hit:
* 9% chance to slow global speed by 50%
* 10% chance to reduce all saves and defense by 23
* 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns
Damage (Melee): +11 darkness / +8 mind
Damage against: +11% Living
When wielded/worn:
Effects on melee hit:
* 20% chance to reduce all saves and defense by 23
Changes resistances: +3% mind
Sharp, short and deadly.
This item has been sent to the Item's Vault.

Duvakan (14-20 power, 3 apr)Requires:
- Strength 16
Powered by arcane forces
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / longsword ; tier 2
Base power: 14.5 - 20.3
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +3
Crit. chance: +3.0%
Attack speed: 100%
On weapon hit:
* 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns
On weapon crit:
* Splash the target with acid dealing 18 damage over 5 turns and reducing armor and accuracy by 3
* Wound the target dealing 141 physical damage across 5 turns and reducing healing by 50%
When wielded/worn:
Physical crit. chance: +6.0%
Physical power: +8 (+4 eff.)
Changes stats: +1 Wil
Changes damage: +9% mind
Equilibrium when hit: +0.04
Mindpower: +15 (+6 eff.)
Sharp, long, and deadly.
This item has been sent to the Item's Vault.

Rimeknight (28-39 power, 4 apr)Requires:
- Strength 24
Crafted by a master
3.00 Encumbrance.
Type: weapon / mace ; tier 3
Base power: 28.0 - 39.2
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +4
Crit. chance: +1.5%
Attack speed: 100%
When wielded/worn:
Accuracy: +5 (+1 eff.)
Defense: +7 (+3 eff.)
Effects on melee hit:
* 10% chance to reduce all saves and defense by 23
Damage when hit (Melee): 2 arcane / 4 mind
Changes resistances penetration: +25% cold
Disarm immunity: +20%
Blunt and deadly.
This item has been sent to the Item's Vault.

flaming steel dagger of massacre (18-24 power, 6 apr)Requires:
- Dexterity 16
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
Type: weapon / dagger ; tier 2
Base power: 18.5 - 24.1
Uses stats: 50% Str, 50% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
Damage (radius 1) on hit: +9 fire
Sharp, short and deadly.
This item has been sent to the Item's Vault.

Eclipse (18-22 power, 4 apr, darkness element)Requires:
- Magic 32
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 2
It must be held with both hands.
Base power: 18.0 - 21.6
Uses stat: 110% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Changes damage: +15% light / +15% physical / +15% darkness / +15% temporal
Talents cooldown: Twilight (-1 turn) Moonlight Ray (-1 turn) Searing Light (-1 turn)
Talent granted: +1 Command Staff
P.Energy each turn: +0.10
N.Energy each turn: +0.10
Spellpower: +12 (+1 eff.)
Spell crit. chance: +8%
This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light.
This item has been sent to the Item's Vault.

iron mace (14-19 power, 2 apr)Requires:
- Strength 11
3.00 Encumbrance.
Type: weapon / mace ; tier 1
Base power: 13.5 - 18.9
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +2
Crit. chance: +0.5%
Attack speed: 100%
Blunt and deadly.
This item has been sent to the Item's Vault.

insulating hardened leather belt of the mysticRequires:
- Level 15
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
Type: armor / belt ; tier 3
When wielded/worn:
Changes resistances: +8% fire / +7% cold
Mental save: +6 (+3 eff.)
Spellpower: +4 (+0 eff.)
A belt that goes around your waist.
This item has been sent to the Item's Vault.

psionicist's copper ring of perseveranceRequires:
- Level 15
Crafted by a master
Infused by psionic forces
0.10 Encumbrance.
Type: jewelry / ring ; tier 1
When wielded/worn:
Changes stats: +2 Wil
Mental save: +4 (+2 eff.)
Stun/Freeze immunity: +23%
Life regen: +2.00
Rings make your fingers look great!
This item has been sent to the Item's Vault.

savior's steel ring of lightning (+24%)Requires:
- Level 15
Infused by nature
Crafted by a master
0.10 Encumbrance.
Type: jewelry / ring ; tier 2
When wielded/worn:
Changes resistances: +24% lightning
Changes damage: +12% lightning
Physical save: +6 (+3 eff.)
Spell save: +9 (+5 eff.)
Mental save: +8 (+4 eff.)
Rings make your fingers look great!
This item has been sent to the Item's Vault.

savage's steel ringRequires:
- Level 15
Crafted by a master
0.10 Encumbrance.
Type: jewelry / ring ; tier 2
When wielded/worn:
Changes stats: +3 Con
Spell save: +14 (+7 eff.)
Maximum stamina: +16.00
Rings make your fingers look great!
This item has been sent to the Item's Vault.

healing infusion of the psychic (heal 94; cd 13)Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: scroll / infusion
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to instantly heal yourself for 94 then cleanse 1 wound, poison, and disease effect.
Its effects scale with your Willpower stat.
It can be used to inscribe your skin with the infusion.
Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
This item has been sent to the Item's Vault.

CorpsebowRequires:
- Dexterity 16
- Talent Shoot
Powered by arcane forces
Infused by nature
4.00 Encumbrance.
[Unique]
Type: weapon / longbow ; tier 2
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +7
When this weapon hits: Epidemic (25% chance level 1).
When this weapon hits: Cyst Burst (25% chance level 1).
When wielded/worn:
Effects on ranged hit:
* 40% chance to reduce strength, dexterity, and constitution by 8
Damage (Ranged): 20 blight
Changes damage: +20% blight
Disease immunity: +50%
Spellpower: +10 (+1 eff.)
A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness.
This item has been sent to the Item's Vault.
