
Tidehash the stralite plate armour (0 def, 13 armour)Requires:
- Massive armour training
- Strength 48
Infused by nature
Crafted by a master
17.00 Encumbrance.
[Random Unique]
Type: armor / massive ; tier 4
When wielded/worn:
Armour: +13
Fatigue: +22%
Effects on melee hit:
* 20% chance to gain 10% of a turn (3/turn limit)
Changes stats: +6 Str
Changes resistances: +29% acid / +20% physical / +14% darkness / +9% fire / +7% lightning / +9% cold
Changes resistances penetration: +20% cold
Changes damage: +9% temporal / +3% cold
Talent cooldown: Rush (-5 turns)
Disarm immunity: +23%
Stun/Freeze immunity: +32%
Knockback immunity: +27%
Light radius: +2
It can be used to activate talent Track, placing all other charms into a 30 cooldown :
Effective talent level: 2.0
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Sense foes around you in a radius of 12 for 5 turns.
The radius will increase with your Cunning.
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.

Fire Dragon Shield (16 def, 9 armour, 220 block)Requires:
- Shield usage training
- Strength 28
Infused by nature
Crafted by a master
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 4
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +9
Defense: +16 (+8 eff.)
Ranged Defense: +15 (+7 eff.)
Fatigue: +20%
Damage when hit (Melee): 17 fire
On shield block:
* 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn.
Changes resistances: +35% fire
Damage affinity(heal): +15% fire
Talent granted: +1 Block
Special effect on block: 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn.
This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal.
This item has been sent to the Item's Vault.

Issochik (181% power, 4 apr)Requires:
- Strength 48
Infused by arcane disrupting forces
5.00 Encumbrance.
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Power: 181% Range: 1.5x
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +4
Crit. chance: +3.0%
Attack speed: 100%
On weapon hit:
* 26 arcane resource burn
Damage (Melee): +8 mind
When wielded/worn:
Effects on melee hit:
* 20% chance to slow global speed by 51%
Changes stats: +4 Wil
Changes resistances: +3% darkness / +12% temporal
Changes damage: +6% mind
Mental save: +12 (+4 eff.)
Massive two-handed mauls.
This item has been sent to the Item's Vault.

throat-seeking ash longbowRequires:
- Dexterity 16
- Talent Shoot
Infused by arcane disrupting forces
4.00 Encumbrance.
Type: weapon / longbow ; tier 2
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +7
On weapon crit:
* silences the target
Damage (Ranged): +12 nature
When wielded/worn:
Changes resistances penetration: +8% nature
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.
