
Crystal FocusRequires:
- Level 15
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: gem / multi-hued ; tier 2
When wielded/worn:
Changes stats: +5 Mag
Changes damage: +20% arcane / +20% blight
(The created item can be activated to recover the Focus.)
Latent Damage Type: Arcane
It can be used to combine with a weapon (makes a non enchanted weapon into an artifact)
Activation costs 1 power out of 1/1.
This crystal radiates the power of the Spellblaze itself.
This item has been sent to the Item's Vault.
Requires:
- Level 15
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: lite / lite
When wielded/worn:
Light radius: +3
It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) :
Effective talent level: 2.0
Power cost: 25 out of 25/25.
Range: 5
Travel Speed: instantaneous
Is: a spell
Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 111.30 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 111.30 demonfire damage over 4 turns.
Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns.
The damage will scale with your Spellpower and the range will increase with the talent level.
A strange orb of demonic origins. It glows with a surreal red light.
This item has been sent to the Item's Vault.

Dagger of the Past (129% power, 20 apr) =temp=Requires:
- Magic 24
- Dexterity 24
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
It is part of a set of items.
Potentially it would go with a sword in the future.
Power: 129% Range: 1.3x
Uses stats: 50% Mag, 50% Dex
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +20
Crit. chance: +20.0%
Attack speed: 111%
Damage (Melee): +5 temporal
Damage conversion: 30% temporal
When wielded/worn:
Defense: +10 (+3 eff.)
Changes damage: +5% temporal
Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian
Spell save: +10 (+5 eff.)
Movement speed: +20%
Defense after a teleport: +10
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +15%
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past.
This item has been sent to the Item's Vault.

Tooth of the Mouth (dig speed 12 turns) =BiG DiG=Requires:
- Level 15
Powered by unknown forces
3.00 Encumbrance.
[Unique]
Type: tool / digger ; tier 1
When wielded/worn:
Armour penetration: +15
Damage when hit (Melee): 10 draining blight
Changes damage: +5% blight
When carried:
Talent granted: +1 Dig
A huge tooth taken from the Mouth, in the Deep Bellow.
This item has been sent to the Item's Vault.

Chalitar [power 200] (15 cooldown) =undying=Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
Type: charm / totem ; tier 2
When wielded/worn:
Effects on melee hit:
* 20% chance to reduce all saves and defense by 22
Changes stats: +4 Dex / +3 Con
Changes resistances: +6% fire
Physical save: +3 (+1 eff.)
Only die when reaching: -40.00 life
It can be used to heal yourself and all friendly characters within 10 spaces for 200
Activation puts all charms on cooldown for 15 turns.
Natural totems are made by powerful wilders to store nature power.
This item has been sent to the Item's Vault.

Mighty Girdle =life=Requires:
- Level 15
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: armor / belt ; tier 1
It is part of a set of items.
Some giant wraps would make you feel great.
When wielded/worn:
Armour: +4
Fatigue: -10%
Maximum encumbrance: +70
Knockback immunity: +40%
Maximum life: +40.00
This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens.
This item has been sent to the Item's Vault.

duelist's cured leather armour of Toknor (8 def, 7 armour) =atk=Requires:
- Strength 14
Crafted by a master
9.00 Encumbrance.
Type: armor / light ; tier 2
When wielded/worn:
Physical crit. chance: +3.0%
Physical power: +7 (+2 eff.)
Armour: +7
Defense: +8 (+2 eff.)
Fatigue: +7%
Changes stats: +3 Cun / +4 Dex
Critical mult.: +11.00%
A suit of armour made of leather.
This item has been sent to the Item's Vault.

Dawntyphoon the ash wand of lightning storm [power 194] (15 cooldown)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
Type: charm / wand ; tier 2
When wielded/worn:
Changes stats: +4 Dex / +4 Mag / +4 Cun
Changes damage: +6% light / +6% fire
It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 38 lightning damage and will be dazed for 1 turn (194 total damage)
Activation puts all charms on cooldown for 15 turns.
When used:
* Increase all damage penetration by 15% for 2 turns.
Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.
This item has been sent to the Item's Vault.

Spectral Blade (130% power, 25 apr)Requires:
- Magic 18
Powered by arcane forces
Crafted by a master
0.10 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 2
It must be held with both hands.
Power: 131% Range: 1.6x
Uses stat: 130% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +25
Crit. chance: +3.0%
Attack speed: 111%
Damage (Melee): +15 arcane
Damage (radius 2) on crit: +30 arcane silence
When wielded/worn:
Mana each turn: +0.50
Spellpower: +5 (+2 eff.)
See invisible: +10
Blind-Fight: This item allows the wearer to attack unseen targets without any penalties.
This sword appears weightless, and nearly invisible.
This item has been sent to the Item's Vault.

mindweaver's gold amulet of manastreamingRequires:
- Level 15
Powered by arcane forces
Infused by psionic forces
0.10 Encumbrance.
Type: jewelry / amulet ; tier 3
When wielded/worn:
Changes stats: +2 Mag / +2 Wil
Mental save: +5 (+2 eff.)
Confusion immunity: +11%
Mana each turn: +0.27
Spellpower on spell critical (stacks up to 3 times): +4
Maximum mana: +34.00
Mindpower: +6 (+3 eff.)
Amulets make your neck look great!
This item has been sent to the Item's Vault.

gold amulet of manastreamingRequires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
Type: jewelry / amulet ; tier 3
When wielded/worn:
Changes stats: +3 Mag
Mana each turn: +0.20
Spellpower on spell critical (stacks up to 3 times): +4
Maximum mana: +34.00
Amulets make your neck look great!
This item has been sent to the Item's Vault.

Crystal Shard (113% power, 4 apr, physical element)Requires:
- Magic 20
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 2
It must be held with both hands.
Power: 113% Range: 1.2x
Uses stat: 180% Mag
Damage type: Arcane
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Attack speed: 100%
Damage conversion: 50% blight
When wielded/worn:
Changes resistances: +10% arcane / +10% blight
Changes damage: +18% arcane / +18% blight
Damage affinity(heal): +20% arcane
Spellpower: +14 (+4 eff.)
Spell crit. chance: +4%
It can be used to create 2 living shards of crystal to serve you for 10 turns
Activation costs 45 power out of 45/45.
This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from.
This item has been sent to the Item's Vault.
