
dreamer's woollen robe of alchemy (0 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
Infused by psionic forces
2.00 Encumbrance.
Type: armor / cloth ; tier 2
When wielded/worn:
Changes resistances: +10% acid / +10% physical / +11% darkness / +10% cold / +12% fire / +12% mind / +9% all
Changes damage: +7% acid / +8% physical / +9% fire / +7% cold
Talent cooldown: Refit Golem (-3 turns)
Physical save: +14 (+7 eff.)
Spell save: +11 (+3 eff.)
Mental save: +22 (+7 eff.)
The wearer is asleep.
Lucid Dreamer: This item allows the wearer to act while sleeping.
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

Serpentine Cloak (20 def, 0 armour)Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Unique]
Type: armor / cloak ; tier 3
When wielded/worn:
Defense: +20 (+10 eff.)
Changes stats: +4 Dex / +4 Wil / +4 Cun
Changes resistances penetration: +20% nature
Changes damage: +20% nature
Talent masteries: +0.20 Cunning / Stealth +0.50 Cunning / Poisons
Poison immunity: +50%
Talent on hit(mindpower): Poison Strike (10% chance level 1).
Cunning and malice seem to emanate from this cloak.
This item has been sent to the Item's Vault.

Elemental FuryRequires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 3
When wielded/worn:
Changes stats: +6 Cun / +6 Mag
Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold
Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold
All your damage is converted and split into arcane, fire, cold and lightning.
This ring shines with many colors.
This item has been sent to the Item's Vault.

Spider-Silk Robe of Spydrë (10 def, 15 armour)Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 3
When wielded/worn:
Armour: +15
Armour Hardiness: +30%
Defense: +10 (+5 eff.)
Damage when hit (Melee): 20 nature slow / 20 poison
Changes stats: +5 Con / +4 Wil
Changes resistances: +30% nature / +11% all
Changes damage: +15% acid / +15% nature / +15% mind
Physical save: +10 (+5 eff.)
Spell save: +10 (+2 eff.)
Mindpower: +10 (+4 eff.)
Mental crit. chance: +5%
This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal.
This item has been sent to the Item's Vault.

Zanerand (120% power, 4 apr, darkness element)Requires:
- Magic 24
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 3
It must be held with both hands.
Power: 121% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Changes stats: +1 Mag / +4 Wil / +2 Con
Changes damage: +20% darkness
Talent granted: +1 Command Staff
Critical mult.: +13.00%
Mental save: +6 (+2 eff.)
Spellpower: +9 (+2 eff.)
Spell crit. chance: +10%
Mindpower: +20 (+6 eff.)
Infravision radius: +2
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Rune of the Rift (542.00 temporal damage, removed from time 4 turns)Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / rune ; tier 3
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: 6
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Inflicts 542.00 temporal damage. If your target survives, it will be sent 4 turns into the future.
It will also lower your paradox by 25 (if you have any).
Note that messing with the spacetime continuum may have unforeseen consequences.
It can be used to inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.

Spellhunt Remnants (2 def, 3 armour)Requires:
- Heavy armour training
Infused by arcane disrupting forces
Crafted by a master
1.50 Encumbrance.
[Unique]
Type: armor / hands ; tier 2
When wielded/worn:
Armour: +3
Defense: +2 (+1 eff.)
Changes stats: +4 Cun / +4 Wil
Changes resistances penetration: +10% nature
Changes damage: +10% nature
Spell save: +6 (+1 eff.)
Maximum life: +40.00
Mindpower: +6 (+2 eff.)
Mental crit. chance: +6%
When used to modify unarmed attacks:
Power: 117% Range: 1.4x
Uses stats: 40% Cun, 40% Dex, 40% Str
Damage type: Physical
Armour Penetration: +8
Crit. chance: +6.0%
Attack speed: 83%
Damage (Melee): +12 silence
Can't be worn by those with arcane powers.
It can be used to destroy an arcane item (of a higher tier than the gauntlets)
Activation costs 1 power out of 150/150.
These once brilliant voratun gauntlets appear heavily decayed. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence.
This item has been sent to the Item's Vault.

Fire Dragon Shield (16 def, 9 armour, 170% power, 220 block)Requires:
- Shield usage training
- Strength 28
Infused by nature
Crafted by a master
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 4
When used to attack (with talents):
Power: 170% Range: 1.2x
Uses stat: 100% Str
Damage type: Fire
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +4.5%
Block value: +220
When wielded/worn:
Armour: +9
Defense: +16 (+8 eff.)
Ranged Defense: +15 (+6 eff.)
Fatigue: +20%
Damage when hit (Melee): 17 fire
On shield block:
* 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn.
Changes resistances: +35% fire
Damage affinity(heal): +15% fire
Talent granted: +1 Block
Special effect on block: 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn.
This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal.
This item has been sent to the Item's Vault.

timebroken elven-silk robe of life (0 def, 0 armour)Requires:
- Level 35
Powered by arcane forces
Infused by nature
2.00 Encumbrance.
Type: armor / cloth ; tier 5
When wielded/worn:
Changes stats: +4 Mag / +5 Wil
Changes resistances: +13% blight / +15% all
Changes damage: +25% arcane / +27% temporal
Life regen: +4.50
Maximum life: +58.00
Maximum mana: +47.00
Spellpower: +5 (+0 eff.)
Spell crit. chance: +4%
Healing mod.: +24%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

Branerabers the StarfearRequires:
- Level 15
Infused by nature
2.00 Encumbrance.
Type: lite / lite ; tier 1
When wielded/worn:
Physical crit. chance: +4.0%
Physical power: +6 (+2 eff.)
Changes stats: +3 Wil
Changes resistances: +9% light / +3% darkness
Changes resistances penetration: +20% light
Changes damage: +6% cold
Critical mult.: +11.00%
Light radius: +3
A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.
This item has been sent to the Item's Vault.

Champion's Will (179% power, 22 apr)Requires:
- Strength 35
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Power: 179% Range: 1.6x
Uses stats: 20% Con, 115% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +22
Crit. chance: +12.0%
Attack speed: 100%
On weapon hit:
* releases a burst of light, dealing 102 light damage (based on Spellpower) in a radius 3 cone.
When wielded/worn:
Changes stats: +12 Str / +6 Mag / +7 Con
Talent masteries: +0.20 Celestial / Sun +0.10 Celestial / Radiance +0.20 Celestial / Crusader
Talents cooldown: Sun Ray (-1 turn) Absorption Strike (-1 turn) Flash of the Blade (-1 turn)
Increases the damage of Sun Beam by 15%.
It can be used to attack everything in a line out to range 4, dealing 100% weapon damage (as light), and healing for 50% of the damage dealt
Activation costs 26 power out of 30/30.
This impressive looking sword features a golden engraving of a sun in its hilt. Etched into its blade are a series of runes claiming that only one who has mastered both their body and mind may wield this sword effectively.
This item has been sent to the Item's Vault.
