
iron battleaxe 'Lustreblood' (12-17 power, 1 apr)Requires:
- Strength 11
Powered by arcane forces
3.00 Encumbrance.
Type: weapon / battleaxe ; tier 1
It must be held with both hands.
Base power: 11.5 - 17.2
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +1
Crit. chance: +4.5%
Attack speed: 100%
Damage (radius 1) on hit: +4 darkness / +7 fire
When wielded/worn:
Damage when hit (Melee): 10 light
Changes resistances: +3% light
Changes damage: +9% light
Light radius: +1
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.

Withering OrbsRequires:
- Level 15
Infused by psionic forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 1
When wielded/worn:
Damage (Melee): 5 mind
Damage (Ranged): 5 mind
Mindpower: +5 (+2 eff.)
See stealth: +10
See invisible: +10
Blind-Fight: This item allows the wearer to attack unseen targets without any penalties.
These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows.
If you close your eyes a moment, you can almost imagine what dread sights they see...
This item has been sent to the Item's Vault.

Mirror ShardsRequires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 3
When wielded/worn:
Effects when hit in melee:
* 30% chance to blind
Changes resistances: +25% light
Changes damage: +12% light
Light radius: +1
It can be used to create a reflective shield (50% reflection rate, 320 strength, based on Magic) for 5 turns
Activation costs 24 power out of 24/24.
Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror.
This item has been sent to the Item's Vault.

stralite battleaxe 'Runogorin' (42-62 power, 3 apr)Requires:
- Strength 35
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / battleaxe ; tier 4
It must be held with both hands.
Base power: 41.5 - 62.2
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +3
Crit. chance: +7.5%
Attack speed: 100%
On weapon hit:
* 30% chance to reduce all saves and defense by 22
Damage (Melee): +26 mind
When wielded/worn:
Accuracy: +40 (+14 eff.)
Changes stats: +10 Dex / +7 Wil / +5 Cun / +3 Con
Changes resistances: +3% acid
Light radius: +3
Infravision radius: +2
See invisible: +3
Combat speed: +20%
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.

Starspawn (22-32 power, 2 apr)Requires:
- Strength 16
Infused by nature
Infused by arcane disrupting forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / battleaxe ; tier 2
It must be held with both hands.
Base power: 21.5 - 32.2
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +2
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 9% chance to slow global speed by 48%
On weapon crit:
* Wound the target dealing 23 physical damage across 5 turns and reducing healing by 50%
Damage (radius 1) on hit: +12 light / +4 physical
When wielded/worn:
Armour penetration: +1
Physical crit. chance: +11.0%
Physical power: +9 (+8 eff.)
Changes stats: +12 Con / +9 Wil
Changes resistances: +6% light
Maximum life: +27.00
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.

Glacierviper (0 def, 6 armour)Requires:
- Heavy armour training
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 3
When wielded/worn:
Armour: +6
Fatigue: +4%
Damage when hit (Melee): 6 cold
Changes stats: +2 Str / +5 Dex / +2 Wil
Changes resistances: +5% arcane / +3% cold
Changes resistances penetration: +5% arcane
Changes damage: +12% arcane
Mental save: +11 (+6 eff.)
Light radius: +2
Infravision radius: +1
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.

pair of hardened leather boots 'Tideblood' (0 def, 3 armour)Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / feet ; tier 3
When wielded/worn:
Armour: +3
Effects on melee hit:
* 20% chance to reduce armor by 39%
Damage when hit (Melee): 2 cold
Changes stats: +3 Str / +4 Dex / +3 Con / +8 Lck
Changes resistances: +3% acid / +6% fire / +12% cold
Changes resistances penetration: +5% acid
Changes damage: +3% cold
Stealth bonus: +9
It can be used to activate talent Rush, placing all other charms into a 25 cooldown :
Effective talent level: 3.0
Power cost: 25 out of 25/25.
Range: 8
Travel Speed: instantaneous
Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits.
You must rush from at least 2 tiles away.
A pair of boots made of leather.
This item has been sent to the Item's Vault.

Borfast's Cage (10 def, 20 armour)Requires:
- Massive armour training
- Strength 35
Crafted by a master
17.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 3
When wielded/worn:
Armour: +20
Defense: +10 (+5 eff.)
Fatigue: +24%
Changes stats: +5 Con
Changes resistances: -15% acid / +15% physical
Reduces opponents crit chance: 20%
Physical save: +15 (+7 eff.)
Knockback immunity: +30%
Life regen: +2.00
Maximum life: +50.00
Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface.
Though clearly a powerful piece, it must once have been much greater.
This item has been sent to the Item's Vault.
