
Mayille the pouch of dwarven-steel shots (61/61, 34-40 power, 3 apr)3.0
T3 shot ammo
[Rare]
Master
Power 33.5 - 40.2 Physical
Uses 70% Dex, 50% Cun
Acc+ +0.2% base dam (max 20%)
Apr +3
Crit +5.0%
Capacity 61
On Hit.r1 +12 acid
On Crit.r2 +16 acid
On Hit:
* 20% chance to reduce armor by 19%
While equipped:
---------- misc
Reload +2
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.

Adoldatira4.0
T1 sling 1H weapon
Reqs Shoot
[Rare]
Arcane
Acc+ +0.2% base dam (max 20%)
Atk.spd 100%
Range +6
Ranged+ +10 acid
On Hit:
* 20% chance to reduce armor by 19%
While equipped:
dps ----------
Spell.crit +2%
Dmg.mod +9% acid
----- def -----
Resists +9% acid
Spell.save +3 (+1 eff.)
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.

Firewalker (15 def, 2 armour)2.0
T3 cloth armor
[Unique]
Arcane
While equipped:
Stats +6 Cun +10 Mag
dps ----------
Spell.pwr +12 (+4 eff.)
Dmg.mod +20% fire
Res.pen +20% fire
Melee Ret 18 fire
----- def -----
Armour +2
Defense +15 (+5 eff.)
Resists +50% fire -10% cold
+11% all
Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn.
This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot.
This item has been sent to the Item's Vault.

Nightrip (0 def, 8 armour, 135 block)7.0
T4 shield armor
Reqs Shield usage training
Str 35
[Random Unique]
Arcane/Master
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
Stats +4 Cun +5 Mag
dps ----------
Dmg.mod +33% light +18% darkness
Res.pen +20% darkness
----- def -----
Armour +8
Fatigue +8%
Resists +21% fire +14% light
+20% darkness
---------- misc
Wards +5 lightning +5 temporal
+5 darkness +5 fire
+7 nature +5 blight
+6 cold +5 arcane
+5 light
Talents +1 Ward
+1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.

drakeskin leather armour 'Layygavea' (20 def, 8 armour)9.0
T5 light armor
[Rare]
Master
While equipped:
Stats +1 Str +3 Wil +2 Cun
+3 Con
----- def -----
Armour +8
Defense +20 (+6 eff.)
Fatigue +8%
Resists +17% acid +9% mind
Crit.chn- 5.00%
A suit of armour made of leather.
This item has been sent to the Item's Vault.

Xanemira (25-30 power, 5 apr, light element)5.0
T4 staff 2H weapon
Reqs Mag 35
[Rare]
Nature
Power 25.0 - 30.0 Physical
Uses 80% Mag
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +5
Crit +4.5%
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +4%
Spell.pwr +12 (+4 eff.)
Dmg.mod +25% light
Res.pen +15% acid
On Hit (Melee):
* 10% chance to reduce armor by 14%
----- def -----
Defense +9 (+3 eff.)
Resists +12% nature +9% fire
Mind.save +3 (+2 eff.)
Max.HP +20.00
Teleport- +10%
---------- misc
Light +5
Talents +1 Command Staff
Illuminate:
Puts all charms on 6 cooldown
Level 2.0
Pwr.cost 6 out of 6/6.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 46.46 damage to all creatures.
At level 3, it also blinds all who see it (except the caster) for 3 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

spellcowled kruk cloak of mindcraft (0 def, 0 armour)2.0
T1 cloak armor
[Cosmetic Item]
Arcane/Psionic
While equipped:
Stats +2 Mag +5 Wil +3 Cun
dps ----------
Mind.crit +5%
----- def -----
Spell.save +6 (+3 eff.)
---------- misc
Max.mana +43.00
A stylish kruk-style cloak, to look awesome.
This item has been sent to the Item's Vault.

Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0
T3 cloth armor
[Unique]
Nature
While equipped:
Stats +5 Con +4 Wil
dps ----------
Mind.crit +5%
Mind.pwr +10 (+5 eff.)
Dmg.mod +15% acid +15% nature
+15% mind
Melee Ret 20 nature slow 20 poison
----- def -----
Armour +15
Hardiness +30%
Defense +10 (+4 eff.)
Resists +30% nature +11% all
Phys.save +10 (+7 eff.)
Spell.save +10 (+5 eff.)
This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal.
This item has been sent to the Item's Vault.

Worm Nest (0 def, 0 armour)2.0
T4 cloth armor
[Unique]
Arcane
While equipped:
Stats +15 Mag
dps ----------
Spell.crit +8%
Spell.pwr +15 (+4 eff.)
Mov.spd +32%
Dmg.mod +22% blight
----- def -----
Resists +13% all
Dmg.red +22 all
Carrion Feet:
Level 3.0
Pwr.cost 15 out of 20/20.
Range 7
Travel.spd instantaneous
Is a spell
Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%.
You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain.
Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn.
If at least 1 enemy is effected by the cone you gain an additional 20 insanity.
This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh.
This item has been sent to the Item's Vault.

Searroar the pair of drakeskin leather boots (0 def, 5 armour)2.0
T5 feet armor
Reqs Level 35
[Rare]
Master
While equipped:
dps ----------
Dmg.mod +3% lightning
Res.pen +5% lightning +20% fire
On Hit (Melee):
* 10% chance to reduce damage dealt by 19%
----- def -----
Armour +5
Fatigue -8%
Resists +6% darkness +15% fire
Phys.save +11 (+7 eff.)
---------- misc
Max.enc +26
A pair of boots made of leather.
This item has been sent to the Item's Vault.

Rune of the Rift (238.00 temporal damage, removed from time 4 turns)0.1
T3 rune scroll
[Unique]
Arcane
When inscribed on your body:
Level 0.0
Use mode Activated
Range 6
Cooldown 14
Travel.spd instantaneous
Usage Speed Spell (100% of a turn)
Is a spell
Description: Inflicts 238.00 temporal damage. If your target survives, it will be sent 4 turns into the future.
It will also lower your paradox by 25 (if you have any).
Note that messing with the spacetime continuum may have unforeseen consequences.
Inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.

Nature's Blessing (8 def, 6 armour)9.0
T2 light armor
[Unique]
Nature/Disrupt
While equipped:
Stats +3 Wil +4 Con
----- def -----
Armour +6
Defense +8 (+3 eff.)
Rng.Def +4 (+2 eff.)
Fatigue +8%
Resists +20% nature +25% arcane
Spell.save +18 (+9 eff.)
HP.reg +1.00
Heal.mod +20%
Stun/Frz- +25%
---------- misc
Masteries
+0.20 Wild-gift/Antimagic
Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic.
This item has been sent to the Item's Vault.
