
Spellhunt Remnants (3 def, 4 armour)Requires:
- Heavy armour training
Infused by arcane disrupting forces
Crafted by a master
1.50 Encumbrance.
[Unique]
Type: armor / hands ; tier 3
When wielded/worn:
Armour: +4
Defense: +3 (+1 eff.)
Changes stats: +6 Cun / +6 Wil
Changes resistances penetration: +15% nature
Changes damage: +15% nature
Spell save: +8 (+4 eff.)
Maximum life: +60.00
Mindpower: +8 (+3 eff.)
Mental crit. chance: +9%
When used to modify unarmed attacks:
Base power: 23.0 - 32.2
Uses stats: 40% Dex, 40% Cun, 50% Mag, 40% Str
Damage type: Physical
Armour Penetration: +12
Crit. chance: +8.0%
Attack speed: 83%
When this weapon hits: Mana Clash (5% chance level 1).
On weapon hit:
* 20 arcane resource burn
Damage (Melee): +15 silence
Can't be worn by those with arcane powers.
It can be used to destroy an arcane item (of a higher tier than the gauntlets)
Activation costs 1 power out of 150/150.
These voratun gauntlets appear to have suffered considerable damage. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence.
This item has been sent to the Item's Vault.

Core of the Forge (24-26 power, 40 apr, dreamforge damage)Requires:
- Willpower 40
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 5
Base power: 24.0 - 26.4
Uses stats: 60% Wil, 50% Mag, 20% Cun
Damage type: Dreamforge
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +40
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Accuracy: +10 (+3 eff.)
Physical power: +10 (+2 eff.)
Damage (Melee): 30 dreamforge
Changes stats: +4 Cun / +6 Wil
Changes resistances: +5% physical / +5% mind / +15% fire
Changes resistances penetration: +10% mind / +10% physical
Changes damage: +10% physical / +10% mind / +10% fire
Talent masteries: +0.20 Psionic / Dream Forge +0.20 Psionic / Dream Smith
Mindpower: +16 (+6 eff.)
Mental crit. chance: +8%
It can be used to activate talent Forge Bellows (costing 21 power out of 30/30) :
Effective talent level: 3.0
Power cost: 21 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Is: a mind power
Description: Release the bellows of the forge upon your surroundings, inflicting 25.41 mind damage, 30.03 burning damage, and knocking back your enemies in a radius 4 cone.
Empty terrain may be changed (50% chance) for 3 turns into forge walls, which block movement and inflict 2.08 mind and 2.45 fire damage on nearby enemies.
The damage and knockback chance will scale with your Mindpower.
This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike.
This item has been sent to the Item's Vault.

Blightstopper (18 def, 12 armour, 52-62 power, 240 block)Requires:
- Shield usage training
- Strength 35
Infused by nature
Infused by arcane disrupting forces
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 5
When used to attack (with talents):
Base power: 52.0 - 62.4
Uses stats: 50% Mag, 100% Str
Damage type: Physical
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +4.5%
Block value: +240
Damage conversion: 30% nature / 10% manaburn arcane
When wielded/worn:
Armour: +12
Defense: +18 (+3 eff.)
Ranged Defense: +12 (+2 eff.)
Fatigue: +22%
Damage when hit (Melee): 15 nature
Changes resistances: +35% blight / +15% nature
Talent mastery: +0.20 Wild-gift / Antimagic
Talent granted: +1 Block
Spell save: +24 (+8 eff.)
Disease immunity: +60%
It can be used to purge up to 4 diseases (based on Willpower) and gain disease immunity, 20% blight resistance, and 20 spell save for 5 turns
Activation costs 21 power out of 40/40.
This voratun shield, coated with thick vines, was imbued with nature's power long ago by the Halfling General Almadar Riul, who used it to stave off the magic and diseases of orcish corruptors during the peak of the Pyre Wars.
This item has been sent to the Item's Vault.

The Guardian's TotemRequires:
- Level 35
Infused by nature
Infused by arcane disrupting forces
2.00 Encumbrance.
[Unique]
Type: charm / totem ; tier 5
When wielded/worn:
Effects when hit in melee:
* 18% chance to slow global speed by 60%
Changes stats: +10 Wil
Changes resistances: +20% blight / +20% arcane
Talent masteries: +0.10 Wild-gift / Fungus +0.10 Wild-gift / Antimagic
Spell save: +20 (+7 eff.)
Mindpower: +8 (+2 eff.)
It can be used to call forth an immobile antimagic pillar for 10 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.)
Activation costs 43 power out of 50/50.
This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it.
This item has been sent to the Item's Vault.

Salenn =Steamuser Rejoice!=Requires:
- Dexterity 48
- Talent Shoot
- Talent Steam Pool
Infused by nature
Crafted by a master
Powered by steamtech
4.00 Encumbrance.
[Random Unique]
Type: weapon / steamgun ; tier 5
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +15
Attack speed: 100%
Firing range: +10
On weapon hit:
* 10% chance to slow global speed by 52%
Travel speed: +600%
Damage (radius 1) on hit: +8 mind
Attacks use: 2.0 Steam
When wielded/worn:
Physical power: +15 (+3 eff.)
Damage when hit (Melee): 2 mind
Changes stats: +19 Str / +7 Dex / +10 Mag / +9 Wil / +9 Cun / +13 Con
Changes resistances: +12% temporal
Changes damage: +20% physical
Talents cooldown: Trick Shot (-2 turns) Strafe (-2 turns) Double Shots (-2 turns)
Steampower: +14 (+4 eff.)
Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force.
This item has been sent to the Item's Vault.

voratun steamgun 'Umbraenvy'Requires:
- Dexterity 48
- Talent Shoot
- Talent Steam Pool
Crafted by a master
Powered by steamtech
4.00 Encumbrance.
[Random Unique]
Type: weapon / steamgun ; tier 5
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +15
Attack speed: 100%
Firing range: +10
On weapon hit:
* 20% chance to reduce damage dealt by 21%
Travel speed: +600%
Damage (Ranged): +12 darkness
Attacks use: 2.0 Steam
When wielded/worn:
Accuracy: +25 (+4 eff.)
Armour penetration: +11
Changes stats: +8 Cun
Changes resistances: +12% lightning / +12% cold / +6% arcane / +6% nature
Changes resistances penetration: +5% mind / +14% all
Changes damage: +22% physical
Talents cooldown: Trick Shot (-2 turns) Strafe (-2 turns) Double Shots (-2 turns)
Steampower: +24 (+7 eff.)
Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force.
This item has been sent to the Item's Vault.

Thermal Focus (14-15 power, 32 apr, fire damage)Requires:
- Willpower 35
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 4
It is part of a set of items.
You feel two unconnected psionic channels on this item.
Base power: 14.0 - 15.4
Uses stats: 50% Wil, 30% Cun
Damage type: Fire
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +32
Crit. chance: +5.0%
Attack speed: 100%
Damage conversion: 50% cold
When wielded/worn:
Changes resistances: +20% fire / +20% cold
Changes resistances penetration: +12% fire / +12% cold
Changes damage: +20% fire / +20% cold
Talent mastery: +0.20 Psionic / Thermal mastery
Talent granted: +1 Psionic Maelstrom
Spell save: +12 (+5 eff.)
Psi each turn: +1.00
Mindpower: +16 (+6 eff.)
Mental crit. chance: +8%
Thermal energies are focussed in the core of this mindstar.
This item has been sent to the Item's Vault.

Liquid Metal Cloak (20 def, 10 armour)Requires:
- Level 35
Powered by steamtech
2.00 Encumbrance.
[Unique]
Type: armor / cloak ; tier 5
When wielded/worn:
Armour: +10
Defense: +20 (+4 eff.)
Changes resistances: +15% physical
Talent mastery: +0.20 Steamtech / Avoidance
Physical save: +40 (+10 eff.)
It can be used to activate talent Cloaking Device (costing 60 power out of 60/60) :
Effective talent level: 2.5
Power cost: 60 out of 60/60.
Range: melee/personal
Travel Speed: instantaneous
Is: a steamtech power
Description: Trigger an array of small mirrors to appear all over your cloak.
The mirrors are positioned to reflect all light shining on you, granting 72 stealth power for 10 turns.
Stealth power increases with your steampower.
This strange sheet of metal flows with the wind just like a normal cloak. Whoever crafted it was a true master.
This item has been sent to the Item's Vault.

brawler's voratun gauntlets of butchering (0 def, 3 armour)Requires:
- Heavy armour training
Infused by arcane disrupting forces
Crafted by a master
1.50 Encumbrance.
Type: armor / hands ; tier 4
When wielded/worn:
Accuracy: +11 (+4 eff.)
Armour penetration: +12
Physical power: +11 (+2 eff.)
Armour: +3
Fatigue: +5%
Changes stats: +4 Str / +3 Dex / +3 Cun
Changes resistances: +7% blight
Talent cooldown: Double Strike (-1 turn)
Physical save: +9 (+3 eff.)
Spell save: +14 (+7 eff.)
When used to modify unarmed attacks:
Base power: 32.5 - 45.5
Uses stats: 40% Cun, 40% Dex, 40% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Accuracy: +5
Armour Penetration: +23
Crit. chance: +18.0%
Attack speed: 83%
When this weapon hits: Set Up (10% chance level 5).
On weapon hit:
* 16% chance to slow global speed by 46%
* 11% chance to reduce armor by 22%
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.
