
Steel Helm of Garkul (0 def, 6 armour)Requires:
- Heavy armour training
- Strength 16
Infused by nature
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 2
It is part of a set of items.
Another of Garkul's heirlooms would bring out his spirit.
When wielded/worn:
Armour: +6
Fatigue: +8%
Changes stats: +5 Str / +4 Wil / +5 Con
Changes damage: +10% physical
Talent mastery: +0.20 Technique / Thuggery
Physical save: +12 (+6 eff.)
Spell save: +12 (+6 eff.)
Mental save: +12 (+4 eff.)
A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live.
This item has been sent to the Item's Vault.

voratun battleaxe 'Galezilador' (56-85 power, 4 apr)Requires:
- Strength 48
Crafted by a master
3.00 Encumbrance.
Type: weapon / battleaxe ; tier 5
It must be held with both hands.
Base power: 56.5 - 84.8
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +4
Crit. chance: +8.0%
Attack speed: 100%
When wielded/worn:
Accuracy: +13 (+4 eff.)
Armour: +10
Defense: +32 (+8 eff.)
Changes stats: +2 Con
Changes damage: +9% physical
Disarm immunity: +55%
Mindpower: +15 (+7 eff.)
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.

Flashsteel (17-19 power, 40 apr, nature damage)Requires:
- Willpower 48
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / mindstar ; tier 5
Base power: 17.0 - 18.7
Uses stats: 50% Wil, 30% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +40
Crit. chance: +5.0%
Attack speed: 100%
Damage (Melee): +4 mind / +16 lightning
Damage (radius 1) on hit: +20 acid
When wielded/worn:
Effects on melee hit:
* 20% chance to reduce armor by 30%
Changes stats: +5 Cun
Changes resistances: +6% mind
Changes damage: +12% mind
Talent granted: +1 Attune Mindstar
Critical mult.: +18.00%
Mindpower: +10 (+5 eff.)
Mental crit. chance: +5%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.

Emavea (72-115 power, 4 apr)Requires:
- Strength 48
Crafted by a master
3.00 Encumbrance.
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Base power: 72.0 - 115.2
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +4
Crit. chance: +5.0%
Attack speed: 100%
Damage (Melee): +8 mind
When wielded/worn:
Changes resistances: +12% light
Disarm immunity: +20%
Only die when reaching: -60.00 life
Maximum life: +60.00
Massive two-handed swords.
This item has been sent to the Item's Vault.

Cloud Caller (0 def, 0 armour)Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 1
When wielded/worn:
Changes resistances: +10% lightning / +10% cold
Changes damage: +10% lightning / +10% cold
A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn.
It can be used to activate talent Call Lightning (costing 13 power out of 30/30) :
Effective talent level: 1.0
Power cost: 13 out of 30/30.
Range: 10
Travel Speed: instantaneous
Is: a nature gift
Description: Calls forth a powerful beam of lightning doing 30.84 to 92.51 lightning damage (61.67 average).
The damage will increase with your Mindpower.
This hat's broad brim protects you from biting colds and sudden storms.
This item has been sent to the Item's Vault.

Oozeknight the drakeskin leather beltRequires:
- Level 35
Infused by arcane disrupting forces
1.00 Encumbrance.
Type: armor / belt ; tier 5
When wielded/worn:
Effects on melee hit:
* 20% chance to slow global speed by 48%
Damage when hit (Melee): 8 mind
Changes resistances: +9% acid / +9% blight
Changes resistances penetration: +15% nature
Changes damage: +12% lightning
Mental save: +3 (+1 eff.)
Maximum hate: +4.00
A belt that goes around your waist.
This item has been sent to the Item's Vault.

Layothra (0 def, 5 armour)Requires:
- Heavy armour training
Crafted by a master
3.00 Encumbrance.
Type: armor / feet ; tier 5
When wielded/worn:
Armour penetration: +9
Physical crit. chance: +5.0%
Physical power: +4 (+2 eff.)
Armour: +5
Fatigue: +4%
Changes stats: +3 Wil / +5 Mag
Changes resistances: +6% blight / +12% fire / +3% nature
Reduces incoming crit damage: 15.00%
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.

Hettiyagen the stralite mail armour (19 def, 14 armour)Requires:
- Heavy armour training
- Strength 38
Infused by psionic forces
14.00 Encumbrance.
Type: armor / heavy ; tier 4
When wielded/worn:
Armour: +14
Defense: +19 (+5 eff.)
Fatigue: +12%
Changes stats: +4 Cun
Changes resistances: +9% mind / +5% arcane
Physical save: +12 (+6 eff.)
Mental save: +19 (+6 eff.)
Stamina each turn: +2.00
Infravision radius: +2
A suit of armour made of mail.
This item has been sent to the Item's Vault.

Genocide (42-67 power, 4 apr)Requires:
- Willpower 20
- Strength 40
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Base power: 42.0 - 67.2
Uses stats: 50% Mag, 120% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +4
Crit. chance: +18.0%
Attack speed: 100%
Damage against: +25% Orc
When wielded/worn:
Changes stats: +7 Str / +7 Dex / +7 Con
Reduced damage from: +15% Orc
Grants telepathy: Humanoid/Orc
Life regen: +0.50
Stamina each turn: +1.00
Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying.
This item has been sent to the Item's Vault.

dwarven-steel battleaxe 'Dagokan' (43-64 power, 2 apr)Requires:
- Strength 24
Crafted by a master
3.00 Encumbrance.
Type: weapon / battleaxe ; tier 3
It must be held with both hands.
Base power: 43.0 - 64.5
Uses stats: 50% Mag, 120% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +2
Crit. chance: +9.5%
Attack speed: 100%
Damage (Melee): +8 temporal
When wielded/worn:
Effects on melee hit:
* 10% chance to gain 10% of a turn (3/turn limit)
Changes stats: +7 Str
Critical mult.: +10.00%
Physical save: +12 (+6 eff.)
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.

Behemoth Hide (4 def, 6 armour)Requires:
- Strength 22
Crafted by a master
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 2
When wielded/worn:
Armour: +6
Defense: +4 (+1 eff.)
Ranged Defense: +8 (+2 eff.)
Fatigue: +10%
Changes stats: +5 Str / +3 Con
Maximum encumbrance: +20
Knockback immunity: +50%
Life regen: +2.00
Stamina each turn: +1.00
Maximum life: +45.00
Maximum stamina: +45.00
Size category: +1
A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special...
This item has been sent to the Item's Vault.

reinforced leather sling 'Ulfebers'Requires:
- Dexterity 35
- Talent Shoot
Infused by nature
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / sling ; tier 4
Base power: 0.0 - 0.0
Uses stat: 50% Mag
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Attack speed: 100%
Firing range: +9
When wielded/worn:
Accuracy: +9 (+3 eff.)
Physical crit. chance: +4.0%
Effects on ranged hit:
* 10 arcane resource burn
Changes stats: +18 Con / +8 Wil
Changes resistances: +9% acid / +6% fire
Changes damage: +9% mind
Talent mastery: +0.10 Wild-gift / Fungus
Maximum life: +43.00
It can be used to regenerate 202 life over 5 turns
Activation puts all charms on cooldown for 17 turns.
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.
