
Bloodcaller0.1 Encumbrance
T4 ring jewelry
[Unique]
Psionic
While equipped:
defense ------
Fatigue -5%
Mind save -7 (-4 eff.)
You heal for 2.5% of the damage you deal.
Healing during current combat: 0.00
You won the Ring of Blood trial, and this is your reward.
This item has been sent to the Item's Vault.

Mighty Girdle1.0 Encumbrance
T1 belt armor
[Unique]
Master
Some giant wraps would make you feel great.
While equipped:
defense ------
Armor +4
Fatigue -10%
Life +40.00
Knockbk Resist +40%
other -------
Encumbrance +70
This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens.
This item has been sent to the Item's Vault.

Eye of the Dreaming One2.0 Encumbrance
T1 misc tool
[Unique]
Psionic
While equipped:
Stats Wil +5
offense ------
Mindpower +5 (+2 eff.)
defense ------
Mind save +10 (+5 eff.)
The wearer is asleep.
Lucid Dreamer: May act while sleeping
Sleep:
Effective talent level: 3.0
Power cost 20 out of 25/25.
Range 7
Cooldown: 6
Travel.spd instantaneous
Is: a mind power
Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 6 points of damage the target suffers will reduce the effect duration by one turn.
When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect.
At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn.
The damage threshold will scale with your Mindpower.
This ethereal eye stares eternally, as if seeing things that do not truly exist.
This item has been sent to the Item's Vault.

Summertide Phial1.0 Encumbrance
T1 lite
[Unique]
Nature
While equipped:
offense ------
On-Hit 15 Lite Light Burst (radius 1)
Damage +10% light
defense ------
Resistance +30% light
Healmod +10%
other -------
Light +5
When attacking in melee, deals 15 light damage and lights tiles in radius 1.
Call light, dispelling darkness and lighting tiles in radius 20.(74 power, based on Willpower).
Uses 10 power out of 15/15
A small crystal phial that captured Sunlight during the Summertide.
This item has been sent to the Item's Vault.

Prismatic Rune (6 turns; lightning, physical, light, cold, mind, darkness)0.1 Encumbrance
rune scroll
[Unique]
Arcane
When inscribed on your body:
Cooldown: 18
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 lightning, 2 physical, 4 light, 5 cold, 4 mind, 3 darkness
Inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.

Serpentine Cloak (20 def, 0 armour)2.0 Encumbrance
T3 cloak armor
[Unique]
Nature
While equipped:
Stats Dex +4, Wil +4, Cun +4
offense ------
Damage +20% nature
Ignore resists +20% nature
defense ------
Defense +20 (+10 eff.)
Poison Resist +50%
other -------
Masteries
+0.20 Cunning/Stealth
+0.50 Cunning/Poisons
On Mind Hit: 10% Poison Strike level 1
Cunning and malice seem to emanate from this cloak.
This item has been sent to the Item's Vault.
1.0 Encumbrance
lite
[Unique]
Arcane
While equipped:
other -------
Light +3
Fearscape Shift:
Effective talent level: 2.0
Power cost 25 out of 25/25.
Range 5
Cooldown: 12
Travel.spd instantaneous
Is: a spell
Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 115.45 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 115.45 demonfire damage over 4 turns.
Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns.
The damage will scale with your Spellpower and the range will increase with the talent level.
A strange orb of demonic origins. It glows with a surreal red light.
This item has been sent to the Item's Vault.

heroic rough leather gloves (0 def, 5 armour)1.0 Encumbrance
T1 hands armor
[Ego+]
Master
While equipped:
defense ------
Armor +5
Mind save +6 (+3 eff.)
Life +41.00
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.

copper ring 'Skymight'0.1 Encumbrance
T1 ring jewelry
[Rare]
Master
While equipped:
offense ------
Damage +12% lightning, +6% arcane
Accuracy +8 (+8 eff.)
Ignore Armor +7
defense ------
Defense +8 (+4 eff.)
Resistance +5% arcane, +12% fire
Disengage:
Puts all charms on 10 turn cooldown
Effective talent level: 2.0
Power cost 10 out of 10/10.
Range 7
Cooldown: 10
Travel.spd instantaneous
Description: Jump back up to 4 grids from your target, springing over any creatures in your way.
You must disengage in a nearly straight line directly away from your target (which you must be able to see).
After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any).
The extra speed and maximum distance you can move are reduced by your Fatigue level.
Rings make your fingers look great!
This item has been sent to the Item's Vault.
