
Prox's Lucky Halfling FootRequires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Unique]
Type: tool / misc ; tier 1
When wielded/worn:
Defense: +5 (+2 eff.)
Changes stats: +5 Lck
Trap disarming bonus: +5
Detects traps.
Removes (25% chance) up to three stuns, pins, or dazes each turn
A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly.
It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks.
This item has been sent to the Item's Vault.

Plagueraze the cured leather armour (6 def, 10 armour)Requires:
- Strength 14
Infused by nature
Crafted by a master
9.00 Encumbrance.
[Random Unique]
Type: armor / light ; tier 2
When wielded/worn:
Armour: +10
Defense: +6 (+2 eff.)
Fatigue: +7%
Effects on melee hit:
* 20% chance to slow global speed by 43%
Damage (Melee): 6 fire
Damage (Ranged): 5 fire
Changes resistances: +12% fire / +24% physical
Physical save: +14 (+4 eff.)
Life regen: +5.30
Equilibrium when hit: +0.04
Maximum life: +33.00
Maximum hate: +2.00
Healing mod.: +10%
A suit of armour made of leather.
This item has been sent to the Item's Vault.

stralite greatmaul of corruption (57-86 power, 3 apr)Requires:
- Strength 35
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / greatmaul ; tier 4
It must be held with both hands.
Base power: 57.0 - 85.5
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +3
Crit. chance: +2.5%
Attack speed: 100%
When this weapon hits: Curse of Vulnerability (20% chance level 4).
Massive two-handed mauls.
This item has been sent to the Item's Vault.
