
Rogue Plight (6 def, 7 armour)Requires:
- Strength 22
Crafted by a master
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 3
When wielded/worn:
Armour: +7
Defense: +6 (+2 eff.)
Fatigue: +7%
Changes stats: +5 Wil / +4 Con
Changes resistances: +35% nature
Reduces incoming crit damage: 30.00%
Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns.
No rogue blades shall incapacitate the wearer of this armour.
This item has been sent to the Item's Vault.

Spectral Blade (130% power, 25 apr)Requires:
- Magic 18
Powered by arcane forces
Crafted by a master
0.10 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 2
It must be held with both hands.
Power: 131% Range: 1.6x
Uses stats: 10% Mag, 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +25
Crit. chance: +3.0%
Attack speed: 111%
Damage (Melee): +15 arcane
Damage (radius 2) on crit: +30 arcane silence
When wielded/worn:
Mana each turn: +0.50
Spellpower: +5 (+5 eff.)
See invisible: +10
Blind-Fight: This item allows the wearer to attack unseen targets without any penalties.
This sword appears weightless, and nearly invisible.
This item has been sent to the Item's Vault.

Vargh RedemptionRequires:
- Level 15
Infused by nature
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 2
When wielded/worn:
Changes stats: +4 Wil / +6 Con
Changes resistances: +10% nature / +25% cold
Changes damage: +15% cold
Maximum mana: +20.00
Maximum stamina: +20.00
Maximum psi: +20.00
Maximum air capacity: +50.00
It can be used to summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 16.88 cold and 12.06 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance
Activation costs 50 power out of 60/60.
This azure ring seems to be always moist to the touch.
This item has been sent to the Item's Vault.

kruk cloak of Iron Throne (0 def, 0 armour)Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
[Cosmetic Item]
Type: armor / cloak ; tier 1
When wielded/worn:
Changes stats: +2 Str / +2 Con
A stylish kruk-style cloak, to look awesome.
This item has been sent to the Item's Vault.

Vestments of the Conclave (0 def, 0 armour) =gift=Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 2
When wielded/worn:
Changes stats: +6 Mag
Changes resistances: +9% all
Changes damage: +15% arcane
Spellpower: +15 (+11 eff.)
Spell crit. chance: +15%
An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it.
It was made by Humans for Humans; only they can harness the true power of the robes.
This item has been sent to the Item's Vault.

stralite waraxe 'Daireblek' (140% power, 5 apr)Requires:
- Strength 35
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / waraxe ; tier 4
Power: 141% Range: 1.4x
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +5
Crit. chance: +6.5%
Attack speed: 100%
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
* Wound the target dealing 290 physical damage across 5 turns and reducing healing by 50%
When wielded/worn:
Physical crit. chance: +21.0%
Physical power: +11 (+3 eff.)
Changes stats: +7 Str / +5 Dex / +3 Mag / +9 Wil / +7 Cun / +8 Con
Changes resistances: +3% acid
Mental save: +3 (+1 eff.)
Silence immunity: +10%
Pinning immunity: +20%
Defense after a teleport: +5
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +5%
One-handed war axes.
This item has been sent to the Item's Vault.

steel dagger 'Hazequeller' (103% power, 6 apr)Requires:
- Dexterity 16
Powered by arcane forces
Crafted by a master
Infused by psionic forces
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 2
Power: 104% Range: 1.3x
Uses stats: 50% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 5% chance to reduce strength, dexterity, and constitution by 8
* 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity)
Damage (Melee): +5 blight
Damage (radius 2) on crit: +8 cold
When wielded/worn:
Accuracy: +5 (+1 eff.)
Changes stats: +3 Str / +3 Con
Changes damage: +3% cold / +5% physical
Light radius: +2
Sharp, short and deadly.
This item has been sent to the Item's Vault.

Undeathgore the stralite dagger (130% power, 9 apr)Requires:
- Dexterity 35
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 4
Power: 131% Range: 1.3x
Uses stats: 50% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +8.0%
Attack speed: 100%
When this weapon hits: Epidemic (20% chance level 4).
On weapon hit:
* 13% chance to reduce strength, dexterity, and constitution by 8
* 10% chance to slow global speed by 48%
* 25% chance for lightning to strike from the target to a second target dealing 15 damage
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
Damage (Melee): +12 blight / +12 fire
Damage (radius 1) on hit: +4 nature / +16 fire
When wielded/worn:
Physical crit. chance: +9.0%
Damage when hit (Melee): 2 nature
Changes resistances: +3% nature
Changes resistances penetration: +5% fire
Disease immunity: +30%
Sharp, short and deadly.
This item has been sent to the Item's Vault.

Zeriharatar (4 def, 8 armour)Requires:
- Heavy armour training
- Strength 38
Powered by arcane forces
Crafted by a master
Infused by psionic forces
14.00 Encumbrance.
[Random Unique]
Type: armor / heavy ; tier 4
When wielded/worn:
Armour: +8
Defense: +4 (+1 eff.)
Fatigue: +12%
Damage when hit (Melee): 4 temporal
Changes stats: +7 Str / +6 Wil / +7 Cun
Changes resistances: +13% physical / +14% darkness / +13% arcane
Changes resistances penetration: +25% temporal
Spell save: +18 (+5 eff.)
Mental save: +18 (+8 eff.)
Light radius: +1
It can be used to activate talent Track, placing all other charms into a 25 cooldown :
Effective talent level: 2.4
Power cost: 25 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Sense foes around you in a radius of 17 for 5 turns.
The radius will increase with your Cunning.
A suit of armour made of mail.
This item has been sent to the Item's Vault.

Frostravager [power 122] (13 cooldown)Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
Type: charm / totem ; tier 1
When wielded/worn:
Changes stats: +2 Wil
Changes damage: +12% cold
Defense after a teleport: +10
Resist all after a teleport: +10%
New effects duration reduction after a teleport: +10%
It can be used to heal yourself and all friendly characters within 10 spaces for 122
Activation puts all charms on cooldown for 13 turns.
When used:
* Heal for 30.
Natural totems are made by powerful wilders to store nature power.
This item has been sent to the Item's Vault.

Betebrethra (3 def, 0 armour)Requires:
- Level 35
Infused by nature
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / cloak ; tier 5
When wielded/worn:
Physical crit. chance: +2.0%
Physical power: +3 (+1 eff.)
Defense: +3 (+1 eff.)
Fatigue: -6%
Damage when hit (Melee): 6 temporal
Changes stats: +4 Str / +5 Dex / +5 Con
Changes resistances: +17% blight / +15% nature / +3% acid
Changes resistances penetration: +5% temporal
Changes damage: +12% acid
Talent mastery: +0.40 Technique / Combat training
Spell save: +7 (+2 eff.)
Life regen: +11.00
Stamina each turn: +0.90
Healing mod.: +10%
Defense after a teleport: +5
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +5%
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

brawler's drakeskin leather gloves of the juggernaut (0 def, 3 armour)Requires:
- Level 25
Crafted by a master
1.00 Encumbrance.
Type: armor / hands ; tier 4
When wielded/worn:
Armour: +3
Changes stats: +3 Str / +3 Dex / +3 Cun / +1 Con
Talent cooldown: Double Strike (-1 turn)
Physical save: +28 (+9 eff.)
Spell save: +9 (+3 eff.)
Mental save: +6 (+3 eff.)
Disarm immunity: +31%
When used to modify unarmed attacks:
Power: 132% Range: 1.1x
Uses stats: 40% Cun, 40% Dex, 40% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy: +8
Armour Penetration: +5
Crit. chance: +16.0%
Attack speed: 100%
When this weapon hits: Juggernaut (10% chance level 1).
When this weapon hits: Set Up (10% chance level 5).
Damage (Melee): +14 physical
Activating this item is instant.
It can be used to activate talent Juggernaut, placing all other charms into a 25 cooldown :
Effective talent level: 6.0
Power cost: 25 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Concentrate on the battle, ignoring some of the damage you take.
Improves physical damage reduction by 38% and provides a 23% chance to shrug off critical damage for 20 turns.
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.
