
Eel-skin armour (10 def, 1 armour)Infused by nature
9.00 Encumbrance.
Type: armor / light ; tier 2
When wielded/worn:
Armour: +1
Defense: +10
Fatigue: +2%
Changes stats: +3 Cun / +2 Dex
Poison immunity: +30%
Talent on hit(nature): Call Lightning (10% chance level 2).
It can be used to activate talent Call Lightning (costing 18 power out of 50/50) :
Effective talent level: 2.0
Power cost: 18 out of 50/50.
Range: 10.00
Travel Speed: instantaneous
Is: a nature gift
Description: Calls forth a powerful beam of lightning doing 41.89 to 125.68 damage.
The damage will increase with your Mindpower.
This armour seems to have been patched together from many eels. Yuck.
This item has been sent to the Item's Vault.

This item will automatically be transmogrified when you leave the level.steel greatsword of paradox (20-32 power, 2 apr)
Requires:
- Strength 16
Powered by arcane forces
3.00 Encumbrance.
1.20 Ego Multiplier.
Type: weapon / greatsword ; tier 2
It must be held with both hands.
Base power: 20.0 - 32.0
Uses stat: 120% Str
Damage type: Physical
Armour Penetration: +2
Physical crit. chance: +3.0%
Attack speed: 100%
Damage when this weapon hits: +6 temporal
When wielded/worn:
Damage when the wearer is hit: 9 temporal
Changes resistances: +10% temporal
Massive two-handed swords.
This item has been sent to the Item's Vault.

NightsongInfused by psionic forces
0.10 Encumbrance.
Type: jewelry / ring ; tier 2
When wielded/worn:
Defense: +6
Fatigue: -7%
Changes stats: +6 Cun
Changes damage: +5% physical
Talent cooldown: Shadowstep (-1 turn)
Mental save: +13
Maximum stamina: +25.00
It can be used to activate talent Dark Tendrils (costing 40 power out of 50/50) :
Effective talent level: 2.0
Power cost: 40 out of 50/50.
Range: 6.00
Travel Speed: instantaneous
Is: a mind power
Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 20 damage per turn.
The damage will increase with your Mindpower. You do +4% damage to anything that has entered your creeping dark.
A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it.
This item has been sent to the Item's Vault.

Spectral Blade (24-38.4 power, 4 apr)Requires:
- Strength 24
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
1.20 Ego Multiplier.
Type: weapon / greatsword ; tier 2
It must be held with both hands.
Base power: 24.0 - 38.4
Uses stat: 120% Str
Damage type: Physical
Armour Penetration: +4
Physical crit. chance: +3.0%
Attack speed: 90%
Damage when this weapon hits: +10 arcane
When wielded/worn:
See invisible: +10
Blind-Fight:This item allows the wearer to attack unseen targets without any penalties.
This sword appears weightless, and nearly invisible.
This item has been sent to the Item's Vault.

Sword of Potential Futures (28-39.2 power, 10 apr)Requires:
- Magic 24
- Strength 24
Powered by arcane forces
3.00 Encumbrance.
Type: weapon / longsword ; tier 3
It is part of a set of items.
Base power: 28.0 - 39.2
Uses stats: 20% Mag, 80% Str
Damage type: Physical
Armour Penetration: +10
Physical crit. chance: +8.0%
Attack speed: 100%
Damage when this weapon hits: +5 temporal
When wielded/worn:
Changes damage: -5% physical / +5% temporal
Defense after a teleport: +10
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +15%
Legend has it this blade is one of a pair; twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time.
This item has been sent to the Item's Vault.

Fuligorn the SkyrockRequires:
- Dexterity 24
- Talent Shoot
Powered by arcane forces
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / sling ; tier 3
Accuracy bonus: +0.2% base dam (max 20%)
Attack speed: 100%
Firing range: +8
Damage (Ranged): +23 lightning / +16 arcane / +8 acid
When wielded/worn:
Accuracy: +11 (+4 eff.)
Armour penetration: +8
Damage when hit (Melee): 2 lightning
Changes resistances penetration: +7% all
Changes damage: +14% lightning / +15% acid
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.

Gyriassra the iron helm (0 def, 3 armour)Requires:
- Heavy armour training
Crafted by a master
3.00 Encumbrance.
Type: armor / head ; tier 1
When wielded/worn:
Armour: +3
Fatigue: +5%
Changes stats: +5 Str / +3 Con
Changes resistances penetration: +5% temporal
Changes damage: +3% physical / +3% temporal
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.

nightruned rough leather belt of burglaryRequires:
- Level 15
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
Type: armor / belt ; tier 1
When wielded/worn:
Changes stats: +3 Dex / +3 Cun / +6 Lck
Changes resistances: +6% light / +5% darkness
Trap disarming bonus: +5
Stealth bonus: +6
Infravision radius: +3
A belt that goes around your waist.
This item has been sent to the Item's Vault.
