
Black Mesh (8 def, 2 armour, 40-48 power, 120 block)7.0 Encumbrance
T3 shield armor
[Unique]
Nature
When used to Attack:
Weapon Damage 40.0 - 48.0 Physical
Uses 100% Str
Accuracy Bonus +2.0% proc damage (max 200%)
Critical Rate +5.0%
Block +120
While equipped:
Stats +5 Wil
offense ------
On shield block:
* Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it
defense ------
Armor +2
Defense +8 (+4 eff.)
Ranged Defense +8 (+4 eff.)
Fatigue +6%
Resistance +25% blight +25% darkness
other -------
Talents +1 Block
On block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it
Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass.
This item has been sent to the Item's Vault.

serendipitous gold amulet of vision0.1 Encumbrance
T3 amulet jewelry
[Ego++]
Nature
While equipped:
Stats +11 Lck
offense ------
Accuracy +8 (+2 eff.)
defense ------
Defense +12 (+6 eff.)
Resist unseen 13%
Blind Resist +12%
other -------
Infravision +3
Sight +2
See Invisibility +5
Amulets make your neck look great!
This item has been sent to the Item's Vault.

Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)2.0 Encumbrance
T4 cloth armor
[Unique]
Arcane
Oddly it never produces a hat.
While equipped:
Stats +5 Mag +3 Wil
offense ------
Spellpower +23 (+15 eff.)
Damage +20% temporal +20% physical
Ignore resists +20% temporal +20% physical
When Hit 20 physical 10 temporal
defense ------
Armor +3
Defense +9 (+4 eff.)
Resistance +10% temporal +10% physical
+13% all
Temporal Reprieve:
Effective talent level: 1.0
Power cost 50 out of 50/50.
Range melee/personal
Fixed Cooldown: 40
Travel.spd instantaneous
Is: a spell
Description: Transport yourself to a safe place for 1 turns.
Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers.
This item has been sent to the Item's Vault.

Blood-Letter (33-46 power, 4.5 apr)3.0 Encumbrance
T3 waraxe 1H weapon
Reqs Dex 24
[Unique]
Nature/Master
Weapon Damage 33.0 - 46.2 Physical
Uses 100% Str
Mastery Weapons Mastery
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +4
Critical Rate +7.0%
Attack Speed 100%
Damage Conversion 50% ice
On Hit: 15% Ice Breath level 2
While equipped:
offense ------
Ignore resists +20% cold
defense ------
Armor +20
Pierce Iceblocks +25%
A hand axe carved out of the most frozen parts of the northern wasteland.
This item has been sent to the Item's Vault.

Wrap of Stone (0 def, 0 armour)2.0 Encumbrance
T2 cloak armor
[Unique]
Arcane
While equipped:
offense ------
Spellpower +6 (+6 eff.)
Damage +5% physical
defense ------
Resistance +5% physical
other -------
Masteries
+0.20 Chronomancy/Gravity
+0.20 Spell/Stone
+0.10 Chronomancy/Matter
+0.20 Spell/Earth
Stone Wall:
Effective talent level: 1.0
Power cost 60 out of 60/60.
Range melee/personal
Cooldown: 60
Travel.spd instantaneous
Is: a spell
Description: Entomb yourself in a wall of stone for 3 turns.
At level 4, it becomes targetable.
Any hostile creature caught in the radius will also suffer 47.00 physical damage.
Duration and damage will improve with your Spellpower.
This thick cloak is incredibly tough, yet bends and flows with ease.
This item has been sent to the Item's Vault.
