
Gehell the ShockhueRequires:
- Level 15
Infused by nature
1.00 Encumbrance.
Type: armor / belt ; tier 1
When wielded/worn:
Effects on melee hit:
* 10% chance to slow global speed by 43%
Changes resistances: +18% lightning / +5% temporal / +3% mind
Changes resistances penetration: +5% mind
Changes damage: +9% lightning
A belt that goes around your waist.
This item has been sent to the Item's Vault.

blurring rough leather belt of the giantsRequires:
- Level 15
Crafted by a master
1.00 Encumbrance.
Type: armor / belt ; tier 1
When wielded/worn:
Physical power: +3 (+1 eff.)
Defense: +8 (+4 eff.)
Stealth bonus: +6
Spell save: +5 (+2 eff.)
Size category: +1
A belt that goes around your waist.
This item has been sent to the Item's Vault.

hardened leather belt 'Yvonor'Requires:
- Level 15
Powered by arcane forces
1.00 Encumbrance.
Type: armor / belt ; tier 3
When wielded/worn:
Armour: +4
Changes stats: +3 Str
Changes damage: +9% mind
Critical mult.: +15.00%
Mental save: +8 (+8 eff.)
Stamina each turn: +2.00
Spellpower: +7 (+7 eff.)
A belt that goes around your waist.
This item has been sent to the Item's Vault.

Ebonywrither (6 def, 0 armour)Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
Type: armor / cloak ; tier 1
When wielded/worn:
Defense: +6 (+3 eff.)
Changes stats: +1 Str / +2 Con
Changes resistances: +3% darkness / +3% physical
Changes damage: +3% cold
Critical mult.: +10.00%
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

Eden's Guile (2 def, 1 armour)Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 2
When wielded/worn:
Armour: +1
Defense: +2 (+1 eff.)
Fatigue: +2%
Changes stats: +3 Cun
Talent mastery: +0.20 Cunning / Survival
It can be used to boost speed by 36% (based on Cunning)
Activation costs 38 power out of 50/50.
The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it.
This item has been sent to the Item's Vault.

Shiverrace the dwarven-steel gauntlets (0 def, 9 armour)Requires:
- Heavy armour training
Infused by nature
1.50 Encumbrance.
Type: armor / hands ; tier 2
When wielded/worn:
Armour: +9
Fatigue: +3%
Damage (Melee): 7 physical
Changes resistances: +6% cold
Changes resistances penetration: +25% cold
Changes damage: +15% acid / +3% physical / +6% light
Light radius: +2
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.

brawler's dwarven-steel gauntlets (0 def, 2 armour)Requires:
- Heavy armour training
Crafted by a master
1.50 Encumbrance.
Type: armor / hands ; tier 2
When wielded/worn:
Armour: +2
Fatigue: +3%
Changes stats: +3 Str / +3 Dex / +3 Cun
Talent cooldown: Double Strike (-1 turn)
Physical save: +5 (+2 eff.)
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.

Coral Spray (8 def, 8 armour, 18-25 power, 48 block)Requires:
- Shield usage training
- Strength 16
Infused by nature
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 1
When used to attack (with talents):
Base power: 18.0 - 25.2
Uses stat: 140% Str
Damage type: Physical
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +2.0%
Block value: +48
Damage (Melee): +10 cold
When wielded/worn:
Armour: +8
Defense: +8 (+4 eff.)
Fatigue: +12%
On shield block:
* 30% chance to spray freezing water (radius 4 cone) at the target.
Changes resistances: +15% cold / +10% fire
Talent granted: +1 Block
Maximum air capacity: +20.00
Special effect on block: 30% chance to spray freezing water (radius 4 cone) at the target.
A chunk of jagged coral, dredged from the ocean.
This item has been sent to the Item's Vault.

dwarven-steel dagger 'Glema' (19-25 power, 7 apr)Requires:
- Dexterity 24
Powered by arcane forces
1.00 Encumbrance.
Type: weapon / dagger ; tier 3
Base power: 19.0 - 24.7
Uses stats: 50% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +7
Crit. chance: +6.0%
Attack speed: 100%
Damage (Melee): +9 cold
When wielded/worn:
Changes resistances: +9% acid / +12% temporal / +3% light / +3% blight / +3% fire
Only die when reaching: -60.00 life
Sharp, short and deadly.
This item has been sent to the Item's Vault.

Eclipserigor the dwarven-steel greatsword (37-59 power, 2 apr)Requires:
- Strength 24
Infused by nature
3.00 Encumbrance.
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Base power: 37.0 - 59.2
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +2
Crit. chance: +3.5%
Attack speed: 100%
Damage (radius 1) on hit: +8 light
Damage (radius 2) on crit: +8 darkness
When wielded/worn:
Changes stats: +7 Str / +12 Dex / +7 Mag / +6 Wil / +9 Cun / +7 Con
Changes resistances: +6% light / +6% darkness
Changes damage: +12% light
Massive two-handed swords.
This item has been sent to the Item's Vault.

Emeluyann (50-79 power, 2 apr)Requires:
- Strength 24
Infused by nature
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Base power: 49.5 - 79.2
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +2
Crit. chance: +3.5%
Attack speed: 100%
On weapon hit:
* 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns
Damage (Melee): +17 nature / +8 temporal
Damage (radius 1) on hit: +4 acid
When wielded/worn:
Accuracy: +15 (+5 eff.)
Physical power: +5 (+2 eff.)
Changes damage: +9% acid / +9% blight
Massive two-handed swords.
This item has been sent to the Item's Vault.

Wintertide PhialRequires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: lite / lite ; tier 2
When wielded/worn:
Light radius: +2
Infravision radius: +7
It can be used to cleanse your mind of up to 2 (based on Magic) detrimental mental effects
Activation costs 31 power out of 60/60.
This phial seems filled with darkness, yet it cleanses your thoughts.
This item has been sent to the Item's Vault.

Rod of Entropy (1/1)Requires:
- Level 15
Powered by unknown forces
2.00 Encumbrance.
[Unique]
Type: charm / rod ; tier 2
When carried:
Light radius: -1
It can be used to temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 60% of the healing done. This effect scales with your Magic stat.
Activation costs 57 power out of 75/75.
This rod seems to make light die around it. You feel tired just looking at it.
This item has been sent to the Item's Vault.

alchemist's lamp 'Beteletira'Requires:
- Level 15
Infused by nature
1.00 Encumbrance.
Type: lite / lite ; tier 3
When wielded/worn:
Effects on melee hit:
* 20% chance to gain 10% of a turn (3/turn limit)
Damage when hit (Melee): 2 arcane
Changes stats: +3 Con
Changes resistances: +8% blight
Critical mult.: +10.00%
Life regen: +6.00
Mana each turn: +0.04
Vim when firing critical spell: +2.00
Maximum mana: +20.00
Spellpower: +5 (+5 eff.)
Light radius: +4
A normal brass lantern, enhanced by alchemy to make it brighter.
This item has been sent to the Item's Vault.
