
Tirakai's Maul (44-57 power, 9 apr)Requires:
- Level 15
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 3
It must be held with both hands.
Base power: 44.0 - 57.2
Uses stats: 10% Mag, 120% Str
Damage type: Lightning
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +9
Crit. chance: +10.0%
Attack speed: 100%
Damage (radius 2) on crit: +36 dazing lightning
When wielded/worn:
Changes stats: +6 Dex
+11 Mag
+6 Cun
+5 Con
Changes damage: +22% lightning
+10% fire
+10% cold
Talent mastery: +0.20 Golem
Arcane
Prothotipe's Prismatic Eye: Lightning
Talent on hit(spell): Eye Beam (10% chance level 2).
It can be used to imbue the hammer with a gem of your choice
Activation costs 8 power out of 10/10.
This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it.
This item has been sent to the Item's Vault.

This item will automatically be transmogrified when you leave the level.Black Mesh (8 def, 2 armour, 120 block)
Requires:
- Shield usage training
- Strength 20
Infused by nature
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 3
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +2
Defense: +8 (+4 eff.)
Ranged Defense: +8 (+4 eff.)
Fatigue: +6%
On shield block:
* Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it
Changes stats: +5 Wil
Changes resistances: +25% blight
+25% darkness
Talent granted: +1 Block
Special effect on block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it
Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass.
This item has been sent to the Item's Vault.
