
Leliromigrim the Scabmoon (19-25 power, 6 apr)Requires:
- Dexterity 16
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 2
Base power: 19.0 - 24.7
Uses stats: 50% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
Damage (Melee): +20 nature / +7 cold
Damage (radius 1) on hit: +8 nature
When wielded/worn:
Accuracy: +10 (+4 eff.)
Armour penetration: +7
Changes resistances: +3% nature
Changes resistances penetration: +5% physical
Changes damage: +6% light
Sharp, short and deadly.
This item has been sent to the Item's Vault.

Steel Helm of Garkul (0 def, 6 armour)Requires:
- Heavy armour training
- Strength 16
Infused by nature
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 2
It is part of a set of items.
Another of Garkul's heirlooms would bring out his spirit.
When wielded/worn:
Armour: +6
Fatigue: +8%
Changes stats: +5 Str / +4 Wil / +5 Con
Changes damage: +10% physical
Talent mastery: +0.20 Technique / Thuggery
Physical save: +12 (+4 eff.)
Spell save: +12 (+4 eff.)
Mental save: +12 (+8 eff.)
A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live.
This item has been sent to the Item's Vault.

impenetrable dwarven-steel mail armour of acid resistance (3 def, 17 armour)Requires:
- Heavy armour training
- Strength 28
Crafted by a master
14.00 Encumbrance.
Type: armor / heavy ; tier 3
When wielded/worn:
Armour: +17
Defense: +3 (+3 eff.)
Fatigue: +12%
Changes resistances: +20% acid
A suit of armour made of mail.
This item has been sent to the Item's Vault.

Abyssblood (7 def, 6 armour)Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
Type: armor / cloak ; tier 3
When wielded/worn:
Armour: +6
Defense: +7 (+7 eff.)
Damage when hit (Melee): 8 fire
Changes stats: +3 Cun / +3 Dex
Changes resistances penetration: +10% fire
Reduces incoming crit damage: 10.00%
Physical save: +15 (+5 eff.)
Spell save: +12 (+4 eff.)
Mental save: +17 (+10 eff.)
See invisible: +12
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

wanderer's pair of hardened leather boots of phasing (0 def, 3 armour)Requires:
- Level 15
Powered by arcane forces
Crafted by a master
2.00 Encumbrance.
Type: armor / feet ; tier 3
When wielded/worn:
Armour: +3
Changes stats: +2 Mag / +2 Wil / +3 Cun / +1 Con
Physical save: +13 (+4 eff.)
Mental save: +16 (+10 eff.)
It can be used to blink to a nearby random location (rad 10)
Activation puts all charms on cooldown for 25 turns.
A pair of boots made of leather.
This item has been sent to the Item's Vault.
Requires:
- Level 15
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: lite / lite
When wielded/worn:
Light radius: +3
It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) :
Effective talent level: 2.0
Power cost: 25 out of 25/25.
Range: 5
Travel Speed: instantaneous
Is: a spell
Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 44.54 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 44.54 demonfire damage over 4 turns.
Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns.
The damage will scale with your Spellpower and the range will increase with the talent level.
A strange orb of demonic origins. It glows with a surreal red light.
This item has been sent to the Item's Vault.

pair of dwarven-steel boots 'Frigidrebel' (0 def, 4 armour)Requires:
- Heavy armour training
Infused by nature
3.00 Encumbrance.
Type: armor / feet ; tier 3
When wielded/worn:
Armour: +4
Fatigue: +3%
Changes stats: +8 Dex
Changes resistances: +7% lightning / +11% temporal / +9% mind / +12% cold
See invisible: +15
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.

Vargh RedemptionRequires:
- Level 15
Infused by nature
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 2
When wielded/worn:
Changes stats: +4 Wil / +6 Con
Changes resistances: +10% nature / +25% cold
Changes damage: +15% cold
Maximum mana: +20.00
Maximum stamina: +20.00
Maximum psi: +20.00
Maximum air capacity: +50.00
It can be used to summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 7.50 cold and 7.50 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance
Activation costs 60 power out of 4/60.
This azure ring seems to be always moist to the touch.
This item has been sent to the Item's Vault.

Silent Blade (25-32 power, 10 apr)Requires:
- Cunning 25
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 2
Base power: 25.0 - 32.5
Uses stats: 35% Str, 65% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +10
Crit. chance: +8.0%
Attack speed: 100%
On weapon kill:
* Enter stealth for 3 turns.
When used from stealth a simple attack with it will not break stealth.
Damage (Melee): +10 silence
When wielded/worn:
Accuracy: +10 (+3 eff.)
A thin, dark dagger that seems to meld seamlessly into the shadows.
This item has been sent to the Item's Vault.

gladiator's gold ring of luminosityRequires:
- Level 15
Powered by arcane forces
Crafted by a master
0.10 Encumbrance.
Type: jewelry / ring ; tier 3
When wielded/worn:
Physical power: +5 (+2 eff.)
Damage (Melee): 16 light
Damage (Ranged): 13 light
Changes stats: +4 Str / +7 Mag / +5 Con
Changes damage: +12% light
Rings make your fingers look great!
This item has been sent to the Item's Vault.

Rune of Dissipation ( )Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: 10
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you.
It can be used to inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.

voratun mail armour 'Eroruidor' (5 def, 20 armour)Requires:
- Heavy armour training
- Strength 48
Infused by nature
Crafted by a master
Infused by psionic forces
14.00 Encumbrance.
[Random Unique]
Type: armor / heavy ; tier 5
When wielded/worn:
Armour: +20
Defense: +5 (+2 eff.)
Fatigue: +8%
Effects on melee hit:
* 10% chance to gain 10% of a turn (3/turn limit)
Changes stats: +9 Cun / +5 Wil
Changes resistances: +13% acid / +5% cold / +6% temporal
Changes resistances penetration: +20% blight
Changes damage: +3% temporal
Allows you to breathe in: water
Physical save: +10 (+5 eff.)
Mental save: +20 (+13 eff.)
A suit of armour made of mail.
This item has been sent to the Item's Vault.
