
Hugrim the pair of dwarven-steel boots (0 def, 4 armour)Requires:
- Heavy armour training
Infused by nature
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: armor / feet ; tier 3
When wielded/worn:
Armour: +4
Fatigue: +3%
Changes stats: +2 Con / +2 Wil
Changes resistances: +6% lightning / +5% temporal / +3% blight / +6% fire / +6% nature / +11% cold
Changes resistances penetration: +7% physical
Mindpower: +3 (+2 eff.)
It can be used to activate talent Blindside, placing all other charms into a 22 cooldown :
Effective talent level: 3.0
Power cost: 22 out of 25/25.
Range: 6
Travel Speed: instantaneous
Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 20 extra Defense for 1 turn.
The Defense boost improves with your Strength.
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.

steel greatsword 'Siliyana' (23-37 power, 2 apr)Requires:
- Strength 16
Powered by arcane forces
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / greatsword ; tier 2
It must be held with both hands.
Base power: 23.0 - 36.8
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +2
Crit. chance: +3.0%
Attack speed: 100%
On weapon hit:
* Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn)
On weapon crit:
* Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2
Damage (Melee): +10 nature
When wielded/worn:
Changes resistances: +6% nature / +2% physical
Spell save: +6 (+3 eff.)
Mental save: +6 (+3 eff.)
Massive two-handed swords.
This item has been sent to the Item's Vault.

cashmere wizard hat 'Scummonster' (2 def, 0 armour)Requires:
- Level 15
Infused by nature
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 3
When wielded/worn:
Defense: +2 (+1 eff.)
Damage when hit (Melee): 2 mind
Changes stats: +7 Cun
Changes resistances: +19% fire / +6% mind / +16% cold
Changes damage: +13% fire / +6% nature / +11% cold
Mental save: +8 (+4 eff.)
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.

Brenehor (0 def, 6 armour, 72 block)Requires:
- Shield usage training
- Strength 16
Powered by arcane forces
Crafted by a master
7.00 Encumbrance.
[Random Unique]
Type: armor / shield ; tier 2
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +6
Fatigue: +8%
Changes stats: +1 Mag / +3 Wil
Changes resistances: +6% temporal / +16% fire / +12% darkness / +12% light
Talent granted: +1 Block
Reduces incoming crit damage: 10.00%
Handheld deflection devices.
This item has been sent to the Item's Vault.

Flashorder (0 def, 10 armour, 197.5 block)Requires:
- Shield usage training
- Strength 48
Infused by nature
Infused by psionic forces
7.00 Encumbrance.
[Random Unique]
Type: armor / shield ; tier 5
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +10
Fatigue: +8%
Damage when hit (Melee): 4 lightning / 4 temporal
On shield block:
* Deals 72 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn)
Changes stats: +4 Wil
Changes resistances: +3% lightning / +16% cold / +10% mind
Changes resistances penetration: +5% temporal
Changes damage: +3% lightning
Talent granted: +1 Block
Maximum life: +82.00
Handheld deflection devices.
This item has been sent to the Item's Vault.

Ulfyroddalin (0 def, 0 armour)Requires:
- Level 15
Infused by nature
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / cloth ; tier 3
When wielded/worn:
Armour penetration: +4
Changes stats: +2 Cun
Changes resistances: +15% acid / +16% cold / +11% all
Changes resistances penetration: +10% physical
Changes damage: +10% acid / +11% cold
Mental save: +23 (+10 eff.)
Mindpower: +4 (+2 eff.)
Mental crit. chance: +4%
Light radius: +1
See invisible: +12
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

Stormsquall the reinforced leather armour (12 def, 18 armour)Requires:
- Strength 18
Infused by nature
Infused by psionic forces
9.00 Encumbrance.
[Random Unique]
Type: armor / light ; tier 4
When wielded/worn:
Armour: +18
Defense: +12 (+6 eff.)
Fatigue: +8%
Damage (Melee): 8 fire
Damage (Ranged): 5 fire
Changes stats: +6 Cun / +6 Wil
Changes resistances: +6% temporal / +16% physical / +6% cold / +9% nature / +16% fire
Changes resistances penetration: +10% lightning
Spell save: +3 (+1 eff.)
Mental save: +13 (+6 eff.)
Maximum life: +44.00
A suit of armour made of leather.
This item has been sent to the Item's Vault.

Robe of the Archmage (10 def, 10 armour)Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 4
When wielded/worn:
Armour: +10
Defense: +10 (+5 eff.)
Damage when hit (Melee): 15 arcane
Changes stats: +6 Mag / +6 Wil / +6 Cun
Changes resistances: +10% lightning / +10% cold / +10% fire / +10% arcane / +13% all
Changes damage: +12% all
Spell save: +20 (+6 eff.)
Mental save: +15 (+5 eff.)
Silence immunity: +50%
Mana each turn: +2.00
Spellpower: +15 (+7 eff.)
Light radius: +1
A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates.
This item has been sent to the Item's Vault.
