
Crown of Burning Pain (13 def, 0 armour)4.0
T3 head armor
Reqs Cun 25
[Unique]
Arcane
While equipped:
Stats +6 Cun +6 Wil
dps ----------
Dmg.mod +35% fire
----- def -----
Defense +13 (+4 eff.)
Fatigue +4%
Resists +35% fire
Meteor Rain:
Level 2.0
Pwr.cost 25 out of 50/50.
Range 5
Travel.spd instantaneous
Is a spell
Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target.
Each meteor smashes everything within radius 2, dealing 22.68 fire and 26.25 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns.
The damage increases with your Spellpower.
This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor.
This item has been sent to the Item's Vault.

Emeda the Deepslace (15-20 power, 7 apr)1.0
T3 dagger 1H weapon
Reqs Dex 24
[Random Unique]
Nature/Disrupt/Master
Power 15.0 - 19.5 Physical
Uses 50% Dex, 50% Str
Acc+ +0.2% crit chance (max 25%)
Apr +7
Crit +6.0%
Atk.spd 100%
Against +10% Unnatural
On Crit.r2 +13 acid +14 nature
+4 darkness
While equipped:
Stats +3 Wil
dps ----------
Crit.mult +5.00%
Res.pen +7% acid +5% physical
+5% nature
Acc +21 (+7 eff.)
Apr +19
Sharp, short and deadly.
This item has been sent to the Item's Vault.

Kinetic Focus (6-7 power, 18 apr, physical damage)3.0
T2 mindstar 1H weapon
[Unique]
Nature/Psionic
You feel two unconnected psionic channels on this item.
Power 6.0 - 6.6 Physical
Uses 50% Wil, 30% Cun
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +18
Crit +5.0%
Atk.spd 100%
While equipped:
dps ----------
Mind.crit +4%
Mind.pwr +8 (+2 eff.)
Dmg.mod +10% physical
Res.pen +6% physical
----- def -----
Resists +10% physical
Phys.save +6 (+2 eff.)
---------- misc
Psi/m.crit +1.00
Talents +1 Psionic Maelstrom
Masteries
+0.10 Psionic/Kinetic mastery
Kinetic energies are focussed in the core of this mindstar.
This item has been sent to the Item's Vault.

Wrathroot's Barkwood (9 def, 10 armour, 24-33 power, 60 block)7.0
T2 shield armor
Reqs Shield usage training
[Unique]
Nature
When used to Attack:
Power 23.5 - 32.9 Physical
Uses 150% Str
Acc+ +2.0% proc dam (max 200%)
Crit +2.0%
Block +60
While equipped:
----- def -----
Armour +10
Defense +9 (+3 eff.)
Fatigue +14%
Resists +20% cold +20% darkness
+20% nature
---------- misc
Talents +1 Block
The barkwood of Wrathroot, made into roughly the shape of a shield.
This item has been sent to the Item's Vault.

Spelldrinker (27-35 power, 8 apr)1.0
T3 dagger 1H weapon
Reqs Dex 30
[Unique]
Arcane
Power 27.0 - 35.1 Physical
Uses 35% Str, 20% Mag, 55% Dex
Acc+ +0.2% crit chance (max 25%)
Apr +8
Crit +9.0%
Atk.spd 100%
On Hit: 15% Disperse Magic 1
On Hit:
* steals up to 50 mana from the target
While equipped:
Stats +6 Cun +6 Mag
----- def -----
Resists +12% arcane
Spell.save +12 (+6 eff.)
Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power.
Passed on and on, this blade has developed a thirst of its own.
This item has been sent to the Item's Vault.

Hornet Stingers (20/20, 18-25 power, 10 apr)3.0
T2 arrow ammo
[Unique]
Nature
Power 18.0 - 25.2 Physical
Uses 50% Str, 70% Dex
Acc+ +0.2% crit chance (max 25%)
Apr +10
Crit +5.0%
Capacity 20
On Hit:
* afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns
A vile poison drips from the tips of these arrows.
This item has been sent to the Item's Vault.

Eclipsewreck of the Blightspawn (9 def, 6 armour)9.0
T3 light armor
[Random Unique]
Master
While equipped:
Stats +11 Cun -11 Mag
dps ----------
Res.pen +5% fire
Melee Ret 4 fire
----- def -----
Armour +6
Defense +9 (+3 eff.)
Fatigue +8%
Resists +21% acid +6% physical
+22% fire
Phys.save +12 (+4 eff.)
Def/telep +15
Res/telep +15%
Dur/telep +15%
A suit of armour made of leather.
This item has been sent to the Item's Vault.

Dagger of the Past (25-32 power, 20 apr)1.0
T3 dagger 1H weapon
Reqs Mag 24 Dex 24
[Unique]
Arcane
Potentially it would go with a sword in the future.
Power 25.0 - 32.5 Physical
Uses 50% Mag, 50% Dex
Acc+ +0.2% crit chance (max 25%)
Apr +20
Crit +20.0%
Atk.spd 111%
Melee+ +5 temporal
Dmg.conv 30% temporal
While equipped:
dps ----------
Mov.spd +20%
Dmg.mod +5% temporal
----- def -----
Defense +10 (+4 eff.)
Spell.save +10 (+5 eff.)
Def/telep +10
Res/telep +5%
Dur/telep +15%
---------- misc
Masteries
+0.10 Chronomancy/Blade Threading
+0.10 Chronomancy/Temporal Guardian
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past.
This item has been sent to the Item's Vault.

Behemoth Hide (4 def, 6 armour)9.0
T2 light armor
[Unique]
Master
While equipped:
Stats +5 Str +3 Con
----- def -----
Armour +6
Defense +4 (+2 eff.)
Rng.Def +8 (+3 eff.)
Fatigue +10%
Max.HP +45.00
HP.reg +2.00
Knockbk- +50%
---------- misc
Max.enc +20
Stam/turn +1.00
Max.stam +45.00
Size +1
A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special...
This item has been sent to the Item's Vault.
