
Scale Mail of Kroltar (10 def, 18 armour)14.0 Encumbrance
T5 heavy armor
Reqs - Heavy armour training
Str 38
[Unique]
Nature/Master
Kroltar's head would turn up the heat.
While equipped:
Stats +5 Str +3 Dex +4 Con
defense ------
Armor +18
Defense +10 (+2 eff.)
Fatigue +16%
Resistance +20% acid +20% blight
+20% fire +20% nature
+20% lightning
Life +120.00
Devouring Flame:
Effective talent level: 3.0
Power cost 43 out of 80/80.
Range 10
Cooldown: 20
Travel.spd instantaneous
Is: a mind power and a nature gift
Description: Spit a cloud of flames, doing 27.96 fire damage in a radius of 3 each turn for 7 turns.
The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user.
The damage will increase with your Mindpower, and can critical.
Each point in fire drake talents also increases your fire resistance by 1%.
A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields.
This item has been sent to the Item's Vault.

Storm Bringer's Gauntlets (0 def, 5 armour)1.5 Encumbrance
T3 hands armor
[Unique]
Arcane
While equipped:
Stats +6 Mag
offense ------
Spell Crit +5%
Critical power +20.00%
Spellpower +12 (+2 eff.)
Damage +15% lightning
defense ------
Armor +5
Resistance +15% lightning
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
On Spell Hit: 10% Lightning level 1
Talent level: +1 to all lightning damage spells.
This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic.
This item has been sent to the Item's Vault.

voratun helm 'Scorpionwrecker' (0 def, 11 armour)3.0 Encumbrance
T5 head armor
[Random Unique]
Nature/Master
While equipped:
Stats +4 Str +3 Wil +2 Con
offense ------
Damage +12% fire
When Hit 6 nature
defense ------
Armor +11
Fatigue +5%
Resistance +15% fire +13% nature
+15% cold
Crit Resistance 17.10%
Spell save +9 (+2 eff.)
Life +110.00
Healmod +20%
other -------
Infravision +4
See Invisibility +6
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.

Ivyna the Pitchfame (133% power, 9 apr)1.0 Encumbrance
T4 dagger 1H weapon
Reqs Dex 35
[Rare]
Master
Weapon Damage 134% Range: 1.0x-1.3x
Uses 50% Dex, 50% Str
Damage Physical
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +9
Critical Rate +8.0%
Attack Speed 100%
On-hit +20 temporal
On-Hit, radius 1 +20 darkness +8 temporal
On-crit, radius 2 +8 darkness +8 temporal
While equipped:
offense ------
Accuracy +10 (+5 eff.)
On-Hit (Melee):
* 10% chance to gain 10% of a turn (3/turn limit)
* 20% chance to reduce all saves and defense by 27
defense ------
Defense +12 (+3 eff.)
Resistance +6% mind
Disarm Resist +44%
Sharp, short and deadly.
This item has been sent to the Item's Vault.

voratun greatsword 'Noonweeper' (175% power, 4 apr)3.0 Encumbrance
T5 greatsword 2H weapon
Reqs Str 48
[Rare]
Nature
Weapon Damage 175% Range: 1.0x-1.6x
Uses 120% Str
Damage Physical
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +4
Critical Rate +5.0%
Attack Speed 100%
While equipped:
Stats +14 Str +14 Dex +19 Mag
+17 Wil +19 Cun +17 Con
defense ------
Armor +4
Resistance +18% acid +6% darkness
+18% lightning
Spell save +6 (+2 eff.)
Life +40.00
Teleport Resist +20%
other -------
Light +1
Massive two-handed swords.
This item has been sent to the Item's Vault.

Magmavault the voratun longsword (151% power, 6 apr)3.0 Encumbrance
T5 longsword 1H weapon
[Random Unique]
Arcane/Master/Psionic
Weapon Damage 151% Range: 1.0x-1.4x
Uses 100% Mag
Damage Physical
Mastery Strength of Purpose
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +6
Critical Rate +5.0%
Attack Speed 100%
On-hit +12 blight +11 darkness
Damage Against +11% Living
On Hit: 20% Epidemic level 5
On Hit:
* 10% chance to reduce strength, dexterity, and constitution by 27
While equipped:
Stats +1 Str +2 Wil
offense ------
Damage +3% fire
Ignore resists +7% all
Accuracy +11 (+4 eff.)
Ignore Armor +10
defense ------
Disease Resist +28%
other -------
See Invisibility +15
Sharp, long, and deadly.
This item has been sent to the Item's Vault.

Sword of Potential Futures (133% power, 10 apr)3.0 Encumbrance
T3 longsword 1H weapon
[Unique]
Arcane
In the past there was a dagger with it.
Weapon Damage 134% Range: 1.0x-1.4x
Uses 100% Mag
Damage Physical
Mastery Strength of Purpose
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +10
Critical Rate +8.0%
Attack Speed 111%
On-hit +5 temporal
Damage Conversion 30% temporal
While equipped:
offense ------
Spell Crit +5%
Spellpower +5 (+1 eff.)
Damage +0% physical +5% temporal
defense ------
Out-of-Phase Defense +10
Out-of-Phase Resistance +5%
Out-of-Phase Resilience +15%
other -------
Masteries
+0.10 Chronomancy/Blade Threading
+0.10 Chronomancy/Temporal Guardian
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time.
This item has been sent to the Item's Vault.

Genocide (152% power, 4 apr)3.0 Encumbrance
T3 greatsword 2H weapon
[Unique]
Nature/Master
Weapon Damage 152% Range: 1.0x-1.6x
Uses 120% Mag
Damage Physical
Mastery Strength of Purpose
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +4
Critical Rate +18.0%
Attack Speed 100%
Damage Against +25% Orc
While equipped:
Stats +7 Str +7 Dex +7 Con
defense ------
Resist Against +15% Orc
Life Regen +0.50
other -------
Stamina/turn +1.00
Telepathy Humanoid/Orc
Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying.
This item has been sent to the Item's Vault.

Quiver of the Sun (25/25, 142% power, 15 apr)3.0 Encumbrance
T4 arrow ammo
[Unique]
Arcane
Weapon Damage 142% Range: 1.0x-1.4x
Uses 60% Dex, 20% Mag, 50% Str
Damage Bright light
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +15
Critical Rate +2.0%
Capacity 25
Projectile Speed +300%
On Hit:
* 25% chance to blind
Shoots beams through all targets.
This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state.
This item has been sent to the Item's Vault.

Quiver of Domination (20/20, 127% power, 8 apr)3.0 Encumbrance
T4 arrow ammo
[Unique]
Psionic
Weapon Damage 127% Range: 1.0x-1.4x
Uses 20% Wil, 60% Dex, 50% Str
Damage Mind
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +8
Critical Rate +2.0%
Capacity 20
On Critical:
* dominate the target
Powerful telepathic forces emanate from the arrows of this quiver. The tips appear dull, but touching them causes you intense pain.
This item has been sent to the Item's Vault.

Cuirass of the Dark Lord (0 def, 30 armour)17.0 Encumbrance
T5 massive armor
Reqs - Massive armour training
,Str 52
[Unique]
Arcane
While equipped:
Stats +10 Str +10 Con
offense ------
Physical Power +10 (+5 eff.)
When Hit 30 physical
defense ------
Armor +30
Fatigue +25%
Resistance +20% physical
Physical save +15 (+5 eff.)
Blood Charges: 0
Drain blood from all creatures within range 5, causing them to bleed for 85.05 physical damage over 4 turns (based on your Physicalpower). For each creature drained (up to 10), the armor gains strength, which fades over 10 turns if it is not fed.
Uses 22 power out of 25/25
Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents. Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone. Only this cuirass remained, dying to finally taste fresh blood again.
This item has been sent to the Item's Vault.

Monolith Armour (40 def, 50 armour)17.0 Encumbrance
T5 massive armor
Reqs - Massive armour training
,Con 150
[Unique]
Arcane
While equipped:
Stats +15 Str +25 Mag
offense ------
Spellpower +25 (+5 eff.)
defense ------
Armor +50
Defense +40 (+8 eff.)
Fatigue +70%
Resistance +10% all
Physical save +35 (+9 eff.)
Spell save +35 (+7 eff.)
Life +270.00
Life Regen +10.00
15% chance when hit to shatter reality around you creating rifts to help you (free cast of a Reality Fracture talent, level 4). This effect has a 30 turns cooldown.
If your constitution drops below requirement while using it, it is so heavy you will automatically unequip it. Beware.
This 'armour' seems to mostly consist of chunks of a rune etched stone somehow fused with a highly flexible black mesh. The titanic pieces of stone would undoubtedly deflect any blow thrown at you, but you would need obscene strength just to move while wearing this. The glyphs and runes carved into the chunks sometimes light up of their own accord, letting out small bursts of magic.
This item has been sent to the Item's Vault.
