
voratun plate armour 'Glacierlore' (0 def, 24 armour)Requires:
- Massive armour training
- Strength 60
Infused by psionic forces
17.00 Encumbrance.
Type: armor / massive ; tier 5
When wielded/worn:
Armour: +24
Fatigue: +22%
Effects on melee hit:
* 20% chance to reduce armor by 24%
Damage when hit (Melee): 6 acid
Changes stats: +6 Dex
Changes resistances: +24% acid / +9% cold / +10% mind
Changes damage: +12% physical
Physical save: +15 (+3 eff.)
Mental save: +25 (+7 eff.)
Only die when reaching: -60.00 life
Maximum stamina: +30.74
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.

Unsetting Sun (16 def, 20 armour, 161% power, 280 block)Requires:
- Shield usage training
- Strength 40
Powered by arcane forces
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 5
It is part of a set of items.
Glows brightly in the light of dawn.
When used to attack (with talents):
Power: 162% Range: 1.2x
Uses stat: 100% Str
Damage type: Light
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +4.5%
Block value: +280
When wielded/worn:
Armour: +20
Defense: +16 (+4 eff.)
Ranged Defense: +17 (+4 eff.)
Fatigue: +14%
Changes resistances: +30% blight / +30% darkness
Talent granted: +1 Block
Spell save: +19 (+4 eff.)
Light radius: +2
When Elmio Panason, captain of the Vanguard, first sought shelter for his shipwrecked crew, he reflected the last rays of the setting sun off his shield. Where the beam hit they rested and built the settlement that would become the Sunwall. In the dark days that followed the shield became a symbol of hope for a better future.
This item has been sent to the Item's Vault.

drakeskin leather sling 'Cloudrupture'Requires:
- Dexterity 48
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
Type: weapon / sling ; tier 5
Accuracy bonus: +0.2% base dam (max 20%)
Attack speed: 100%
Firing range: +10
Damage (Ranged): +12 acid
Damage (radius 1) on hit: +12 darkness
Damage (radius 2) on crit: +22 acid
When wielded/worn:
Damage when hit (Melee): 10 mind
Changes stats: +8 Cun / +14 Wil
Changes resistances: +12% lightning
Changes resistances penetration: +10% physical
Mental save: +20 (+5 eff.)
Equilibrium when hit: +0.16
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.

Betatha (25 def, 8 armour)Requires:
- Heavy armour training
Crafted by a master
3.00 Encumbrance.
Type: armor / feet ; tier 3
When wielded/worn:
Armour: +8
Defense: +25 (+6 eff.)
Fatigue: +3%
Changes resistances: +8% fire / +8% cold
Reduces incoming crit damage: 10.00%
Physical save: +6 (+1 eff.)
Only die when reaching: -60.00 life
Maximum life: +60.00
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.

spellstreaming hardened leather gloves of magic (+4) (0 def, 2 armour)Requires:
- Level 15
Powered by arcane forces
1.00 Encumbrance.
Type: armor / hands ; tier 2
When wielded/worn:
Armour: +2
Changes stats: +4 Mag
Changes damage: +5% arcane
Mana each turn: +0.15
Spellpower: +7 (+4 eff.)
Spell crit. chance: +5%
When used to modify unarmed attacks:
Power: 114% Range: 1.1x
Uses stats: 40% Dex, 40% Str, 40% Cun
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +3
Crit. chance: +3.0%
Attack speed: 100%
When this weapon hits: Elemental Bolt (10% chance level 3).
Damage (Melee): +15 arcane
Damage (radius 2) on crit: +7 arcane
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.

stone warden's voratun gauntlets (0 def, 13 armour)Requires:
- Heavy armour training
Powered by arcane forces
1.50 Encumbrance.
Type: armor / hands ; tier 4
When wielded/worn:
Armour: +13
Armour Hardiness: +6%
Fatigue: +5%
Changes stats: +6 Con
Changes resistances: +7% physical
When used to modify unarmed attacks:
Power: 139% Range: 1.4x
Uses stats: 40% Cun, 40% Dex, 40% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +15
Crit. chance: +10.0%
Attack speed: 83%
When this weapon hits: Stone Touch (5% chance level 5).
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.

Crystal FocusRequires:
- Level 15
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: gem / multi-hued ; tier 2
When wielded/worn:
Changes stats: +5 Mag
Changes damage: +20% arcane / +20% blight
(The created item can be activated to recover the Focus.)
Latent Damage Type: Arcane
It can be used to combine with a weapon (makes a non enchanted weapon into an artifact)
Activation costs 1 power out of 1/1.
This crystal radiates the power of the Spellblaze itself.
This item has been sent to the Item's Vault.

Arkul's Siege Arrows (14/14, 180% power, 100 apr)Requires:
- Strength 30
- Dexterity 20
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: ammo / arrow ; tier 5
Power: 180% Range: 1.4x
Uses stats: 70% Str, 50% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +100
Crit. chance: +10.0%
Capacity: 14
25% of all damage splashes in a radius of 1 around the target.
These titanic double-helical arrows seem to have been designed more for knocking down towers than for use in regular combat. They'll no doubt make short work of most foes.
This item has been sent to the Item's Vault.
