
Steel Helm of Garkul (0 def, 6 armour)Requires:
- Heavy armour training
- Strength 16
Infused by nature
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 2
It is part of a set of items.
Another of Garkul's heirlooms would bring out his spirit.
When wielded/worn:
Armour: +6
Fatigue: +8%
Changes stats: +5 Str / +4 Wil / +5 Con
Changes damage: +10% physical
Talent mastery: +0.20 Technique / Thuggery
Physical save: +12 (+2 eff.)
Spell save: +12 (+4 eff.)
Mental save: +12 (+3 eff.)
A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live.
This item has been sent to the Item's Vault.

stralite plate armour 'Getondur' (0 def, 13 armour)Requires:
- Massive armour training
- Strength 48
Infused by nature
Crafted by a master
Infused by psionic forces
17.00 Encumbrance.
[Random Unique]
Type: armor / massive ; tier 4
When wielded/worn:
Armour: +13
Fatigue: +22%
Effects on melee hit:
* 20% chance to reduce strength, dexterity, and constitution by 14
Changes stats: +8 Cun / +7 Wil
Changes resistances: +10% acid / +10% physical / +38% cold / +13% fire / +5% arcane / +13% lightning
Changes damage: +3% arcane / +24% blight
Talent cooldown: Rush (-5 turns)
Mental save: +22 (+6 eff.)
Disarm immunity: +36%
Stun/Freeze immunity: +28%
Knockback immunity: +25%
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.

Fire Dragon Shield (16 def, 9 armour, 170% power, 220 block)Requires:
- Shield usage training
- Strength 28
Infused by nature
Crafted by a master
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 4
When used to attack (with talents):
Power: 170% Range: 1.2x
Uses stat: 100% Str
Damage type: Fire
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +4.5%
Block value: +220
When wielded/worn:
Armour: +9
Defense: +16 (+5 eff.)
Ranged Defense: +15 (+5 eff.)
Fatigue: +20%
Damage when hit (Melee): 17 fire
On shield block:
* 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn.
Changes resistances: +35% fire
Damage affinity(heal): +15% fire
Talent granted: +1 Block
Special effect on block: 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn.
This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal.
This item has been sent to the Item's Vault.

The Black CoreRequires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 2
When wielded/worn:
Changes resistances: +15% darkness
Talent mastery: +0.20 Corruption / Black-magic
Blindness immunity: +100%
Only die when reaching: -100.00 life
Infravision radius: +6
Shadow Power: +5
Grants spellpower equal to your Shadow Power.
"Lock your soul away, and death will never reach you."
This item has been sent to the Item's Vault.

conjurer's stralite ring of clarityRequires:
- Level 25
Powered by arcane forces
Infused by psionic forces
0.10 Encumbrance.
Type: jewelry / ring ; tier 4
When wielded/worn:
Changes stats: +5 Wil / +6 Mag
Mental save: +9 (+3 eff.)
Confusion immunity: +36%
Spellpower: +5 (+3 eff.)
Rings make your fingers look great!
This item has been sent to the Item's Vault.

conjurer's stralite ring of powerRequires:
- Level 25
Powered by arcane forces
0.10 Encumbrance.
Type: jewelry / ring ; tier 4
When wielded/worn:
Physical power: +9 (+2 eff.)
Changes stats: +5 Wil / +6 Mag
Spellpower: +16 (+8 eff.)
Mindpower: +9 (+5 eff.)
Rings make your fingers look great!
This item has been sent to the Item's Vault.

Wind Worn Shot (25/25, 148% power, 15 apr)Requires:
- Dexterity 28
Infused by nature
3.00 Encumbrance.
[Unique]
Type: ammo / shot ; tier 4
Power: 149% Range: 1.2x
Uses stats: 70% Dex, 50% Cun
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +15
Crit. chance: +10.0%
Capacity: 25
When this weapon hits: Tornado (10% chance level 2).
On weapon hit:
* 35% chance for lightning to arc to a second target
Travel speed: +100%
These perfectly white spheres appear to have been worn down by years of exposure to strong winds.
This item has been sent to the Item's Vault.

Tidespawn the elven-wood magestaff (129% power, 5 apr, fire element)Requires:
- Magic 35
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 4
Power: 129% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.0% proc dam (max 200%)
Armour Penetration: +5
Crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Defense: +15 (+5 eff.)
Changes stats: +2 Mag / +4 Wil
Changes damage: +6% cold / +6% arcane / +25% fire
Talent granted: +1 Command Staff
Maximum mana: +94.00
Spellpower: +23 (+11 eff.)
Spell crit. chance: +8%
Damage Shield penetration: +15%
Damage Shield Power: +10%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Telos's Staff (Bottom Half)Requires:
- Magic 35
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff
It is part of a set of items.
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Attack speed: 100%
When wielded/worn:
Changes stats: +4 Mag
Changes damage: +20% acid / +20% cold
Critical mult.: +20.00%
Mental save: +8 (+2 eff.)
Confusion immunity: +20%
Maximum mana: +50.00
Spell crit. chance: +8%
The bottom part of Telos' broken staff.
This item has been sent to the Item's Vault.

Telos's Staff (Top Half) (143% power, 0 apr, cold element)Requires:
- Magic 35
Powered by arcane forces
2.50 Encumbrance.
[Unique]
Type: weapon / staff ; tier 5
It is part of a set of items.
Power: 144% Range: 1.2x
Uses stat: 100% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +1.5%
Attack speed: 100%
When wielded/worn:
Changes stats: +5 Wil
Changes damage: +35% cold
Talent granted: +1 Command Staff
Mental save: +8 (+2 eff.)
Spellpower: +30 (+12 eff.)
Spell crit. chance: +15%
The top part of Telos' broken staff.
This item has been sent to the Item's Vault.

Hat of Arcane Understanding (2 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
It is part of a set of items.
Only supremacy of the arcane can release its full power.
When wielded/worn:
Defense: +2 (+1 eff.)
Changes resistances: +20% arcane
Talent mastery: +0.20 Spell / Meta
Talent cooldown: Disruption Shield (-10 turns)
Mana each turn: +2.00
A traditional pointed wizard's hat, made of fine purple elven-silk and decorated with bright silver runes. You sense it has been passed from ancient times, and has been born on the heads of great mages.
Touching the cloth you feel a sense of knowledge and power from bygone ages, yet it is partly sealed away, waiting for a trigger to release it.
This item has been sent to the Item's Vault.

eldritch cashmere wizard hat of arcana (2 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
Type: armor / head ; tier 3
When wielded/worn:
Defense: +2 (+1 eff.)
Changes stats: +5 Mag / +5 Wil
Mana each turn: +1.30
Mana when hit: +1.30
Maximum mana: +70.00
Spellpower: +10 (+5 eff.)
It can be used to activate talent Manaflow, placing all other charms into a 40 cooldown :
Effective talent level: 1.0
Power cost: 40 out of 40/40.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Engulf yourself in a surge of mana, quickly restoring 9 mana every turn for 10 turns.
The mana restored will increase with your Spellpower.
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.

ancient elven-silk robe of Linaniil (0 def, 0 armour)Requires:
- Level 35
Powered by arcane forces
2.00 Encumbrance.
Type: armor / cloth ; tier 5
When wielded/worn:
Changes stats: +8 Mag
Changes resistances: +15% all
Changes resistances penetration: +10% temporal / +10% physical
Changes damage: +8% temporal / +27% physical
Mana each turn: +0.16
Maximum mana: +62.00
Spellpower: +25 (+10 eff.)
Spell crit. chance: +11%
Reduces paradox anomalies(equivalent to willpower): +13
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

elven-silk robe of Linaniil (0 def, 0 armour)Requires:
- Level 35
Powered by arcane forces
2.00 Encumbrance.
Type: armor / cloth ; tier 5
When wielded/worn:
Changes resistances: +15% all
Mana each turn: +0.12
Maximum mana: +59.00
Spellpower: +22 (+9 eff.)
Spell crit. chance: +11%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

timebroken silk robe of darkness (+15%) (0 def, 0 armour)Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
Type: armor / cloth ; tier 4
When wielded/worn:
Changes stats: +5 Mag / +3 Wil
Changes resistances: +15% darkness / +13% all
Changes damage: +13% temporal / +10% arcane / +10% darkness
Maximum mana: +74.00
Spellpower: +5 (+2 eff.)
Spell crit. chance: +4%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

The Black Wall (12 def, 9 armour, 164% power, 200 block)Requires:
- Shield usage training
- Strength 28
Powered by arcane forces
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 5
When used to attack (with talents):
Power: 164% Range: 1.2x
Uses stat: 100% Str
Damage type: Darkness
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +4.5%
Block value: +200
When wielded/worn:
Armour: +9
Defense: +12 (+4 eff.)
Ranged Defense: +15 (+4 eff.)
Fatigue: +28%
Damage when hit (Melee): 10 darkness
Talent masteries: +0.20 Technique / Shield defense +0.20 Technique / Shield offense +0.20 Corruption / Doom shield
Talent granted: +1 Block
Shadow Power: +5
Increases all resists by 0.4% for each point of your Shadow Power.
"With this, no one will ever harm you again."
This item has been sent to the Item's Vault.

Cyrema (0 def, 21 armour, 184% power, 281 block)Requires:
- Shield usage training
- Strength 48
Powered by arcane forces
Crafted by a master
7.00 Encumbrance.
[Random Unique]
Type: armor / shield ; tier 5
When used to attack (with talents):
Power: 185% Range: 1.2x
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +5.0%
Block value: +281
Damage (Melee): +20 lightning / +18 light / +20 darkness
When wielded/worn:
Armour penetration: +3
Physical crit. chance: +5.0%
Physical power: +5 (+2 eff.)
Armour: +21
Fatigue: +8%
Damage when hit (Melee): 19 lightning
Changes stats: +2 Str / +5 Dex / +11 Mag / +11 Cun
Changes resistances: +20% lightning / +6% arcane / +37% light / +39% darkness
Changes damage: +9% physical / +20% light / +20% darkness
Talent granted: +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.

Storm Bringer's Gauntlets (0 def, 5 armour)Requires:
- Heavy armour training
Powered by arcane forces
1.50 Encumbrance.
[Unique]
Type: armor / hands ; tier 3
When wielded/worn:
Armour: +5
Changes stats: +6 Mag
Changes resistances: +15% lightning
Changes damage: +15% lightning
Critical mult.: +20.00%
Spellpower: +12 (+6 eff.)
Spell crit. chance: +5%
When used to modify unarmed attacks:
Power: 126% Range: 1.4x
Uses stats: 40% Str, 40% Cun, 40% Dex
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +10
Crit. chance: +4.0%
Attack speed: 83%
When this weapon hits: Chain Lightning (20% chance level 2).
When this weapon hits: Nova (15% chance level 1).
Damage (Melee): +20 lightning
Talent level: +1 to all lightning damage spells.
Talent on hit(spell): Lightning (10% chance level 1).
This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic.
This item has been sent to the Item's Vault.

heroic drakeskin leather gloves of the starseeker (0 def, 8 armour)Requires:
- Level 25
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
Type: armor / hands ; tier 4
When wielded/worn:
Armour: +8
Changes stats: +3 Cun / +5 Mag
Changes resistances: +9% light / +7% darkness
Mental save: +10 (+3 eff.)
Maximum life: +69.00
Infravision radius: +2
When used to modify unarmed attacks:
Power: 138% Range: 1.1x
Uses stats: 40% Dex, 40% Str, 40% Cun
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy: +11
Armour Penetration: +5
Crit. chance: +5.0%
Attack speed: 100%
When this weapon hits: Battle Shout (10% chance level 5).
Damage (radius 2) on crit: +29 light / +14 darkness
It can be used to activate talent Starfall, placing all other charms into a 20 cooldown :
Effective talent level: 1.0
Power cost: 20 out of 20/20.
Range: 6
Travel Speed: instantaneous
Is: a spell
Description: A star falls on a radius 1 area, doing 47.25 darkness damage on impact and stunning all within the area for 4 turns.
The damage dealt will increase with your Spellpower.
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.

heroic voratun gauntlets of the iron hand (0 def, 8 armour)Requires:
- Heavy armour training
Crafted by a master
1.50 Encumbrance.
Type: armor / hands ; tier 4
When wielded/worn:
Armour: +8
Fatigue: +5%
Changes stats: +3 Str / +4 Wil / +3 Con
Talent mastery: +0.20 Technique / Grappling
Mental save: +10 (+3 eff.)
Disarm immunity: +31%
Maximum life: +78.00
When used to modify unarmed attacks:
Power: 141% Range: 1.4x
Uses stats: 40% Dex, 40% Str, 40% Cun
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Accuracy: +11
Armour Penetration: +15
Crit. chance: +10.0%
Attack speed: 83%
When this weapon hits: Disarm (10% chance level 5).
When this weapon hits: Battle Shout (10% chance level 5).
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.

heroic voratun gauntlets of the juggernaut (0 def, 8 armour)Requires:
- Heavy armour training
Crafted by a master
1.50 Encumbrance.
Type: armor / hands ; tier 4
When wielded/worn:
Armour: +8
Fatigue: +5%
Changes stats: +4 Con
Physical save: +19 (+4 eff.)
Spell save: +6 (+2 eff.)
Mental save: +15 (+4 eff.)
Disarm immunity: +44%
Maximum life: +66.00
When used to modify unarmed attacks:
Power: 140% Range: 1.4x
Uses stats: 40% Dex, 40% Str, 40% Cun
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Accuracy: +13
Armour Penetration: +15
Crit. chance: +10.0%
Attack speed: 83%
When this weapon hits: Juggernaut (10% chance level 1).
When this weapon hits: Battle Shout (10% chance level 5).
Damage (Melee): +10 physical
Activating this item is instant.
It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown :
Effective talent level: 2.6
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Concentrate on the battle, ignoring some of the damage you take.
Improves physical damage reduction by 25% and provides a 13% chance to shrug off critical damage for 20 turns.
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.

warbringer's voratun waraxe of ruin (150% power, 6 apr)Requires:
- Strength 48
Crafted by a master
3.00 Encumbrance.
Type: weapon / waraxe ; tier 5
Power: 150% Range: 1.4x
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +6
Crit. chance: +7.0%
Attack speed: 100%
When wielded/worn:
Armour penetration: +10
Physical crit. chance: +9.0%
Physical power: +14 (+4 eff.)
Changes stats: +4 Con
Changes resistances penetration: +9% physical
Critical mult.: +26.00%
Disarm immunity: +30%
One-handed war axes.
This item has been sent to the Item's Vault.

voratun waraxe 'Furnacequeen' (149% power, 6 apr)Requires:
- Strength 48
Infused by arcane disrupting forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / waraxe ; tier 5
Power: 149% Range: 1.4x
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +6
Crit. chance: +7.0%
Attack speed: 100%
On weapon hit:
* 5% chance to slow global speed by 55%
When wielded/worn:
Accuracy: +14 (+3 eff.)
Physical power: +9 (+3 eff.)
Damage when hit (Melee): 10 fire
Changes stats: +7 Str / +4 Con
Changes resistances penetration: +10% fire / +9% physical
Changes damage: +8% physical
Reduces incoming crit damage: 10.00%
Disarm immunity: +31%
Infravision radius: +1
See invisible: +6
One-handed war axes.
This item has been sent to the Item's Vault.

Trident of the Tides (191% power, 20 apr)Requires:
- Strength 35
Infused by nature
3.00 Encumbrance.
[Unique]
Type: weapon / trident ; tier 4
It must be held with both hands.
Power: 191% Range: 1.4x
Uses stat: 140% Str
Damage type: Physical
Mastery: Exotic Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +20
Crit. chance: +15.0%
Attack speed: 100%
When this weapon hits: Water Bolt (40% chance level 3).
Damage (Melee): +20 nature / +15 cold
When wielded/worn:
Accuracy: +10 (+2 eff.)
Changes resistances: +25% cold
Changes damage: +20% cold
Spell save: +18 (+6 eff.)
See invisible: +2
Talent on hit(spell): Water Bolt (20% chance level 3).
It can be used to activate talent Freeze (costing 60 power out of 150/150) :
Effective talent level: 3.0
Power cost: 60 out of 150/150.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: Condenses ambient water on a target, freezing it for 5 turns and damaging it for 121.72.
If this is used on a friendly target the cooldown is reduced by 33%.
The damage will increase with your Spellpower.
The power of the tides rush through this trident.
Tridents require the exotic weapons mastery talent to use correctly.
This item has been sent to the Item's Vault.

Sceptre of the Archlich (150% power, 12 apr, darkness element)Requires:
- Magic 50
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
It is part of a set of items.
It desires to be surrounded by undeath.
Power: 150% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +12
Attack speed: 100%
When wielded/worn:
Changes damage: +35% darkness
Talent masteries: +0.20 Spell / Animus +0.20 Spell / Master of flesh +0.20 Spell / Master necromancer +0.20 Spell / Master of bones
Spellpower: +40 (+18 eff.)
Spell crit. chance: +15%
This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out.
This item has been sent to the Item's Vault.

reinforced drakeskin leather belt of mageryRequires:
- Level 35
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
Type: armor / belt ; tier 5
When wielded/worn:
Armour: +9
Defense: +6 (+1 eff.)
Changes stats: +7 Mag / +7 Wil
Physical save: +19 (+3 eff.)
Spell crit. chance: +5%
A belt that goes around your waist.
This item has been sent to the Item's Vault.

The Calm (15 def, 0 armour)Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 4
When wielded/worn:
Defense: +15 (+3 eff.)
Changes stats: +10 Mag / +8 Wil / +6 Cun
Changes resistances: +20% lightning / +13% all
Changes resistances penetration: +15% lightning
Changes damage: +25% lightning
Spellpower: +20 (+10 eff.)
Movement speed: +10%
Slows Projectiles: +15%
Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze.
This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary.
This item has been sent to the Item's Vault.

aegis elven-silk wizard hat of decomposition (3 def, 0 armour)Requires:
- Level 35
Powered by arcane forces
2.00 Encumbrance.
Type: armor / head ; tier 5
When wielded/worn:
Defense: +3 (+0 eff.)
Changes resistances: +6% lightning / +5% temporal / +6% light / +6% fire / +6% nature / +5% acid / +7% blight / +6% cold / +7% darkness
Life regen: +3.50
Damage Shield Power: +10%
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.
