
The JoltRequires:
- Level 15
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: charm / torque ; tier 2
When wielded/worn:
Changes stats: +4 Cun
Changes damage: +10% mind / +10% lightning
Your mind is attuned to electricity.
Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target.
Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target.
Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower).
This item can have up to 2 charges, with each charge having 4 turn cooldown.
This torque feels tingly to the touch, but seems to enhance your thinking.
This item has been sent to the Item's Vault.

Silk Current (12 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 1
When wielded/worn:
Defense: +12 (+6 eff.)
Damage when hit (Melee): 10 cold
Changes resistances: +15% cold / +7% all
Changes resistances penetration: +8% cold
Changes damage: +10% cold
Talent masteries: +0.30 Spell / Glacial waste +0.30 Spell / Rime wraith +0.30 Spell / Water +0.30 Spell / Ice +0.30 Spell / Grave +0.30 Spell / Frost alchemy
Spellpower: +5 (+2 eff.)
Movement speed: +15%
Talent on hit(spell): Water Jet (5% chance level 1).
This deep blue robe flows and ripples as if pushed by an invisible tide.
This item has been sent to the Item's Vault.

Glana the Snowdredge (2 def, 0 armour)Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
Type: armor / head ; tier 3
When wielded/worn:
Defense: +2 (+1 eff.)
Effects on melee hit:
* 20% chance to reduce armor by 37%
Damage when hit (Melee): 8 cold
Changes resistances: +18% cold
Changes resistances penetration: +25% cold
Changes damage: +12% acid / +12% cold
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.

Wrap of Stone (0 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloak ; tier 2
When wielded/worn:
Changes resistances: +5% physical
Changes damage: +5% physical
Talent masteries: +0.20 Chronomancy / Gravity +0.20 Spell / Stone +0.10 Chronomancy / Matter +0.20 Spell / Earth
Spellpower: +6 (+2 eff.)
It can be used to activate talent Stone Wall (costing 60 power out of 60/60) :
Effective talent level: 1.3
Power cost: 60 out of 60/60.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Entomb yourself in a wall of stone for 6 turns.
At level 4, it becomes targetable.
Any hostile creature caught in the radius will also suffer 110.60 physical damage.
Duration and damage will improve with your Spellpower.
This thick cloak is incredibly tough, yet bends and flows with ease.
This item has been sent to the Item's Vault.

Duskwend the voratun ringRequires:
- Level 35
Infused by nature
0.10 Encumbrance.
Type: jewelry / ring ; tier 5
When wielded/worn:
Effects on melee hit:
* 10% chance to slow global speed by 54%
* 20% chance to reduce damage dealt by 22%
Changes stats: +6 Wil
Changes resistances: +6% lightning / +30% cold
Changes resistances penetration: +15% darkness
Changes damage: +15% cold
Rings make your fingers look great!
This item has been sent to the Item's Vault.

mule's copper ring of frost (+22%)Requires:
- Level 15
Infused by nature
Crafted by a master
0.10 Encumbrance.
Type: jewelry / ring ; tier 1
When wielded/worn:
Fatigue: -5%
Changes resistances: +22% cold
Changes damage: +11% cold
Maximum encumbrance: +21
Rings make your fingers look great!
This item has been sent to the Item's Vault.

Vargh RedemptionRequires:
- Level 15
Infused by nature
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 2
When wielded/worn:
Changes stats: +4 Wil / +6 Con
Changes resistances: +10% nature / +25% cold
Changes damage: +15% cold
Maximum mana: +20.00
Maximum stamina: +20.00
Maximum psi: +20.00
Maximum air capacity: +50.00
It can be used to summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 17.76 cold and 18.29 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance
Activation costs 60 power out of 60/60.
This azure ring seems to be always moist to the touch.
This item has been sent to the Item's Vault.

Pitchpanic the copper ringRequires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: jewelry / ring ; tier 1
When wielded/worn:
Effects on melee hit:
* 10% chance to slow global speed by 54%
Changes resistances: +3% darkness / +24% cold
Changes resistances penetration: +15% darkness / +10% fire
Changes damage: +12% cold
Rings make your fingers look great!
This item has been sent to the Item's Vault.

archmage's stralite amulet of mastery (0.27 Spell / Water)Requires:
- Level 25
Powered by arcane forces
Crafted by a master
0.10 Encumbrance.
Type: jewelry / amulet ; tier 4
When wielded/worn:
Changes stats: +3 Mag
Changes damage: +5% acid / +5% fire / +5% cold / +5% lightning
Talent mastery: +0.27 Spell / Water
Spellpower: +3 (+1 eff.)
Spell crit. chance: +4%
Amulets make your neck look great!
This item has been sent to the Item's Vault.

Silk Current (12 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 1
When wielded/worn:
Defense: +12 (+6 eff.)
Damage when hit (Melee): 10 cold
Changes resistances: +7% all / +15% cold
Changes resistances penetration: +8% cold
Changes damage: +10% cold
Talent masteries: +0.30 Spell / Glacial waste +0.30 Spell / Rime wraith +0.30 Spell / Water +0.30 Spell / Frost alchemy +0.30 Spell / Grave +0.30 Spell / Ice
Spellpower: +5 (+2 eff.)
Movement speed: +15%
Talent on hit(spell): Water Jet (5% chance level 1).
This deep blue robe flows and ripples as if pushed by an invisible tide.
This item has been sent to the Item's Vault.

Velaldatta the Lightbrawn (0 def, 0 armour)Requires:
- Level 15
Infused by psionic forces
2.00 Encumbrance.
Type: armor / cloth ; tier 3
When wielded/worn:
Accuracy: +5 (+5 eff.)
Physical power: +5 (+2 eff.)
Changes stats: +1 Con
Changes resistances: +12% mind / +11% all
Changes resistances penetration: +15% light
Changes damage: +12% mind
Only die when reaching: -60.00 life
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.
