Dagger of the Past (25-32.5 power, 20 apr)
Requires:
- Magic 24
- Dexterity 24
Powered by arcane forces
1.00 Encumbrance.
0.80 Ego Multiplier.
Type: weapon / dagger ; tier 3
It is part of a set of items.
Base power: 25.0 - 32.5
Uses stats: 50% Mag, 50% Dex
Damage type: Physical
Armour Penetration: +20
Physical crit. chance: +20.0%
Attack speed: 100%
Damage when this weapon hits: +5 temporal
When wielded/worn:
Changes damage: -10% physical / +5% temporal
Defense after a teleport: +10
Resist all after a teleport: +5%
Effect duration reduction after a teleport: +15%
Legend has it this blade is one of a pair; twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past.
This item has been sent to the Item's Vault.
Dagger of the Past (25-32.5 power, 20 apr)Requires:
- Magic 24
- Dexterity 24
Powered by arcane forces
1.00 Encumbrance.
0.80 Ego Multiplier.
Type: weapon / dagger ; tier 3
It is part of a set of items.
Base power: 25.0 - 32.5
Uses stats: 50% Mag, 50% Dex
Damage type: Physical
Armour Penetration: +20
Physical crit. chance: +20.0%
Attack speed: 100%
Damage when this weapon hits: +5 temporal
When wielded/worn:
Changes damage: -10% physical / +5% temporal
Defense after a teleport: +10
Resist all after a teleport: +5%
Effect duration reduction after a teleport: +15%
Legend has it this blade is one of a pair; twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past.
This item has been sent to the Item's Vault.
Sword of Potential Futures (28-39.2 power, 10 apr)
Requires:
- Magic 24
- Strength 24
Powered by arcane forces
3.00 Encumbrance.
Type: weapon / longsword ; tier 3
It is part of a set of items.
Base power: 28.0 - 39.2
Uses stats: 20% Mag, 80% Str
Damage type: Physical
Armour Penetration: +10
Physical crit. chance: +8.0%
Attack speed: 100%
Damage when this weapon hits: +5 temporal
When wielded/worn:
Changes damage: -5% physical / +5% temporal
Defense after a teleport: +10
Resist all after a teleport: +5%
Effect duration reduction after a teleport: +15%
Legend has it this blade is one of a pair; twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time.
This item has been sent to the Item's Vault.
Sword of Potential Futures (28-39.2 power, 10 apr)Requires:
- Magic 24
- Strength 24
Powered by arcane forces
3.00 Encumbrance.
Type: weapon / longsword ; tier 3
It is part of a set of items.
Base power: 28.0 - 39.2
Uses stats: 20% Mag, 80% Str
Damage type: Physical
Armour Penetration: +10
Physical crit. chance: +8.0%
Attack speed: 100%
Damage when this weapon hits: +5 temporal
When wielded/worn:
Changes damage: -5% physical / +5% temporal
Defense after a teleport: +10
Resist all after a teleport: +5%
Effect duration reduction after a teleport: +15%
Legend has it this blade is one of a pair; twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time.
This item has been sent to the Item's Vault.
Toxinorder
Requires:
- Dexterity 48
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
[Unique]
Type: weapon / longbow ; tier 5
It must be held with both hands.
Mastery: Bow Mastery
Accuracy bonus: +0.2% crit / acc
Attack speed: 80%
Firing range: +10
When wielded/worn:
Physical power: +10
Changes stats: +4 Str
Changes resistances: +9% nature / +9% light
Changes resistances penetration: +33% physical
Changes damage: +26% physical
Poison immunity: +5%
Disease immunity: +5%
Silence immunity: +5%
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.
ToxinorderRequires:
- Dexterity 48
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
[Unique]
Type: weapon / longbow ; tier 5
It must be held with both hands.
Mastery: Bow Mastery
Accuracy bonus: +0.2% crit / acc
Attack speed: 80%
Firing range: +10
When wielded/worn:
Physical power: +10
Changes stats: +4 Str
Changes resistances: +9% nature / +9% light
Changes resistances penetration: +33% physical
Changes damage: +26% physical
Poison immunity: +5%
Disease immunity: +5%
Silence immunity: +5%
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.
steel dagger 'Eilinuma' (10.5-13.65 power, 6 apr)
Requires:
- Dexterity 16
Powered by arcane forces
Crafted by a master
Infused by psionic forces
1.00 Encumbrance.
0.80 Ego Multiplier.
[Unique]
Type: weapon / dagger ; tier 2
Base power: 10.5 - 13.7
Uses stats: 45% Str, 45% Dex
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +6
Physical crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 25% chance to put talents on cooldown
Damage (Melee): +12 cold
When wielded/worn:
Accuracy: +5
Armour penetration: +2
Defense: +7
Changes stats: +2 Cun
Physical save: +20
Sharp, short and deadly.
This item has been sent to the Item's Vault.
steel dagger 'Eilinuma' (10.5-13.65 power, 6 apr)Requires:
- Dexterity 16
Powered by arcane forces
Crafted by a master
Infused by psionic forces
1.00 Encumbrance.
0.80 Ego Multiplier.
[Unique]
Type: weapon / dagger ; tier 2
Base power: 10.5 - 13.7
Uses stats: 45% Str, 45% Dex
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +6
Physical crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 25% chance to put talents on cooldown
Damage (Melee): +12 cold
When wielded/worn:
Accuracy: +5
Armour penetration: +2
Defense: +7
Changes stats: +2 Cun
Physical save: +20
Sharp, short and deadly.
This item has been sent to the Item's Vault.
Hurydor (2 def, 6 armour)
Requires:
- Strength 20
- Talent Armour Training
Crafted by a master
14.00 Encumbrance.
[Unique]
Type: armor / heavy ; tier 2
When wielded/worn:
Armour: +6
Defense: +2
Fatigue: +14%
Damage when hit (Melee): 11 physical
Changes resistances: +17% lightning / +17% fire / +3% light / +9% cold
Only die when reaching: -60.00 life
A suit of armour made of mail.
This item has been sent to the Item's Vault.
Hurydor (2 def, 6 armour)Requires:
- Strength 20
- Talent Armour Training
Crafted by a master
14.00 Encumbrance.
[Unique]
Type: armor / heavy ; tier 2
When wielded/worn:
Armour: +6
Defense: +2
Fatigue: +14%
Damage when hit (Melee): 11 physical
Changes resistances: +17% lightning / +17% fire / +3% light / +9% cold
Only die when reaching: -60.00 life
A suit of armour made of mail.
This item has been sent to the Item's Vault.
copper ring of the mind (+11%)
Infused by psionic forces
0.10 Encumbrance.
Type: jewelry / ring ; tier 1
When wielded/worn:
Changes resistances: +11% mind
Changes damage: +11% mind
Rings can have magical properties.
This item has been sent to the Item's Vault.
copper ring of the mind (+11%)Infused by psionic forces
0.10 Encumbrance.
Type: jewelry / ring ; tier 1
When wielded/worn:
Changes resistances: +11% mind
Changes damage: +11% mind
Rings can have magical properties.
This item has been sent to the Item's Vault.
Eden's Guile (2 def, 1 armour)
Crafted by a master
2.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 2
When wielded/worn:
Armour: +1
Defense: +2
Fatigue: +2%
Changes stats: +3 Cun
Talent mastery: +0.20 Cunning / Survival
It can be used to boost speed, costing 50 power out of 50/50.
The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it.
This item has been sent to the Item's Vault.
Eden's Guile (2 def, 1 armour)Crafted by a master
2.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 2
When wielded/worn:
Armour: +1
Defense: +2
Fatigue: +2%
Changes stats: +3 Cun
Talent mastery: +0.20 Cunning / Survival
It can be used to boost speed, costing 50 power out of 50/50.
The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it.
This item has been sent to the Item's Vault.
Behemoth Hide (4 def, 6 armour)
Requires:
- Strength 22
Crafted by a master
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 2
When wielded/worn:
Armour: +6
Defense: +4
Ranged Defense: +8
Fatigue: +10%
Changes stats: +2 Str / +2 Con
Maximum encumbrance: +20
Knockback immunity: +10%
Life regen: +0.70
Stamina each turn: +0.70
Maximum life: +45.00
Maximum stamina: +43.00
Size category: +1
A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special...
This item has been sent to the Item's Vault.
Behemoth Hide (4 def, 6 armour)Requires:
- Strength 22
Crafted by a master
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 2
When wielded/worn:
Armour: +6
Defense: +4
Ranged Defense: +8
Fatigue: +10%
Changes stats: +2 Str / +2 Con
Maximum encumbrance: +20
Knockback immunity: +10%
Life regen: +0.70
Stamina each turn: +0.70
Maximum life: +45.00
Maximum stamina: +43.00
Size category: +1
A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special...
This item has been sent to the Item's Vault.