
mighty elven-wood longbow of piercingRequires:
- Dexterity 35
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
Type: weapon / longbow ; tier 4
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +9
When wielded/worn:
Accuracy: +26 (+11 eff.)
Armour penetration: +12
Physical power: +14 (+3 eff.)
Changes stats: +9 Str
Changes resistances penetration: +15% all
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

spellcowled cashmere cloak of sorcery (2 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
Type: armor / cloak ; tier 3
When wielded/worn:
Defense: +2 (+1 eff.)
Changes stats: +5 Mag / +7 Wil
Spell save: +7 (+2 eff.)
Maximum mana: +46.00
Spell crit. chance: +7%
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

Fire Dragon Shield (16 def, 9 armour, 220 block)Requires:
- Shield usage training
- Strength 28
Infused by nature
Crafted by a master
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 4
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +9
Defense: +16 (+8 eff.)
Ranged Defense: +15 (+7 eff.)
Fatigue: +20%
Damage when hit (Melee): 17 fire
On shield block:
* 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn.
Changes resistances: +35% fire
Damage affinity(heal): +15% fire
Talent granted: +1 Block
Special effect on block: 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn.
This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal.
This item has been sent to the Item's Vault.

dispeller's cashmere robe of alchemy (0 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
Type: armor / cloth ; tier 3
When wielded/worn:
Changes resistances: +8% lightning / +8% darkness / +22% fire / +11% all / +13% acid / +12% physical / +8% blight / +19% cold / +7% light
Changes damage: +5% acid / +11% physical / +9% fire / +6% cold
Talent cooldown: Refit Golem (-3 turns)
Physical save: +13 (+4 eff.)
Spell save: +22 (+5 eff.)
Mental save: +14 (+5 eff.)
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.
