
Jetwind the pair of iron boots (10 def, 5 armour)Requires:
- Heavy armour training
Crafted by a master
3.00 Encumbrance.
Type: armor / feet ; tier 1
When wielded/worn:
Physical power: +5 (+2 eff.)
Armour: +5
Defense: +10 (+4 eff.)
Fatigue: +2%
Damage when hit (Melee): 4 darkness
Changes stats: +4 Con
Changes resistances penetration: +5% acid
Stamina each turn: +1.00
Infravision radius: +1
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.

murderer's linen cloak of implacability (1 def, 0 armour)Requires:
- Level 15
Infused by nature
Crafted by a master
2.00 Encumbrance.
Type: armor / cloak ; tier 1
When wielded/worn:
Accuracy: +4 (+1 eff.)
Armour penetration: +4
Defense: +1 (+1 eff.)
Changes stats: +2 Cun / +2 Dex
Physical save: +7 (+3 eff.)
Mental save: +6 (+3 eff.)
Only die when reaching: -50.00 life
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

swashbuckler's steel shield of resistance (0 def, 4 armour, 16-19 power, 43 block)Requires:
- Shield usage training
- Strength 16
Infused by nature
Crafted by a master
7.00 Encumbrance.
Type: armor / shield ; tier 2
When used to attack (with talents):
Base power: 15.5 - 18.6
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +3.0%
Block value: +43
When wielded/worn:
Accuracy: +4 (+1 eff.)
Armour: +4
Fatigue: +8%
Changes stats: +2 Str / +2 Dex
Changes resistances: +6% acid / +5% fire / +6% lightning / +6% cold
Talent granted: +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.
