
Gytira =put in vault=Requires:
- Level 15
Crafted by a master
0.10 Encumbrance.
Type: jewelry / ring ; tier 2
When wielded/worn:
Defense: +15 (+7 eff.)
Fatigue: -6%
Changes stats: +3 Cun
Changes resistances: +4% physical
Maximum encumbrance: +28
Stamina each turn: +3.00
Light radius: +3
Rings make your fingers look great!
This item has been sent to the Item's Vault.

grounding dwarven-steel helm of the depths (0 def, 4 armour) =water breathing=Requires:
- Heavy armour training
Infused by nature
3.00 Encumbrance.
Type: armor / head ; tier 3
When wielded/worn:
Armour: +4
Fatigue: +4%
Changes resistances: +7% lightning / +11% temporal / +10% cold
Allows you to breathe in: water
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.

Rod of Annulment (1/1) =send to vault=Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: charm / rod ; tier 2
It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5)
Activation costs 30 power out of 30/30.
You can feel magic draining out around this rod. Even nature itself seems affected.
This item has been sent to the Item's Vault.

Rune of Dissipation ( ) =to vault=Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: 10
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you.
It can be used to inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.

chilling stralite greatmaul of crippling (54-82 power, 3 apr) =good maul=Requires:
- Strength 35
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
Type: weapon / greatmaul ; tier 4
It must be held with both hands.
Base power: 54.5 - 81.8
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +3
Crit. chance: +2.5%
Attack speed: 100%
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
Damage (Melee): +17 cold
When wielded/worn:
Physical crit. chance: +10.0%
Massive two-handed mauls.
This item has been sent to the Item's Vault.

Ulfeyarain (10 def, 33 armour)Requires:
- Massive armour training
- Strength 60
Infused by arcane disrupting forces
Crafted by a master
Infused by psionic forces
17.00 Encumbrance.
[Random Unique]
Type: armor / massive ; tier 5
When wielded/worn:
Armour: +33
Defense: +10 (+3 eff.)
Fatigue: +15%
Changes stats: +4 Cun
Changes resistances: +10% blight / +16% nature / +6% light
Physical save: +8 (+2 eff.)
Mental save: +17 (+5 eff.)
Life regen: +4.00
Only die when reaching: -80.00 life
Defense after a teleport: +10
Resist all after a teleport: +10%
New effects duration reduction after a teleport: +10%
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.

Eclipselace of the Blightspawn (44-66 power, 3 apr) =+accuracy/crit/add'l dam=Requires:
- Strength 35
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / battleaxe ; tier 4
It must be held with both hands.
Base power: 44.0 - 66.0
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +3
Crit. chance: +7.5%
Attack speed: 100%
On weapon hit:
* 26% chance to reduce strength, dexterity, and constitution by 6
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
Damage (Melee): +12 blight / +8 temporal
Damage (radius 1) on hit: +8 arcane
Damage (radius 2) on crit: +16 temporal
When wielded/worn:
Accuracy: +19 (+5 eff.)
Physical crit. chance: +19.0%
Defense: +13 (+3 eff.)
Changes stats: +12 Dex / -12 Mag
Changes resistances: +3% temporal
Disarm immunity: +50%
Defense after a teleport: +15
Resist all after a teleport: +15%
New effects duration reduction after a teleport: +15%
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.

Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane element) =important staff?=Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes stats: +7 Wil / +8 Mag
Changes damage: +30% lightning / +30% fire / +30% arcane / +30% cold
Talents cooldown: Chain Lightning (-2 turns) Ice Storm (-2 turns) Arcane Vortex (-2 turns) Fireflash (-2 turns)
Talent granted: +1 Command Staff
Silence immunity: +40%
Mana when firing critical spell: +12.00
Maximum mana: +40.00
Spellpower: +40 (+25 eff.)
Spell crit. chance: +25%
Archmage Tarelion travelled the world in his youth. But the world is not a nice place and it seems he had to run fast.
This item has been sent to the Item's Vault.

Crown of Eternal Night (0 def, 3 armour) =part of a set=Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 4
It is part of a set of items.
You need to find something to bind its powers.
When wielded/worn:
Armour: +3
Fatigue: +3%
Reduce damage by fixed amount: +10 all
This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use.
This item has been sent to the Item's Vault.

overpowered steel torque of gale force [power 245] (19 cooldown) =cool item=Requires:
- Level 15
Infused by psionic forces
2.00 Encumbrance.
Type: charm / torque ; tier 2
It can be used to project a gust of wind in a cone knocking all creatures back 9 spaces and dealing 245 physical damage
Activation puts all charms on cooldown for 19 turns.
Torques are made by powerful psionics to store psionic powers.
This item has been sent to the Item's Vault.

evasive dragonbone totem of stinging [power 488] (15 cooldown) =strong sting=Requires:
- Level 35
Infused by nature
2.00 Encumbrance.
Type: charm / totem ; tier 5
It can be used to sting an enemy dealing 488 nature damage over 7 turns and reducing their healing by 50%
Activation puts all charms on cooldown for 15 turns.
When used:
* Gain a 28% chance to evade weapon attacks for 2 turns.
Natural totems are made by powerful wilders to store nature power.
This item has been sent to the Item's Vault.

Turulagen the Noonrebel (72-108 power, 11 apr) =High damage + area effect=Requires:
- Strength 48
Infused by psionic forces
5.00 Encumbrance.
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Base power: 72.0 - 108.0
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +11
Crit. chance: +3.0%
Attack speed: 100%
On weapon hit:
* Projects up to 5 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn)
Damage Shield penetration (this weapon only): +30%
Damage (radius 2) on crit: +12 physical
When wielded/worn:
Armour: +14
Defense: +15 (+5 eff.)
Changes damage: +9% light
Maximum stamina: +30.00
Massive two-handed mauls.
This item has been sent to the Item's Vault.
