
steel dagger 'Salatta' (18-23 power, 6 apr)Requires:
- Dexterity 16
Powered by arcane forces
Infused by nature
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 2
Base power: 17.5 - 22.8
Uses stats: 50% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 25% chance for lightning to strike from the target to a second target dealing 15 damage
Damage (Melee): +6 nature
When wielded/worn:
Damage when hit (Melee): 2 blight
Changes stats: +1 Wil
Changes damage: +12% blight
Mana each turn: +0.08
Sharp, short and deadly.
This item has been sent to the Item's Vault.

yew vilestaff 'Tulitoneg' (20-24 power, 4 apr, lightning element)Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 20.0 - 24.0
Uses stats: 80% Mag, 40% Wil
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Armour: +4
Defense: +13 (+5 eff.)
Changes stats: +2 Cun
Changes resistances: +8% darkness / +8% temporal
Changes damage: +20% lightning
Talent granted: +1 Command Staff
Physical save: +6 (+2 eff.)
Mana each turn: +0.10
Only die when reaching: -20.00 life
Maximum stamina: +10.00
Spellpower: +24 (+18 eff.)
Spell crit. chance: +3%
Damage Shield penetration: +13%
Defense after a teleport: +5
Resist all after a teleport: +10%
New effects duration reduction after a teleport: +5%
Damage Shield Power: +7%
It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns)
Activation puts all charms on cooldown for 30 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

This item will automatically be transmogrified when you leave the level.Galugund (12-16 power, 12 apr)
Requires:
- Dexterity 16
Powered by arcane forces
Infused by nature
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 2
Base power: 12.5 - 16.2
Uses stats: 40% Wil, 50% Str, 50% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +12
Crit. chance: +5.0%
Attack speed: 100%
On weapon crit:
* Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2
Damage Shield penetration (this weapon only): +10%
When wielded/worn:
Changes stats: +3 Str / +4 Dex / +5 Mag / +6 Wil / +4 Cun / +5 Con
Critical mult.: +5.00%
Maximum mana: +60.00
Spell crit. chance: +2%
Sharp, short and deadly.
This item has been sent to the Item's Vault.

dragonbone longbow 'Chillhash'Requires:
- Dexterity 48
- Talent Shoot
Powered by arcane forces
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 5
It must be held with both hands.
Base power: 0.0 - 0.0
Uses stat: 50% Mag
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +10
When this weapon hits: Shoot (10% chance level 1).
When wielded/worn:
Changes stats: +8 Dex
Changes resistances penetration: +38% physical
Changes damage: +12% light / +27% cold
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.
