
Mardachak (5-6 power, 18 apr, nature damage)Requires:
- Willpower 16
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / mindstar ; tier 2
Base power: 5.0 - 5.5
Uses stats: 50% Wil, 30% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +18
Crit. chance: +4.0%
Attack speed: 100%
When wielded/worn:
Damage (Melee): 5 mind / 4 darkness
Changes stats: +3 Cun
Changes resistances: +3% cold
Changes damage: +3% physical / +10% mind / +4% darkness
Talent granted: +1 Attune Mindstar
Critical mult.: +7.00%
Knockback immunity: +10%
Teleport immunity: +20%
Psi when firing a critical mind attack: +2.00
Mindpower: +6 (+3 eff.)
Mental crit. chance: +4%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.

Frozenhacker the pouch of iron shots (13/13, 22-26 power, 1 apr)Requires:
- Dexterity 11
Crafted by a master
3.00 Encumbrance.
Type: ammo / shot ; tier 1
Base power: 21.5 - 25.8
Uses stats: 70% Dex, 50% Cun
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +1
Crit. chance: +10.0%
Capacity: 13
On weapon hit:
* 20% chance to slow global speed by 43%
* 10 arcane resource burn
On weapon crit:
* Wound the target dealing 119 physical damage across 5 turns and reducing healing by 50%
Damage (Ranged): +4 cold
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.

Eye of Summer (8-9 power, 18 apr, fire damage)Requires:
- Willpower 18
Infused by nature
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 2
It is part of a set of items.
Nature requires balance in these matters.
Base power: 8.0 - 8.8
Uses stats: 50% Wil, 30% Cun
Damage type: Fire
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +18
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes resistances: -10% cold
Changes resistances penetration: +10% fire
Changes damage: +10% fire
Mindpower: +8 (+4 eff.)
Mental crit. chance: +4%
Global speed: +5%
Talent on hit(mindpower): Flame Fury (10% chance level 2).
This mindstar glows with a bright warm light, but seems somehow incomplete.
This item has been sent to the Item's Vault.

Gazilarim the MurkkingRequires:
- Dexterity 11
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
Type: weapon / sling ; tier 1
Accuracy bonus: +0.2% base dam (max 20%)
Attack speed: 100%
Firing range: +7
Damage (radius 1) on hit: +4 darkness
When wielded/worn:
Damage when hit (Melee): 2 fire
Changes stats: +2 Dex
Changes resistances: +6% acid
Changes damage: +9% darkness / +3% fire
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.

Sludgegrip (0 def, 0 armour)Requires:
- Level 15
Infused by nature
1.00 Encumbrance.
[Unique]
Type: armor / hands ; tier 1
When wielded/worn:
Changes stats: +4 Cun / +4 Wil
Changes resistances: +10% nature
Changes damage: +5% nature
Talent mastery: +0.20 Wild-gift / Slime
Poison immunity: +20%
Mindpower: +2 (+1 eff.)
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
These gloves are coated with a thick, green liquid.
This item has been sent to the Item's Vault.

Mirror ShardsRequires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 3
When wielded/worn:
Effects when hit in melee:
* 30% chance to blind
Changes resistances: +25% light
Changes damage: +12% light
Light radius: +1
It can be used to create a reflective shield (50% reflection rate, 244 strength, based on Magic) for 5 turns
Activation costs 24 power out of 24/24.
Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror.
This item has been sent to the Item's Vault.

Ring of GrowthRequires:
- Level 15
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 2
When wielded/worn:
Changes stats: +4 Str / +4 Wil
Changes resistances: +10% nature
Changes damage: +8% nature / +8% physical
Physical save: +8 (+5 eff.)
Life regen: +3.00
Healing mod.: +20%
This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it.
This item has been sent to the Item's Vault.

steel shield 'Aeroldir' (10 def, 16 armour, 38 block)Requires:
- Shield usage training
- Strength 16
Infused by nature
7.00 Encumbrance.
Type: armor / shield ; tier 2
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +16
Defense: +10 (+10 eff.)
Fatigue: +8%
Damage (Melee): 7 lightning
Damage when hit (Melee): 3 lightning
Changes stats: +3 Con
Talent granted: +1 Block
Psi when hit: +0.08
Handheld deflection devices.
This item has been sent to the Item's Vault.

Amufast the iron helm (0 def, 3 armour)Requires:
- Heavy armour training
Crafted by a master
3.00 Encumbrance.
Type: armor / head ; tier 1
When wielded/worn:
Armour: +3
Fatigue: +5%
Changes stats: +2 Str / +4 Dex / +3 Mag / +1 Con
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.

Isewen (14-21 power, 1 apr)Requires:
- Strength 11
Crafted by a master
3.00 Encumbrance.
Type: weapon / battleaxe ; tier 1
It must be held with both hands.
Base power: 14.0 - 21.0
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +1
Crit. chance: +4.5%
Attack speed: 100%
Damage (radius 1) on hit: +4 arcane
When wielded/worn:
Accuracy: +12 (+5 eff.)
Changes stats: +3 Str
Changes resistances: +9% mind
Changes damage: +7% physical
Physical save: +3 (+2 eff.)
Stun/Freeze immunity: +10%
Healing mod.: +5%
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.
