
Ulihor the linen cloak (6 def, 0 armour)Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
Type: armor / cloak ; tier 1
When wielded/worn:
Defense: +6 (+3 eff.)
Changes resistances: +3% blight
Physical save: +6 (+3 eff.)
Blindness immunity: +10%
Disease immunity: +10%
Life regen: +4.00
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

iron gauntlets 'Urelar' (0 def, 1 armour)Requires:
- Heavy armour training
Infused by nature
1.50 Encumbrance.
Type: armor / hands ; tier 1
When wielded/worn:
Physical crit. chance: +2.0%
Armour: +1
Fatigue: +1%
Damage (Melee): 6 cold
Changes stats: +1 Str / +4 Dex
Changes resistances: +3% acid / +6% cold
Changes damage: +4% cold
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.

ethereal ash magestaff of wizardry (15-18 power, 3 apr, arcane element)Requires:
- Magic 16
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 2
It must be held with both hands.
Base power: 15.0 - 18.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +3
Crit. chance: +3.0%
Attack speed: 100%
When wielded/worn:
Defense: +11 (+6 eff.)
Changes stats: +1 Mag / +2 Wil
Changes damage: +15% arcane
Talent granted: +1 Command Staff
Maximum mana: +10.00
Spellpower: +12 (+3 eff.)
Spell crit. chance: +2%
Damage Shield penetration: +10%
Damage Shield Power: +6%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Budur the stralite dagger (36-47 power, 9 apr)Requires:
- Dexterity 35
Infused by nature
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 4
Base power: 36.5 - 47.5
Uses stats: 50% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +8.0%
Attack speed: 100%
On weapon hit:
* 20 arcane resource burn
* 10% chance to reduce armor by 17%
Damage (radius 2) on crit: +24 acid / +21 nature
When wielded/worn:
Accuracy: +9 (+3 eff.)
Armour penetration: +16
Effects on melee hit:
* 20% chance to slow global speed by 40%
Changes resistances: +3% darkness
Changes resistances penetration: +5% acid / +7% nature / +9% all
Sharp, short and deadly.
This item has been sent to the Item's Vault.

dwarven-steel greatmaul 'Kilnbreacher' (40-59 power, 2 apr)Requires:
- Strength 24
Infused by nature
5.00 Encumbrance.
Type: weapon / greatmaul ; tier 3
It must be held with both hands.
Base power: 39.5 - 59.2
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +2
Crit. chance: +1.5%
Attack speed: 100%
Damage (Melee): +7 nature
Damage (radius 2) on crit: +16 fire
When wielded/worn:
Changes stats: +2 Cun
Changes resistances penetration: +15% fire
Mindpower: +5 (+2 eff.)
Mental crit. chance: +3%
Light radius: +2
Massive two-handed mauls.
This item has been sent to the Item's Vault.

Adakira (22-30 power, 4 apr)Requires:
- Strength 24
Crafted by a master
3.00 Encumbrance.
Type: weapon / longsword ; tier 3
Base power: 21.5 - 30.1
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Accuracy: +16 (+6 eff.)
Changes stats: +2 Dex
Spell save: +12 (+6 eff.)
Mana each turn: +0.04
Mana when firing critical spell: +2.00
Spellpower on spell critical (stacks up to 3 times): +8
Maximum mana: +20.00
Combat speed: +10%
Damage Shield penetration: +10%
Sharp, long, and deadly.
This item has been sent to the Item's Vault.

Tirakai's Maul (32-42 power, 6 apr)Requires:
- Level 15
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 2
It must be held with both hands.
Base power: 32.0 - 41.6
Uses stats: 10% Mag, 120% Str
Damage type: Lightning
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +6
Crit. chance: +8.0%
Attack speed: 100%
Damage (radius 2) on crit: +24 dazing lightning
When wielded/worn:
Armour: +2
Changes stats: +4 Dex / +4 Mag / +4 Cun
Changes resistances: +2% all
Changes damage: +8% lightning
Aquamarine: Lightning
It can be used to imbue the hammer with a gem of your choice
Activation costs 10 power out of 10/10.
This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it.
This item has been sent to the Item's Vault.

Gilathel (25-30 power, 4 apr, blight element)Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 25.0 - 30.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Changes stats: +1 Str
Changes resistances penetration: +10% physical / +10% mind / +10% temporal
Changes damage: +25% blight / +12% mind
Talent granted: +1 Command Staff
Mental save: +9 (+4 eff.)
Spellpower: +13 (+4 eff.)
Spell crit. chance: +3%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
