
regeneration infusion of the wizard (heal 568 over 5 turns)Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: scroll / infusion ; tier 1
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: Activate the infusion to heal yourself for 568 life over 5 turns.
Its effects scale with your Magic stat.
It can be used to inscribe your skin with the infusion.
Natural infusions may be grafted onto your body, granting you an on-demand ability.
This item has been sent to the Item's Vault.

resilient elven-silk cloak of sorcery (3 def, 0 armour)Requires:
- Level 35
Powered by arcane forces
Infused by nature
2.00 Encumbrance.
Type: armor / cloak ; tier 5
When wielded/worn:
Defense: +3 (+1 eff.)
Changes stats: +5 Mag / +5 Wil
Maximum life: +51.00
Spell crit. chance: +7%
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

YEAHRequires:
- Level 35
Infused by nature
Crafted by a master
Infused by psionic forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 5
When wielded/worn:
Accuracy: +10 (+2 eff.)
Armour penetration: +8
Physical crit. chance: +6.0%
Changes stats: +2 Cun / +9 Wil
Changes damage: +6% mind / +3% temporal
Grants telepathy: Humanoid/Orc
Critical mult.: +25.00%
Physical save: +25 (+8 eff.)
Spell save: +25 (+9 eff.)
Mental save: +39 (+13 eff.)
Cut immunity: +80%
Confusion immunity: +25%
Mindpower: +15 (+7 eff.)
Healing mod.: +29%
It can be used to activate talent Heal, placing all other charms into a 32 cooldown :
Effective talent level: 3.0
Power cost: 32 out of 35/35.
Range: melee/personal
Travel Speed: instantaneous
Is: a nature gift
Description: Imbues your body with natural energies, healing for 214 life.
The life healed will increase with your Mindpower.
Amulets can have magical properties.
This item has been sent to the Item's Vault.

Dakhtun's Gauntlets (0 def, 6 armour)Requires:
- Talent Armour Training
Powered by arcane forces
Crafted by a master
1.50 Encumbrance.
[Unique]
Type: armor / hands ; tier 5
When wielded/worn:
Physical crit. chance: +10.0%
Armour: +6
Changes stats: +6 Str / +6 Mag
Changes damage: +10% physical
Critical mult.: +50.00%
Spell crit. chance: +10%
Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might.
This item has been sent to the Item's Vault.

Ganor the voratun ringRequires:
- Level 35
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Effects on melee hit:
* 43% chance to corrode armour
Changes stats: +6 Con
Changes resistances: +3% temporal / +3% blight / +12% fire / +5% arcane / +34% cold
Changes damage: +6% acid / +17% cold
Spell save: +15 (+5 eff.)
Life regen: +1.60
Maximum life: +90.00
Maximum stamina: +40.00
Healing mod.: +30%
Rings can have magical properties.
This item has been sent to the Item's Vault.
