steel shield 'Blastvile' (6 def, 2 armour, 38 block)
Requires:
- Strength 16
- Talent Armour Training (level 2)
Infused by nature
Crafted by a master
Infused by psionic forces
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 2
When wielded/worn:
Armour: +2
Defense: +6
Ranged Defense: +6
Fatigue: +8%
Damage when the wearer hits(melee): 6 gloom
Damage when the wearer is hit: 11 gloom
Changes resistances: +15% fire
Changes damage: +9% mind
Talent granted: +2 Block
Psi when firing a critical mind attack: +2.00
Maximum life: +42.00
Handheld deflection devices
This item has been sent to the Item's Vault.
steel shield 'Blastvile' (6 def, 2 armour, 38 block)Requires:
- Strength 16
- Talent Armour Training (level 2)
Infused by nature
Crafted by a master
Infused by psionic forces
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 2
When wielded/worn:
Armour: +2
Defense: +6
Ranged Defense: +6
Fatigue: +8%
Damage when the wearer hits(melee): 6 gloom
Damage when the wearer is hit: 11 gloom
Changes resistances: +15% fire
Changes damage: +9% mind
Talent granted: +2 Block
Psi when firing a critical mind attack: +2.00
Maximum life: +42.00
Handheld deflection devices
This item has been sent to the Item's Vault.
Crooked Club (25-35 power, 4 apr)
Requires:
- Strength 20
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / mace ; tier 2
Base power: 25.0 - 35.0
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +4
Physical crit. chance: +10.0%
Attack speed: 100%
When this weapon hits: Battle Call (10% chance level 1).
Damage when this weapon hits: +14 % chance of confusion
Burst (radius 2) on crit: +20 physical repulsion
When wielded/worn:
Accuracy: +12
An oddly twisted club with a hefty weight on the end. There's something very strange about it.
This item has been sent to the Item's Vault.
Crooked Club (25-35 power, 4 apr)Requires:
- Strength 20
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / mace ; tier 2
Base power: 25.0 - 35.0
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +4
Physical crit. chance: +10.0%
Attack speed: 100%
When this weapon hits: Battle Call (10% chance level 1).
Damage when this weapon hits: +14 % chance of confusion
Burst (radius 2) on crit: +20 physical repulsion
When wielded/worn:
Accuracy: +12
An oddly twisted club with a hefty weight on the end. There's something very strange about it.
This item has been sent to the Item's Vault.
Nature's Vengeance (40-56 power, 4 apr)
Requires:
- Strength 42
Infused by nature
Infused by arcane disrupting forces
3.00 Encumbrance.
[Unique]
Type: weapon / mace ; tier 3
Base power: 40.0 - 56.0
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +4
Physical crit. chance: +9.0%
Attack speed: 100%
Damage when this weapon hits: +18 nature / +10 silence
When wielded/worn:
Accuracy: +6
It can be used to activate talent Rush (costing 13 power out of 25/25) :
Effective talent level: 3.9
Power cost: 13 out of 25/25.
Range: 9.0
Travel Speed: instantaneous
Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage.
If the attack hits, the target is dazed for 3 turns.
You must rush from at least 2 tiles away.
This thick-set mace was used by the Spellhunter Vorlan, who crafted it from the wood of an ancient oak that was uprooted during the Spellblaze. Many were the wizards and witches felled by this weapon, brought to justice for the crimes they committed against nature.
This item has been sent to the Item's Vault.
Nature's Vengeance (40-56 power, 4 apr)Requires:
- Strength 42
Infused by nature
Infused by arcane disrupting forces
3.00 Encumbrance.
[Unique]
Type: weapon / mace ; tier 3
Base power: 40.0 - 56.0
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +4
Physical crit. chance: +9.0%
Attack speed: 100%
Damage when this weapon hits: +18 nature / +10 silence
When wielded/worn:
Accuracy: +6
It can be used to activate talent Rush (costing 13 power out of 25/25) :
Effective talent level: 3.9
Power cost: 13 out of 25/25.
Range: 9.0
Travel Speed: instantaneous
Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage.
If the attack hits, the target is dazed for 3 turns.
You must rush from at least 2 tiles away.
This thick-set mace was used by the Spellhunter Vorlan, who crafted it from the wood of an ancient oak that was uprooted during the Spellblaze. Many were the wizards and witches felled by this weapon, brought to justice for the crimes they committed against nature.
This item has been sent to the Item's Vault.
Bolbum's Big Knocker (64-76.8 power, 10 apr, physical damage)
Requires:
- Magic 38
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 64.0 - 76.8
Uses stat: 140% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +4.0% procs dam / acc
Armour Penetration: +10
Attack speed: 100%
Damage when this weapon hits: +10 % chance of confusion
When wielded/worn:
Accuracy: +7
Changes damage: +20% physical
Talent mastery: +0.20 Spell / Staff combat
Spellpower: +12
Spell crit. chance: +18%
It can be used to activate talent Channel Staff (costing 8 power out of 20/20) :
Effective talent level: 2.0
Power cost: 8 out of 20/20.
Range: 8.0
Travel Speed: 2000% of base
Is: a spell
Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 84% staff damage.
The bolt will only hurt hostile targets, and pass safely through friendly ones.
This attack always has a 100% chance to hit, and ignores the target's Armour.
A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after.
This item has been sent to the Item's Vault.
Bolbum's Big Knocker (64-76.8 power, 10 apr, physical damage)Requires:
- Magic 38
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 64.0 - 76.8
Uses stat: 140% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +4.0% procs dam / acc
Armour Penetration: +10
Attack speed: 100%
Damage when this weapon hits: +10 % chance of confusion
When wielded/worn:
Accuracy: +7
Changes damage: +20% physical
Talent mastery: +0.20 Spell / Staff combat
Spellpower: +12
Spell crit. chance: +18%
It can be used to activate talent Channel Staff (costing 8 power out of 20/20) :
Effective talent level: 2.0
Power cost: 8 out of 20/20.
Range: 8.0
Travel Speed: 2000% of base
Is: a spell
Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 84% staff damage.
The bolt will only hurt hostile targets, and pass safely through friendly ones.
This attack always has a 100% chance to hit, and ignores the target's Armour.
A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after.
This item has been sent to the Item's Vault.
Gliwe the Eclipseglamour (37.5-48.75 power, 9 apr)
Requires:
- Dexterity 48
Crafted by a master
1.00 Encumbrance.
0.80 Ego Multiplier.
[Unique]
Type: weapon / dagger ; tier 5
Base power: 37.5 - 48.8
Uses stats: 45% Str, 45% Dex
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +9
Physical crit. chance: +10.0%
Attack speed: 100%
Burst (radius 2) on crit: +12 darkness
Damage conversion: 30% mind
When wielded/worn:
Armour penetration: +12
Physical crit. chance: +9.0%
Physical power: +19
Changes stats: +10 Con
Damage when the wearer is hit: 16 mind
Changes resistances penetration: +21% physical
Changes damage: +6% darkness
Critical mult.: +13.00%
Disarm immunity: +41%
Sharp, short and deadly.
This item has been sent to the Item's Vault.
Gliwe the Eclipseglamour (37.5-48.75 power, 9 apr)Requires:
- Dexterity 48
Crafted by a master
1.00 Encumbrance.
0.80 Ego Multiplier.
[Unique]
Type: weapon / dagger ; tier 5
Base power: 37.5 - 48.8
Uses stats: 45% Str, 45% Dex
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +9
Physical crit. chance: +10.0%
Attack speed: 100%
Burst (radius 2) on crit: +12 darkness
Damage conversion: 30% mind
When wielded/worn:
Armour penetration: +12
Physical crit. chance: +9.0%
Physical power: +19
Changes stats: +10 Con
Damage when the wearer is hit: 16 mind
Changes resistances penetration: +21% physical
Changes damage: +6% darkness
Critical mult.: +13.00%
Disarm immunity: +41%
Sharp, short and deadly.
This item has been sent to the Item's Vault.
voratun dagger 'Runodefast' (38.5-50.05 power, 9 apr)
Requires:
- Dexterity 48
Crafted by a master
1.00 Encumbrance.
0.80 Ego Multiplier.
[Unique]
Type: weapon / dagger ; tier 5
Base power: 38.5 - 50.1
Uses stats: 45% Str, 45% Dex
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +9
Physical crit. chance: +10.0%
Attack speed: 100%
Damage Shield penetration (this weapon only): +40%
Damage against: +10% Demon
When wielded/worn:
Accuracy: +11
Armour penetration: +20
Physical crit. chance: +11.0%
Defense: +9
Changes resistances: +12% lightning
Changes resistances penetration: +10% physical
Changes damage: +10% physical
Critical mult.: +14.00%
Physical save: +9
Maximum life: +30.00
Sharp, short and deadly.
This item has been sent to the Item's Vault.
voratun dagger 'Runodefast' (38.5-50.05 power, 9 apr)Requires:
- Dexterity 48
Crafted by a master
1.00 Encumbrance.
0.80 Ego Multiplier.
[Unique]
Type: weapon / dagger ; tier 5
Base power: 38.5 - 50.1
Uses stats: 45% Str, 45% Dex
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +9
Physical crit. chance: +10.0%
Attack speed: 100%
Damage Shield penetration (this weapon only): +40%
Damage against: +10% Demon
When wielded/worn:
Accuracy: +11
Armour penetration: +20
Physical crit. chance: +11.0%
Defense: +9
Changes resistances: +12% lightning
Changes resistances penetration: +10% physical
Changes damage: +10% physical
Critical mult.: +14.00%
Physical save: +9
Maximum life: +30.00
Sharp, short and deadly.
This item has been sent to the Item's Vault.
Yvuna the stralite mail armour (4 def, 12 armour)
Requires:
- Strength 38
- Talent Armour Training
Infused by nature
Crafted by a master
14.00 Encumbrance.
[Unique]
Type: armor / heavy ; tier 4
When wielded/worn:
Armour: +12
Defense: +4
Fatigue: +16%
Damage when hit (Melee): 4 mind / 4 temporal
Changes stats: +4 Str / +5 Con
Changes resistances: +13% acid / +9% cold / +23% fire / +9% temporal
Changes resistances penetration: +5% temporal
Changes damage: +9% temporal
Allows you to breathe in: water
Maximum life: +61.00
A suit of armour made of mail.
This item has been sent to the Item's Vault.
Yvuna the stralite mail armour (4 def, 12 armour)Requires:
- Strength 38
- Talent Armour Training
Infused by nature
Crafted by a master
14.00 Encumbrance.
[Unique]
Type: armor / heavy ; tier 4
When wielded/worn:
Armour: +12
Defense: +4
Fatigue: +16%
Damage when hit (Melee): 4 mind / 4 temporal
Changes stats: +4 Str / +5 Con
Changes resistances: +13% acid / +9% cold / +23% fire / +9% temporal
Changes resistances penetration: +5% temporal
Changes damage: +9% temporal
Allows you to breathe in: water
Maximum life: +61.00
A suit of armour made of mail.
This item has been sent to the Item's Vault.
Feathersteel Amulet
Crafted by a master
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 2
When wielded/worn:
Fatigue: -20%
Maximum encumbrance: +20
Movement speed: +20%
Avoid Pressure Traps: The wearer never triggers traps that require pressure.
The weight of the world seems a little lighter with this amulet around your neck.
This item has been sent to the Item's Vault.
Feathersteel AmuletCrafted by a master
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 2
When wielded/worn:
Fatigue: -20%
Maximum encumbrance: +20
Movement speed: +20%
Avoid Pressure Traps: The wearer never triggers traps that require pressure.
The weight of the world seems a little lighter with this amulet around your neck.
This item has been sent to the Item's Vault.
The Untouchable (14 def, 12 armour)
Requires:
- Strength 16
Powered by arcane forces
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 3
When wielded/worn:
Armour penetration: +10
Armour: +12
Defense: +14
Changes stats: +8 Cun
When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken.
This rugged jacket is the subject of many a rural legend.
Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost.
All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said.
This item has been sent to the Item's Vault.
The Untouchable (14 def, 12 armour)Requires:
- Strength 16
Powered by arcane forces
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 3
When wielded/worn:
Armour penetration: +10
Armour: +12
Defense: +14
Changes stats: +8 Cun
When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken.
This rugged jacket is the subject of many a rural legend.
Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost.
All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said.
This item has been sent to the Item's Vault.