

Requires:
- Level 15
Infused by nature
3.00 Encumbrance.
[Unique]
Type: misc / animal
It can be used to invoke your inner bearness, costing 100 power out of 100/100.
The very essence of bearness!
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by unknown forces
0.00 Encumbrance.
[Legendary]
Type: cog / mechanical ; tier 3
When wielded/worn:
Changes stats: +5 Cun / +3 Wil
10% chances when you are hurt to negate the blow entirely.
A tiny set of metal pieces. It seems to move on its own.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 2
When wielded/worn:
Changes stats: +6 Mag
Changes damage: +10% arcane
Spell crit. chance: +15%
An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it.
It was made by Humans for Humans; only they can harness the true power of the robes.
This item has been sent to the Item's Vault.


Requires:
- Magic 24
- Dexterity 24
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 3
It is part of a set of items.
In the past there was a dagger with it.
Base power: 28.0 - 39.2
Uses stats: 20% Mag, 80% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +10
Crit. chance: +8.0%
Attack speed: 111%
Damage (Melee): +5 temporal
Damage conversion: 30% temporal
When wielded/worn:
Changes damage: +5% temporal
Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian
Spellpower: +5 (+1 eff.)
Spell crit. chance: +5%
Defense after a teleport: +10
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +15%
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time.
This item has been sent to the Item's Vault.


Requires:
- Magic 24
- Dexterity 24
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
It is part of a set of items.
Potentially it would go with a sword in the future.
Base power: 25.0 - 32.5
Uses stats: 50% Mag, 50% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +20
Crit. chance: +20.0%
Attack speed: 111%
Damage (Melee): +5 temporal
Damage conversion: 30% temporal
When wielded/worn:
Defense: +10 (+5 eff.)
Changes damage: +5% temporal
Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian
Spell save: +10 (+5 eff.)
Movement speed: +20%
Defense after a teleport: +10
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +15%
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Base power: 61.0 - 97.6
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +4
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 26% chance to reduce strength, dexterity, and constitution by 21
Damage (Melee): +10 blight / +8 arcane / +16 cold
Damage (radius 2) on crit: +8 cold
When wielded/worn:
Accuracy: +21 (+5 eff.)
Armour penetration: +13
Physical crit. chance: +17.0%
Changes stats: +6 Dex
Changes resistances penetration: +15% arcane
Critical mult.: +17.00%
Combat speed: +10%
Massive two-handed swords.
This item has been sent to the Item's Vault.


Requires:
- Strength 35
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 5
Base power: 39.0 - 54.6
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +10
Crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* Create a Winter Storm that gradually expands (from radius 1 to radius 4), dealing 46.45 cold damage (based on Strength) to your enemies each turn and slowing their ability to act by 20%. Subsequent melee strikes will relocate the storm on top of your target and increase its duration.
Damage (Melee): +25 ice
When wielded/worn:
Damage when hit (Melee): 40 ice
Changes resistances: +25% cold
Changes damage: +20% cold
Ice block penetration: +35%
No Winter Storm Active
It can be used to precipitate ice walls (lasting 10 turns) within your Winter Storm's area
Activation costs 30 power out of 40/40.
The air seems to freeze around the blade of this sword, draining all heat from the area.
It is said the Conclave created this weapon for their warmaster during the dark times of the first allure war.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 lightning, 5 temporal, 3 blight, 4 fire, 4 physical
It can be used to inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.


Requires:
- Level 25
Powered by arcane forces
1.00 Encumbrance.
[Random Unique]
Type: armor / hands ; tier 4
When wielded/worn:
Armour: +3
Changes resistances: +31% cold
Changes resistances penetration: +25% blight
Mana when firing critical spell: +2.04
Maximum mana: +60.00
Spellpower: +20 (+7 eff.)
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 24
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: ammo / arrow ; tier 4
Base power: 24.0 - 33.6
Uses stats: 20% Wil, 60% Dex, 50% Str
Damage type: Mind
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +8
Crit. chance: +2.0%
Capacity: 20
On weapon crit:
* dominate the target
Powerful telepathic forces emanate from the arrows of this quiver. The tips appear dull, but touching them causes you intense pain.
This item has been sent to the Item's Vault.


Requires:
- Magic 35
Powered by arcane forces
1.50 Encumbrance.
[Unique]
Type: weapon / staff ; tier 4
It is part of a set of items.
Base power: 25.0 - 30.0
Uses stat: 100% Mag
Damage type: Fire
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +4.0%
Attack speed: 100%
On weapon hit:
* 10% chance to reduce strength, dexterity, and constitution by 22
Damage (Melee): +10 blight
When wielded/worn:
Changes damage: +20% blight / +20% fire
Mental save: +10 (+2 eff.)
Maximum mana: +40.00
Maximum vim: +20.00
Spellpower: +15 (+5 eff.)
Spell crit. chance: +10%
It can be used to activate talent Burning Hex (costing 12 power out of 12/12) :
Effective talent level: 2.5
Power cost: 12 out of 12/12.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: Hexes your target and everything within a radius 2 ball around it for 20 turns. Each time an affected target uses a resource (stamina, mana, vim, ...), it takes 50.68 fire damage.
In addition, the cooldown of any talent used while so hexed is increased by 31% + 1 turn.
The damage will increase with your Spellpower.
This staff fits perfectly into one hand. It radiates a sinister glow. As you wield it, you seem to hear screams full of pain.
This item has been sent to the Item's Vault.


Requires:
- Magic 35
Powered by arcane forces
1.50 Encumbrance.
[Unique]
Type: weapon / staff ; tier 4
It is part of a set of items.
Base power: 25.0 - 30.0
Uses stat: 100% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +4.0%
Attack speed: 100%
On weapon crit:
* cripple the target
Lifesteal (this weapon only): +10%
When wielded/worn:
Changes damage: +20% darkness / +20% physical
Maximum mana: +40.00
Maximum vim: +20.00
Spellpower: +15 (+5 eff.)
It can be used to activate talent Curse of Vulnerability (costing 12 power out of 12/12) :
Effective talent level: 2.5
Power cost: 12 out of 12/12.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: Curses your target, decreasing all its resistances by 15% for 7 turns.
The effect will improve with your Spellpower.
This staff fits perfectly into one hand. It radiates a sinister glow. As you wield it, you seem to hear screams full of pain.
This item has been sent to the Item's Vault.


Requires:
- Magic 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +3 Dex / +2 Mag
Changes damage: +30% temporal / +30% light / +9% cold / +30% physical / +30% darkness
Talent granted: +1 Command Staff
Critical mult.: +20.00%
Spellpower: +26 (+8 eff.)
Spell crit. chance: +29%
Light radius: +3
Infravision radius: +3
See invisible: +6
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.