

Requires:
- Level 35
Infused by nature
Infused by psionic forces
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Effects on melee hit:
* 16% chance to reduce all saves and defense by 30
Damage (Melee): 17 physical
Effects on ranged hit:
* 17% chance to reduce all saves and defense by 30
Damage (Ranged): 25 physical
Damage when hit (Melee): 4 lightning
Changes stats: +12 Cun / +6 Wil
Changes resistances: +6% lightning / +14% physical
Changes resistances penetration: +20% blight
Changes damage: +6% lightning / +14% physical / +21% arcane
Hate when firing a critical mind attack: +2.00
Maximum hate: +6.00
Mindpower: +8 (+3 eff.)
It can be used to activate talent Bleeding Edge, placing all other charms into a 17 cooldown :
Effective talent level: 5.9
Power cost: 17 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: Lashes at the target, doing 176% weapon damage.
If the attack hits, the target will bleed for 330% weapon damage over 7 turns, and all healing will be reduced by 72%.
Rings make your fingers look great!
This item has been sent to the Item's Vault.


Requires:
- Strength 40
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 5
Base power: 48.0 - 67.2
Uses stats: 50% Mag, 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +12
Crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* Attempt to devour a low HP enemy, striking again and possibly killing it instantly.
On weapon kill:
* Enter a Rampage (Shared cooldown).
When wielded/worn:
Accuracy: +18 (+6 eff.)
Changes stats: +10 Str / +10 Wil / +7 Cun
Talent masteries: +0.20 Cursed / Rampage +0.20 Cursed / Slaughter
Enter Rampage if health falls below 20%
Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in a bloodied block. Beneath, a carving said "This was fun, let's do it again some time."
This item has been sent to the Item's Vault.


Requires:
- Strength 24
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / mace ; tier 3
Base power: 26.0 - 36.4
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +4
Crit. chance: +1.5%
Attack speed: 100%
On weapon crit:
* Wound the target dealing 189 physical damage across 5 turns and reducing healing by 50%
When wielded/worn:
Accuracy: +10 (+3 eff.)
Physical crit. chance: +10.0%
Physical power: +10 (+3 eff.)
Effects on melee hit:
* 20% chance to reduce damage dealt by 22%
Changes stats: +4 Str / +10 Wil / +2 Cun / +8 Con
Changes damage: +9% physical
Hate when firing a critical mind attack: +2.00
Maximum life: +17.00
Maximum hate: +4.00
Blunt and deadly.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
Infused by nature
3.00 Encumbrance.
Type: weapon / longsword ; tier 5
Base power: 41.0 - 57.4
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +6
Crit. chance: +8.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +13 Str / +16 Dex / +12 Mag / +12 Wil / +12 Cun / +13 Con
Changes resistances: +9% cold / +7% physical
Changes resistances penetration: +20% fire
Critical mult.: +20.00%
Light radius: +3
Sharp, long, and deadly.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
Infused by psionic forces
1.50 Encumbrance.
[Unique]
Type: armor / hands ; tier 4
When wielded/worn:
Armour: +5
Damage (Melee): 15 darkness / 15 cold
Changes damage: +20% darkness / +20% cold
Only die when reaching: -100.00 life
Maximum hate: +20.00
Healing mod.: -10%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
It can be used to activate talent Instill Fear (costing 17 power out of 30/30) :
Effective talent level: 3.0
Power cost: 17 out of 30/30.
Range: 8
Travel Speed: instantaneous
Is: a mind power
Description: Instill fear in your foes within 2 radius of a target location dealing 30.96 mind and 30.00 darkness damage and causing one of 4 possible fears that last for 8 turns.
The targets can save vs your Mindpower to resist the effect.
Fear effects improve with your Mindpower.
Possible fears are:
Paranoid: Gives the target an 26% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well.
Despair: Reduces mind resist, mindsave, armour and defence by 26.
Terrified: Deals 7.74 mind and 7.50 darkness damage per turn and increases cooldowns by 40%.
Haunted: Causes the target to suffer 12.09 mind and 11.71 darkness damage for each detrimental mental effect every turn.
Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally.
This item has been sent to the Item's Vault.


Requires:
- Strength 35
Infused by nature
Crafted by a master
3.00 Encumbrance.
Type: weapon / waraxe ; tier 4
Base power: 32.5 - 45.5
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +5
Crit. chance: +6.5%
Attack speed: 100%
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
When wielded/worn:
Physical crit. chance: +9.0%
Changes stats: +10 Str / +3 Dex / +7 Mag / +6 Wil / +6 Cun / +10 Con
One-handed war axes.
This item has been sent to the Item's Vault.


Requires:
- Level 35
0.10 Encumbrance.
Type: jewelry / ring ; tier 5
Rings make your fingers look great!
This item has been sent to the Item's Vault.


Requires:
- Strength 42
Infused by nature
Infused by arcane disrupting forces
3.00 Encumbrance.
[Unique]
Type: weapon / mace ; tier 3
Base power: 40.0 - 56.0
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +4
Crit. chance: +9.0%
Attack speed: 100%
Damage (Melee): +10 silence / +18 nature
When wielded/worn:
Accuracy: +6 (+6 eff.)
It can be used to activate talent Rush (costing 13 power out of 25/25) :
Effective talent level: 3.0
Power cost: 13 out of 25/25.
Range: 8
Travel Speed: instantaneous
Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits.
You must rush from at least 2 tiles away.
This thick-set mace was used by the Spellhunter Vorlan, who crafted it from the wood of an ancient oak that was uprooted during the Spellblaze. Many were the wizards and witches felled by this weapon, brought to justice for the crimes they committed against nature.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
Infused by nature
Crafted by a master
3.00 Encumbrance.
Type: weapon / waraxe ; tier 5
Base power: 39.0 - 54.6
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +6
Crit. chance: +7.0%
Attack speed: 100%
On weapon crit:
* Wound the target dealing 238 physical damage across 5 turns and reducing healing by 50%
When wielded/worn:
Physical crit. chance: +12.0%
Physical power: +12 (+3 eff.)
Changes stats: +6 Str / +11 Dex / +9 Mag / +8 Wil / +8 Cun / +7 Con
One-handed war axes.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 4
When wielded/worn:
Armour penetration: +15
Physical power: +12 (+3 eff.)
Armour: +12
Defense: +2 (+1 eff.)
Fatigue: +8%
Talent masteries: +0.20 Cunning / Trapping +0.20 Cursed / Endless hunt +0.20 Cursed / Predator
Spell save: +10 (+4 eff.)
Mental save: +10 (+4 eff.)
Stun/Freeze immunity: +40%
Maximum life: +80.00
Activating this item is instant.
It can be used to boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action)
Activation costs 28 power out of 32/32.
These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use.
This item has been sent to the Item's Vault.


Requires:
- Willpower 24
- Strength 24
Infused by arcane disrupting forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 3
It is part of a set of items.
It is said perseverance comes hand in hand with dedication.
Base power: 31.0 - 43.4
Uses stats: 20% Wil, 90% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +9
Crit. chance: +12.0%
Attack speed: 100%
On weapon crit:
* restore 7 stamina and equilibrium
Damage (Melee): +15 manaburn arcane
When wielded/worn:
Spell save: +18 (+6 eff.)
Confusion immunity: +30%
Stun/Freeze immunity: +10%
It is said that the preferred weapons of the krog is a mace in one hand and a sword in the other. One hand to spread the message of the Zigurath, the other to see that message through to the end.
The sword symbolizes the krogs committment to their task of fighting against the forces of the arcane. With each slash the krog would endevor to continue, until at last their opponents would fall.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Infused by nature
Infused by arcane disrupting forces
2.00 Encumbrance.
[Random Unique]
Type: armor / cloth ; tier 5
When wielded/worn:
Effects when hit in melee:
* 7% chance to slow global speed by 74%
* 7 arcane resource burn
Changes stats: +6 Str / +7 Mag / +6 Wil
Changes resistances: +47% lightning / +8% cold / +15% all
Changes damage: +29% lightning / +19% physical / +19% cold
Mental save: +9 (+3 eff.)
Psi when hit: +0.08
Maximum hate: +8.00
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.


Requires:
- Strength 35
Infused by nature
3.00 Encumbrance.
Type: weapon / mace ; tier 4
Base power: 34.5 - 48.3
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +5
Crit. chance: +2.5%
Attack speed: 100%
When wielded/worn:
Changes stats: +11 Str / +11 Dex / +14 Mag / +11 Wil / +11 Cun / +11 Con
Changes damage: +15% blight
Maximum vim: +40.00
Mental crit. chance: +6%
See invisible: +12
Damage Shield penetration: +30%
Blunt and deadly.
This item has been sent to the Item's Vault.