
Stormlash (17-18.7 power, 7 apr)Requires:
- Dexterity 15
Powered by arcane forces
3.00 Encumbrance.
Type: weapon / whip ; tier 1
Base power: 17.0 - 18.7
Uses stat: 100% Dex
Damage type: Physical
Armour Penetration: +7
Physical crit. chance: +5.0%
Attack speed: 80%
Damage conversion: 50% lightning
When wielded/worn:
Accuracy: +7
It can be used to strike an enemy in range 3, releasing a burst of lightning, costing 10 power out of 10/10.
This steel plated whip arcs with intense electricity. The force feels uncontrollable, explosive, powerful.
This item has been sent to the Item's Vault.

Eclipseusher (0 def, 3 armour)Requires:
- Talent Armour Training
Infused by psionic forces
3.00 Encumbrance.
Type: armor / feet ; tier 1
When wielded/worn:
Armour: +3
Fatigue: +2%
Damage when the wearer hits(melee): 2 darkness
Changes resistances: +6% acid
Changes resistances penetration: +5% acid
Changes damage: +9% darkness
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.

greater ash magestaff of greater warding (15-18 power, 3 apr, cold damage)Requires:
- Magic 16
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 2
It must be held with both hands.
Base power: 15.0 - 18.0
Uses stat: 100% Mag
Damage type: Cold
Armour Penetration: +3
Physical crit. chance: +3.0%
Attack speed: 100%
When wielded/worn:
Maximum wards: +3 arcane / +3 fire / +3 cold / +3 lightning
Changes damage: +15% arcane / +15% fire / +15% cold / +15% lightning
Talents granted: +1 Command Staff +1 Ward
Spellpower: +6
Spell crit. chance: +2%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
