
Crimson Robe (12 def, 0 armour)Requires:
- Level 35
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 5
When wielded/worn:
Defense: +12
Changes stats: +10 Cun / +10 Wil
Damage when the wearer hits(melee): 35 mind / 10 gloom
Damage when the wearer is hit: 35 mind / 10 gloom
Changes resistances penetration: +20% all
Talent masteries: +0.20 Psionic / Focus +0.20 Cursed / Punishments +0.10 Psionic / Solipsism +0.20 Cursed / Slaughter
Psi each turn: +0.20
Hate when firing a critical mind attack: +4.00
Psi when firing a critical mind attack: +4.00
Hate per kill: +2.00
Mindpower: +20
Mental crit. chance: +9%
Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn.
Talent on hit(mindpower): Agony (8% chance level 2).
Talent on hit(mindpower): Hateful Whisper (8% chance level 2).
This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves-his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind.
This item has been sent to the Item's Vault.

The Black Spike (48-67.2 power, 20 apr)Requires:
- Strength 40
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 5
Base power: 48.0 - 67.2
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +20
Physical crit. chance: +5.0%
Attack speed: 100%
Damage conversion: 50% darkness
When wielded/worn:
Changes stats: +10 Str / +8 Mag
Changes resistances: +18% darkness / +12% blight
Changes resistances penetration: +15% darkness
Changes damage: +25% darkness
Shadow Power: +5
Increases all damage penetration by 1% for each point of your Shadow Power.
"All the better to pierce the heart of the world."
This item has been sent to the Item's Vault.

The Black Crown (0 def, 15 armour)Requires:
- Talent Armour Training
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 4
When wielded/worn:
Armour: +15
Fatigue: +5%
Changes stats: +10 Wil / +10 Con
Changes resistances: +20% darkness / +20% blight
Talent masteries: +0.20 Corruption / Demonic pact +0.20 Corruption / Demon seeds
Shadow Power: +5
Increases all saves by your Shadow Power.
"For the demon who has everything."
This item has been sent to the Item's Vault.

The Black Plate (25 def, 35 armour)Requires:
- Strength 48
- Talent Armour Training (level 3)
Powered by arcane forces
17.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 5
When wielded/worn:
Armour: +35
Defense: +25 (+8 eff.)
Fatigue: +15%
Changes stats: +6 Wil / +4 Cun / +3 Con
Changes resistances: +15% acid / +20% darkness / +15% blight / +25% fire / +20% cold
Talent masteries: +0.20 Corruption / Doom covenant +0.20 Corruption / Wrath +0.20 Corruption / Infernal combat +0.20 Corruption / Oppression
Physical save: +15 (+3 eff.)
Spell save: +25 (+6 eff.)
Confusion immunity: +100%
Fear immunity: +100%
Light radius: -2
Infravision radius: +3
Shadow Power: +10
Grants physical power equal to your Shadow Power.
It can be used to activate talent Link of Pain (costing 15 power out of 15/15) :
Effective talent level: 3.0
Power cost: 15 out of 15/15.
Range: 7
Travel Speed: instantaneous
Is: a spell
Description: Using demonic forces you create a link of pain from a source creature to a victim for 6 turns.
Each time the source creature takes damage the victim takes 70% of the damage.
If the victim dies from the effect you gain a burst of energy, reducing all remaining cooldowns by 1.
"Wreckage all about you. Is there anything left inside?"
This item has been sent to the Item's Vault.

Corpathus (40-56 power, 12 apr)Requires:
- Strength 40
Crafted by a master
Powered by unknown forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 4
Base power: 40.0 - 56.0
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +12
Physical crit. chance: +4.0%
Attack speed: 100%
On weapon crit:
* grows in power
On weapon kill:
* grows dramatically in power
Damage (Melee): +18 draining blight
When wielded/worn:
Changes damage: +5% blight
Critical mult.: +0.00%
Cut immunity: -25%
Maximum vim: +20.00
Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength.
This item has been sent to the Item's Vault.

Temporal Rift (8 def, 4 armour, 325 block)Requires:
- Strength 40
- Talent Armour Training (level 2)
Powered by arcane forces
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 5
When wielded/worn:
Armour: +4
Defense: +8 (+3 eff.)
Ranged Defense: +10 (+3 eff.)
Fatigue: +0%
Changes resistances: +30% temporal
Reduce damage by fixed amount: +20 all
Talent granted: +5 Block
Spell save: +20 (+5 eff.)
Spellpower: +12 (+4 eff.)
Slows Projectiles: +50%
Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way.
This item has been sent to the Item's Vault.

Whip of Urh'Rok (55-60.5 power, 0 apr)Requires:
- Dexterity 48
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / whip ; tier 5
Base power: 55.0 - 60.5
Uses stat: 100% Dex
Damage type: Fire repulsion
Mastery: Exotic Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +0
Physical crit. chance: +9.0%
Attack speed: 125%
When this weapon hits: Bone Nova (20% chance level 4).
When this weapon hits: Blood Boil (15% chance level 3).
When wielded/worn:
Changes damage: +20% blight / +20% fire
Grants telepathy: Demon/Minor Demon/Major
Spellpower: +15 (+5 eff.)
See invisible: +2
When carried:
Changes damage: +8% blight
With this unbearably bright whip of flame, the demon master Urh'Rok has become known for never having lost in combat.
This item has been sent to the Item's Vault.

Garkul's TeethRequires:
- Level 35
Crafted by a master
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 5
It is part of a set of items.
Another of Garkul's heirlooms would bring out his spirit.
When wielded/worn:
Changes stats: +10 Str / +6 Con
Talent masteries: +0.10 Technique / Berserker's strength +0.10 Technique / Bloodthirst +0.10 Technique / Warcries +0.10 Technique / Two-handed assault
Physical save: +18 (+4 eff.)
Mental save: +18 (+5 eff.)
Pinning immunity: +100%
It can be used to activate talent Shattering Shout (costing 10 power out of 48/48) :
Effective talent level: 4.0
Power cost: 10 out of 48/48.
Range: melee/personal
Travel Speed: instantaneous
Description: Release a powerful shout, doing 467.98 physical damage in a radius 7 cone in front of you.
At level 5 the shout is so strong it shatters all incomming projectiles caught inside.
The damage increases with your Strength.
Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals.
This item has been sent to the Item's Vault.

Limmir's Amulet of the MoonRequires:
- Level 35
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 5
When wielded/worn:
Physical crit. chance: +5.0%
Changes stats: +5 Str / +13 Dex / +5 Mag / +5 Wil / +13 Cun / +5 Con
Changes damage: +20% lightning / +10% all
Damage affinity(heal): +20% lightning
Spell crit. chance: +5%
Mental crit. chance: +5%
Movement speed: +15%
Chance to avoid any damage: +8%
Amulets can have magical properties.
This item has been sent to the Item's Vault.
