

Requires:
- Strength 48
Infused by nature
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Base power: 65.0 - 104.0
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +4
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 10% chance to slow global speed by 48%
* Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn)
On weapon crit:
* Wound the target dealing 145 physical damage across 5 turns and reducing healing by 50%
Damage (Melee): +12 cold
When wielded/worn:
Physical crit. chance: +13.0%
Physical power: +13 (+5 eff.)
Changes stats: +13 Con / +16 Wil
Changes resistances: +6% acid / +3% temporal / +5% arcane
Maximum life: +122.00
Massive two-handed swords.
This item has been sent to the Item's Vault.


Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 20.0 - 24.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% proc dam (max 200%)
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Armour: +13
Armour Hardiness: +8%
Defense: +7 (+7 eff.)
Maximum wards: +2 darkness
Changes resistances penetration: +15% darkness
Changes damage: +44% darkness
Talents granted: +4 Ward +1 Command Staff
Physical save: +19 (+7 eff.)
Spell save: +10 (+3 eff.)
Mental save: +11 (+5 eff.)
Maximum pos.energy: +5.00
Maximum neg.energy: +5.00
Spellpower: +9 (+2 eff.)
Spell crit. chance: +9%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
Power: 127% Range: 1.2x
Uses stat: 125% Mag
Damage type: Fire
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes damage: +20% blight / +20% fire
Spellpower: +27 (+7 eff.)
Spell crit. chance: +7%
Plaguefire detonates when its victim dies, spreading to other enemies up to two times.
It can be used to fire a bolt of plaguefire, dealing damage over time based on your magic stat
Activation costs 13 power out of 15/15.
The flames of Mal'Rok can be more stubborn than most. When they run out of fuel they have been known go out of their way to find more.
This item has been sent to the Item's Vault.