pulsing mindstar 'Scaldmight' (12.5-13.75 power, 32 apr, mind damage)
Requires:
- Willpower 35
Infused by nature
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 4
It is part of a set of items.
This natural mindstar calls for a summoner.
This natural frost should be returned to the wyrm.
Base power: 12.5 - 13.8
Uses stats: 45% Wil, 25% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +32
Physical crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Armour: +7
Damage when hit (Melee): 4 ice / 8 arcane
Changes resistances: +4% blight / +12% cold
Changes resistances penetration: +4% acid / +3% physical / +18% fire / +5% arcane / +14% cold
Changes damage: +5% acid / +9% physical / +8% fire / +3% nature / +18% cold
Disease immunity: +16%
Mindpower: +8 (+4 eff.)
Mental crit. chance: +4%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.
pulsing mindstar 'Scaldmight' (12.5-13.75 power, 32 apr, mind damage)Requires:
- Willpower 35
Infused by nature
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 4
It is part of a set of items.
This natural mindstar calls for a summoner.
This natural frost should be returned to the wyrm.
Base power: 12.5 - 13.8
Uses stats: 45% Wil, 25% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +32
Physical crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Armour: +7
Damage when hit (Melee): 4 ice / 8 arcane
Changes resistances: +4% blight / +12% cold
Changes resistances penetration: +4% acid / +3% physical / +18% fire / +5% arcane / +14% cold
Changes damage: +5% acid / +9% physical / +8% fire / +3% nature / +18% cold
Disease immunity: +16%
Mindpower: +8 (+4 eff.)
Mental crit. chance: +4%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.
Drifast the Corpsestrike (21/21, 29.5-41.3 power, 7 apr)
Requires:
- Dexterity 16
Crafted by a master
3.00 Encumbrance.
Type: ammo / arrow ; tier 2
Base power: 29.5 - 41.3
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +7
Physical crit. chance: +1.5%
Capacity: 21
Burst (radius 1) on hit: +12 nature
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.
Drifast the Corpsestrike (21/21, 29.5-41.3 power, 7 apr)Requires:
- Dexterity 16
Crafted by a master
3.00 Encumbrance.
Type: ammo / arrow ; tier 2
Base power: 29.5 - 41.3
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +7
Physical crit. chance: +1.5%
Capacity: 21
Burst (radius 1) on hit: +12 nature
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.
Spectral Blade (24-38.4 power, 25 apr)
Requires:
- Strength 24
Powered by arcane forces
Crafted by a master
0.10 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 2
It must be held with both hands.
Base power: 24.0 - 38.4
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +25
Physical crit. chance: +3.0%
Attack speed: 111%
Damage (Melee): +10 arcane
Burst (radius 2) on crit: +30 arcane silence
When wielded/worn:
Mana each turn: +0.50
Spellpower: +5 (+2 eff.)
See invisible: +10
Blind-Fight: This item allows the wearer to attack unseen targets without any penalties.
This sword appears weightless, and nearly invisible.
This item has been sent to the Item's Vault.
Spectral Blade (24-38.4 power, 25 apr)Requires:
- Strength 24
Powered by arcane forces
Crafted by a master
0.10 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 2
It must be held with both hands.
Base power: 24.0 - 38.4
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +25
Physical crit. chance: +3.0%
Attack speed: 111%
Damage (Melee): +10 arcane
Burst (radius 2) on crit: +30 arcane silence
When wielded/worn:
Mana each turn: +0.50
Spellpower: +5 (+2 eff.)
See invisible: +10
Blind-Fight: This item allows the wearer to attack unseen targets without any penalties.
This sword appears weightless, and nearly invisible.
This item has been sent to the Item's Vault.
Merkul's Second Eye
Requires:
- Dexterity 24
- Talent Shoot
Powered by arcane forces
4.00 Encumbrance.
[Unique]
Type: weapon / longbow ; tier 3
It must be held with both hands.
Accuracy bonus: +0.2% crit / acc
Attack speed: 125%
Firing range: +9
When this weapon hits: Arcane Eye (100% chance level 4).
Travel speed: +400%
When wielded/worn:
Damage (Ranged): 25 arcane
Light radius: +2
This bow is said to have been the tool of an infamous dwarven spy. Rumours say it allowed him to "steal" the eyes of his enemies. Adversaries struck were left alive, only to unknowingly divulge their secrets to his unwavering sight.
This item has been sent to the Item's Vault.
Merkul's Second EyeRequires:
- Dexterity 24
- Talent Shoot
Powered by arcane forces
4.00 Encumbrance.
[Unique]
Type: weapon / longbow ; tier 3
It must be held with both hands.
Accuracy bonus: +0.2% crit / acc
Attack speed: 125%
Firing range: +9
When this weapon hits: Arcane Eye (100% chance level 4).
Travel speed: +400%
When wielded/worn:
Damage (Ranged): 25 arcane
Light radius: +2
This bow is said to have been the tool of an infamous dwarven spy. Rumours say it allowed him to "steal" the eyes of his enemies. Adversaries struck were left alive, only to unknowingly divulge their secrets to his unwavering sight.
This item has been sent to the Item's Vault.
Staff of Destruction (20-24 power, 4 apr, fire element)
Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 20.0 - 24.0
Uses stat: 150% Mag
Damage type: Fire
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes damage: +20% lightning / +20% fire / +20% arcane / +20% cold
Talent granted: +1 Command Staff
Spellpower: +10 (+4 eff.)
Spell crit. chance: +15%
Talent on hit(spell): Impending Doom (10% chance level 1).
This unique-looking staff is carved with runes of destruction.
This item has been sent to the Item's Vault.
Staff of Destruction (20-24 power, 4 apr, fire element)Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 20.0 - 24.0
Uses stat: 150% Mag
Damage type: Fire
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes damage: +20% lightning / +20% fire / +20% arcane / +20% cold
Talent granted: +1 Command Staff
Spellpower: +10 (+4 eff.)
Spell crit. chance: +15%
Talent on hit(spell): Impending Doom (10% chance level 1).
This unique-looking staff is carved with runes of destruction.
This item has been sent to the Item's Vault.
Radhenik the yew longbow
Requires:
- Dexterity 24
- Talent Shoot
Powered by arcane forces
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 3
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +8
When wielded/worn:
Accuracy: +9 (+3 eff.)
Physical crit. chance: +3.0%
Physical power: +8 (+2 eff.)
Changes stats: +5 Str / +1 Dex / +1 Mag
Changes resistances: +6% mind
Changes resistances penetration: +10% mind / +9% physical
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.
Radhenik the yew longbowRequires:
- Dexterity 24
- Talent Shoot
Powered by arcane forces
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 3
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +8
When wielded/worn:
Accuracy: +9 (+3 eff.)
Physical crit. chance: +3.0%
Physical power: +8 (+2 eff.)
Changes stats: +5 Str / +1 Dex / +1 Mag
Changes resistances: +6% mind
Changes resistances penetration: +10% mind / +9% physical
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.
Prothotipe's Prismatic Eye
Requires:
- Level 15
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: gem / multi-hued ; tier 3
When wielded/worn:
Changes stats: +5 Mag / +5 Con
Changes damage: +10% lightning / +10% fire / +10% cold
Talent mastery: +0.20 Golem / Arcane
Casts lasers on spellcast when worn or imbued.
When used to imbue an object:
Changes stats: +5 Mag / +5 Con
Changes damage: +10% lightning / +10% fire / +10% cold
Talent mastery: +0.20 Golem / Arcane
Latent Damage Type: Lightning
Talent on hit(spell): Eye Beam (10% chance level 2).
This cracked gemstone looks faded with age. It appears to have once been the eye of a golem.
This item has been sent to the Item's Vault.
Prothotipe's Prismatic EyeRequires:
- Level 15
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: gem / multi-hued ; tier 3
When wielded/worn:
Changes stats: +5 Mag / +5 Con
Changes damage: +10% lightning / +10% fire / +10% cold
Talent mastery: +0.20 Golem / Arcane
Casts lasers on spellcast when worn or imbued.
When used to imbue an object:
Changes stats: +5 Mag / +5 Con
Changes damage: +10% lightning / +10% fire / +10% cold
Talent mastery: +0.20 Golem / Arcane
Latent Damage Type: Lightning
Talent on hit(spell): Eye Beam (10% chance level 2).
This cracked gemstone looks faded with age. It appears to have once been the eye of a golem.
This item has been sent to the Item's Vault.
Urthykalthoregogen the ash magestaff (15-18 power, 3 apr, arcane element)
Requires:
- Magic 16
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 2
It must be held with both hands.
Base power: 15.0 - 18.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +3
Crit. chance: +3.0%
Attack speed: 100%
When wielded/worn:
Armour: +4
Armour Hardiness: +3%
Changes damage: +15% arcane / +3% temporal
Talent granted: +1 Command Staff
Critical mult.: +21.00%
Physical save: +3 (+1 eff.)
Spellpower: +6 (+3 eff.)
Spell crit. chance: +14%
Light radius: +2
Defense after a teleport: +5
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +5%
Reduces paradox anomalies(equivalent to willpower): +15
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Urthykalthoregogen the ash magestaff (15-18 power, 3 apr, arcane element)Requires:
- Magic 16
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 2
It must be held with both hands.
Base power: 15.0 - 18.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +3
Crit. chance: +3.0%
Attack speed: 100%
When wielded/worn:
Armour: +4
Armour Hardiness: +3%
Changes damage: +15% arcane / +3% temporal
Talent granted: +1 Command Staff
Critical mult.: +21.00%
Physical save: +3 (+1 eff.)
Spellpower: +6 (+3 eff.)
Spell crit. chance: +14%
Light radius: +2
Defense after a teleport: +5
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +5%
Reduces paradox anomalies(equivalent to willpower): +15
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Delidukor (0 def, 0 armour)
Requires:
- Level 15
Powered by arcane forces
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / cloth ; tier 2
When wielded/worn:
Changes stats: +4 Mag / +4 Wil
Changes resistances: +9% all
Changes resistances penetration: +5% mind
Changes damage: +3% physical / +5% all
Physical save: +9 (+4 eff.)
Spell save: +15 (+8 eff.)
Stamina each turn: +2.00
Mana each turn: +0.13
Psi each turn: +0.13
Spellpower: +15 (+6 eff.)
Spell crit. chance: +2%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.
Delidukor (0 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / cloth ; tier 2
When wielded/worn:
Changes stats: +4 Mag / +4 Wil
Changes resistances: +9% all
Changes resistances penetration: +5% mind
Changes damage: +3% physical / +5% all
Physical save: +9 (+4 eff.)
Spell save: +15 (+8 eff.)
Stamina each turn: +2.00
Mana each turn: +0.13
Psi each turn: +0.13
Spellpower: +15 (+6 eff.)
Spell crit. chance: +2%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.