

0.1 Encumbrance
T2 ring jewelry
[Unique]
Arcane
While equipped:
Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50.
Uses 1 power out of 1/1
"This isn't what I wished for!" - Howar Muransk, Cornac demonologist.
This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you?
This item has been sent to the Item's Vault.


0.1 Encumbrance
T2 ring jewelry
[Unique]
Arcane
While equipped:
Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50.
Uses 1 power out of 1/1
"This isn't what I wished for!" - Howar Muransk, Cornac demonologist.
This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you?
This item has been sent to the Item's Vault.


2.0 Encumbrance
T3 torque charm
[Rare]
Psionic
While equipped:
Stats +2 Mag +2 Con
offense ------
Damage +6% fire
Ignore resists +20% mind +20% fire
defense ------
Resistance +3% fire
Blast the opponent's mind dealing 200 mind damage and silencing them for 4 turns
Puts all charms on 15 cooldown
100% to gain a 18% chance to evade weapon attacks for 2 turns.
Torques are made by powerful psionics to store psionic powers.
This item has been sent to the Item's Vault.


7.0 Encumbrance
T5 shield armor
Reqs - Shield usage training
Str 48
[Random Unique]
Nature/Disrupt/Master
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
Stats +3 Dex +6 Con
offense ------
Physical Crit +13.0%
Physical Power +10 (+5 eff.)
On-Hit 18 acid 14 nature
On-Hit (Melee):
* 13 arcane resource burn
When Hit:
* 10 arcane resource burn
defense ------
Armor +10
Fatigue +8%
Resistance +15% acid +17% nature
Spell save +3 (+1 eff.)
Life +185.00
other -------
Talents +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.


2.0 Encumbrance
T5 cloth armor
[Random Unique]
Arcane/Psionic
While equipped:
Stats +5 Mag +4 Wil
offense ------
Spell Crit +15%
Spellpower +25 (+8 eff.)
Damage +19% temporal +22% arcane
+22% mind
Ignore resists +15% light +25% arcane
When Hit 2 light
defense ------
Resistance +5% arcane +22% mind +15% all
other -------
Mana/turn +0.31
Max mana +120.00
Light +3
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.


0.1 Encumbrance
T5 ring jewelry
[Random Unique]
Nature/Psionic
While equipped:
Stats +9 Wil
offense ------
Physical Crit +6.0%
Spell Crit +5%
Mind Crit +5%
Damage +10% all +40% cold
Ignore Armor +2
When Hit 4 light
defense ------
Defense +10 (+3 eff.)
Resistance +9% temporal +80% cold
Physical save +6 (+1 eff.)
Mind save +18 (+4 eff.)
Unlife -20.00 life
Rings make your fingers look great!
This item has been sent to the Item's Vault.


0.1 Encumbrance
T5 ring jewelry
[Random Unique]
Arcane/Master
While equipped:
Stats +8 Mag +8 Wil
offense ------
Physical Crit +5.0%
Spell Crit +5%
Mind Crit +5%
Physical Power +20 (+4 eff.)
Spellpower +32 (+10 eff.)
Mindpower +20 (+4 eff.)
Damage +24% cold +17% all
defense ------
Resistance +18% cold
Blind Resist +48%
other -------
Infravision +6
See Stealth +24
See Invis +25
Rings make your fingers look great!
This item has been sent to the Item's Vault.


0.1 Encumbrance
T5 demonic gem
[Unique]
Arcane
While carried:
When Hit 34 healing
Mind save -18 (-4 eff.)
Life Regen -2.00
Healmod -50%
Light -2
Item imbue powers:
Physical Power +12 (+2 eff.)
Spellpower +16 (+5 eff.)
Damage +9% all
When Hit 34 darkness
Healmod +50%
Infravision +3
See Invis +14
Telepathy Demon/Major
Demon/Minor
Latent Damage Type: Shadowflame
A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful.
This item has been sent to the Item's Vault.


5.0 Encumbrance
T5 greatmaul 2H weapon
[Random Unique]
Arcane/Nature/Master
Weapon Damage 64.5 - 96.8 Physical
Uses 186% Wil, 50% Mag
Mastery Weapons Mastery
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +4
Critical Rate +3.0%
Attack Speed 100%
On-hit +34 cold
On-Hit, radius 1 +12 nature
While equipped:
Stats +21 Str +16 Dex +16 Mag +12 Wil
+9 Cun +14 Con
offense ------
Damage +17% physical
Ignore resists +10% nature
Accuracy +17 (+4 eff.)
defense ------
Resistance +6% nature +9% mind
Massive two-handed mauls.
This item has been sent to the Item's Vault.


2.0 Encumbrance
T3 head armor
[Rare]
Nature
While equipped:
Stats +8 Str +4 Con
offense ------
Critical power +20.00%
Accuracy +5 (+1 eff.)
defense ------
Armor +3
Fatigue +3%
Resistance +15% lightning +9% temporal
+5% arcane
A hat made of leather. Very stylish.
This item has been sent to the Item's Vault.