
Withering Orbs0.1
T1 amulet jewelry
[Unique]
Psionic
While equipped:
dps ----------
Mind.pwr +5 (+2 eff.)
Melee+ 5 mind
Ranged+ 5 mind
---------- misc
See.Stealth +10
See.Invis +10
Blind-Fight: No penalty when attacking invisible/stealthed
These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows.
If you close your eyes a moment, you can almost imagine what dread sights they see...
This item has been sent to the Item's Vault.

The Black Core0.1
T2 amulet jewelry
[Unique]
Arcane
While equipped:
----- def -----
Resists +15% darkness
Die.at -100.00 life
Blind- +100%
---------- misc
Infravis +6
Masteries
+0.20 Corruption/Black-magic
ShadowPwr +5
Grants spellpower equal to your Shadow Power.
"Lock your soul away, and death will never reach you."
This item has been sent to the Item's Vault.

Zoldir0.1
T2 amulet jewelry
[Rare]
Arcane
While equipped:
Stats +4 Mag
dps ----------
Dmg.mod +9% arcane
Res.pen +15% arcane
Melee Ret 12 blight
On Hit (Melee):
* 20% chance to disease
----- def -----
Resists +5% arcane
Amulets can have magical properties.
This item has been sent to the Item's Vault.

cleansing steel amulet of healing0.1
T2 amulet jewelry
[Ego]
Nature/Disrupt
While equipped:
----- def -----
Resists +10% nature +12% blight
Heal.mod +12%
Poison- +24%
Disease- +21%
Cut- +50%
Heal:
Puts all charms on 32 cooldown
Level 1.0
Pwr.cost 32 out of 35/35.
Range melee/personal
Travel.spd instantaneous
Is a nature gift
Description: Imbues your body with natural energies, healing for 166 life.
The life healed will increase with your Mindpower.
Amulets can have magical properties.
This item has been sent to the Item's Vault.
1.0
lite
[Unique]
Arcane
While equipped:
---------- misc
Light +3
Fearscape Shift:
Level 2.0
Pwr.cost 23 out of 25/25.
Range 5
Travel.spd instantaneous
Is a spell
Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 102.73 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 102.73 demonfire damage over 4 turns.
Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns.
The damage will scale with your Spellpower and the range will increase with the talent level.
A strange orb of demonic origins. It glows with a surreal red light.
This item has been sent to the Item's Vault.

Silk Current (12 def, 0 armour)2.0
T1 cloth armor
[Unique]
Arcane
While equipped:
dps ----------
Spell.pwr +4 (+1 eff.)
Mov.spd +15%
Dmg.mod +10% cold
Res.pen +8% cold
Melee Ret 10 cold
----- def -----
Defense +12 (+6 eff.)
Resists +15% cold
---------- misc
Masteries
+0.10 Spell/Water
This deep blue robe flows and ripples as if pushed by an invisible tide.
This item has been sent to the Item's Vault.

Pitchlore (0 def, 2 armour)1.0
T3 hands armor
[Rare]
Nature
While equipped:
dps ----------
Melee+ 8 cold
Dmg.mod +21% darkness +6% cold
Melee Ret 8 darkness 16 fire
----- def -----
Armour +2
Resists +8% cold
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.

Chesadolach the Sparkbile (188% power, 4 apr)5.0
T5 greatmaul 2H weapon
Reqs Str 48
[Random Unique]
Nature/Master
Power 189% Range: 1.5x
Uses 120% Str
Dmg Physical
Acc+ +0.1% dam / acc
Apr +4
Crit +3.0%
Atk.spd 100%
Melee+ +12 blight +16 temporal
+23 nature
On Hit.r1 +8 blight +8 lightning
While equipped:
dps ----------
Res.pen +7% nature +5% blight
----- def -----
Resists +12% all
Massive two-handed mauls.
This item has been sent to the Item's Vault.

Kor's Fall (100% power, 0 apr, darkness element)5.0
T1 staff 2H weapon
[Unique]
Arcane
Power 100% Range: 1.2x
Uses 110% Mag
Dmg Physical
Mastery Staff Mastery
Acc+ +2.5% procs dam / acc
Apr +0
Crit +1.5%
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +8%
Spell.pwr +7 (+2 eff.)
Dmg.mod +10% acid +10% fire
+10% darkness
+10% blight
---------- misc
See.Invis +2
Talents +1 Command Staff
Masteries
+0.10 Corruption/Bone
Bone Spear:
Level 3.0
Pwr.cost 6 out of 6/6.
Range 10
Travel.spd instantaneous
Is a spell
Description: Conjures up a spear of bones, doing 106.54 physical damage to all targets in line, and inflicting bleeding for another 53.27 damage over 5 turns.
The damage will increase with your Spellpower.
Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance.
This item has been sent to the Item's Vault.

Corpsebow4.0
T2 longbow 2H weapon
Reqs Dex 16
Shoot
[Unique]
Arcane/Nature
Acc+ +0.2% crit / acc
Atk.spd 125%
Range +7
While equipped:
dps ----------
Ranged+ 20 blight
Dmg.mod +40% blight
On Hit (Ranged):
* 40% chance to disease
----- def -----
Disease- +50%
Cyst Burst:
Level 5.0
Pwr.cost 9 out of 20/20.
Range 8
Travel.spd instantaneous
Is a spell
Description: Make your target's diseases burst, doing 53.40 blight damage for each disease it is infected with.
This will also spread any diseases to any nearby foes in a radius of 3.
The damage will increase with your Spellpower.
A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness.
This item has been sent to the Item's Vault.

Swordbreaker (129% power, 20 apr)1.0
T3 dagger 1H weapon
[Unique]
Master
Power 129% Range: 1.3x
Uses 50% Cun, 50% Dex
Dmg Physical
Acc+ +0.5% APR / acc
Apr +20
Crit +15.0%
Atk.spd 111%
On Crit:
* Breaks enemy weapon.
While equipped:
Stats +8 Cun +8 Dex
----- def -----
Hardiness +20%
Defense +15 (+8 eff.)
Phys.save +15 (+5 eff.)
Disarm- +50%
---------- misc
Talents +1 Dagger Block
Can block like a shield, potentially disarming the enemy.
This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors.
This item has been sent to the Item's Vault.

River's Fury (125% power, 8 apr)3.0
T1 trident 2H weapon
[Unique]
Arcane
Power 126% Range: 1.4x
Uses 120% Str
Dmg Physical
Mastery Exotic Weapons Mastery
Acc+ +0.1% dam / acc
Apr +8
Crit +5.0%
Atk.spd 100%
Melee+ +15 cold
While equipped:
dps ----------
Spell.pwr +10 (+3 eff.)
Mov.spd +10%
Dmg.mod +10% cold
Acc +10 (+5 eff.)
----- def -----
Resists +10% cold
On Spell Hit: 20% Glacial Vapour 1
Tidal Wave:
Level 1.0
Pwr.cost 72 out of 80/80.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 12.69 cold damage and 12.69 physical damage to all inside, as well as knocking back targets each turn.
The tidal wave lasts for 4 turns.
All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells.
The damage and duration will increase with your Spellpower.
This gorgeous and ornate trident was wielded by Lady Nashva, and when you hold it, you can faintly hear the roar of a rushing river.
This item has been sent to the Item's Vault.

Crystal Shard (113% power, 4 apr, physical element)5.0
T2 staff 2H weapon
[Unique]
Arcane
Power 113% Range: 1.2x
Uses 130% Mag
Dmg Arcane
Mastery Staff Mastery
Acc+ +2.5% procs dam / acc
Apr +4
Atk.spd 100%
Dmg.conv 50% blight
While equipped:
dps ----------
Spell.crit +4%
Spell.pwr +14 (+4 eff.)
Dmg.mod +18% arcane +18% blight
----- def -----
Resists +10% arcane +10% blight
Affinity +20% arcane
Create 2 living shards of crystal to serve you for 10 turns.
Uses 41 power out of 45/45
This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from.
This item has been sent to the Item's Vault.

Rogue Plight (6 def, 7 armour)9.0
T3 light armor
Reqs Str 22
[Unique]
Master
While equipped:
Stats +5 Wil +4 Con
----- def -----
Armour +7
Defense +6 (+6 eff.)
Fatigue +7%
Resists +35% nature
Crit.dmg- 30.00%
Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns.
No rogue blades shall incapacitate the wearer of this armour.
This item has been sent to the Item's Vault.

cashmere robe 'Rhorek' (2 def, 0 armour)2.0
T3 cloth armor
[Random Unique]
Nature/Psionic
While equipped:
Stats +3 Cun
dps ----------
Phys.crit +1.0%
Mind.crit +4%
Crit.mult +13.00%
Phys.pwr +8 (+3 eff.)
Mind.pwr +4 (+2 eff.)
----- def -----
Defense +2 (+2 eff.)
Resists +10% blight
Phys.save +6 (+3 eff.)
Mind.save +21 (+10 eff.)
Max.HP +42.00
HP.reg +3.00
Heal.mod +13%
---------- misc
Hate/m.crit +3.00
Psi/m.crit +2.00
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

Firewalker (8 def, 2 armour)2.0
T3 cloth armor
[Unique]
Arcane
While equipped:
Stats +6 Cun +6 Mag
dps ----------
Dmg.mod +20% fire
Res.pen +20% fire
Melee Ret 18 fire
----- def -----
Armour +2
Defense +8 (+4 eff.)
Resists +20% fire -10% cold
This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot.
This item has been sent to the Item's Vault.

cashmere cloak 'Sunrain' (2 def, 0 armour)2.0
T3 cloak armor
[Rare]
Master
While equipped:
Stats +3 Cun +3 Dex
dps ----------
Dmg.mod +9% light +15% fire
Res.pen +25% fire
Melee Ret 16 fire
On Hit (Melee):
* 30% chance to blind
----- def -----
Defense +2 (+1 eff.)
Resists +15% light
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

Serpentine Cloak (10 def, 0 armour)2.0
T3 cloak armor
[Unique]
Nature
While equipped:
Stats +6 Cun +5 Con
dps ----------
Res.pen +15% nature
----- def -----
Defense +10 (+5 eff.)
---------- misc
Masteries
+0.10 Cunning/Stealth
Phase Door:
Level 2.4
Pwr.cost 30 out of 60/60.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: Teleports you randomly within a small range of up to 12 grids.
At level 4, it allows you to specify which creature to teleport.
At level 5, it allows you to choose the target area (radius 3).
If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly.
The range will increase with your Spellpower.
Cunning and malice seem to emanate from this cloak.
This item has been sent to the Item's Vault.

Nightsong0.1
T2 ring jewelry
[Unique]
Psionic
While equipped:
Stats +6 Cun
dps ----------
Dmg.mod +5% physical
----- def -----
Defense +6 (+3 eff.)
Fatigue -7%
Mind.save +13 (+4 eff.)
---------- misc
Max.stam +25.00
Cooldown Shadowstep -1
Dark Tendrils:
Level 2.0
Pwr.cost 40 out of 50/50.
Range 6
Travel.spd instantaneous
Is a mind power
Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 23 damage per turn.
The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark.
A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it.
This item has been sent to the Item's Vault.
