
Wrathroot's Barkwood (9 def, 10 armour, 24.5 dam, 60 block)Requires:
- Strength 25
- Talent Armour Training (level 2)
Infused by nature
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 2
When used to attack (with talents):
Base power: 24.5 - 34.3
Uses stat: 150% Str
Damage type: Physical
Mastery: Stoneshield
Accuracy bonus: +4.0% procs dam / acc
Physical crit. chance: +2.0%
Block value: +60
When wielded/worn:
Armour: +10
Defense: +9
Fatigue: +14%
Changes resistances: +20% nature / +20% cold / +20% darkness
Talent granted: +3 Block
The barkwood of Wrathroot, made into roughly the shape of a shield.
This item has been sent to the Item's Vault.

Thalore-Wood Cuirass (4 def, 10 armour)Requires:
- Strength 24
- Talent Armour Training (level 3)
Infused by nature
Crafted by a master
12.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 2
When wielded/worn:
Armour: +10
Defense: +4
Fatigue: +14%
Changes stats: +3 Dex / +3 Wil
Changes resistances: +18% nature / +18% cold / +18% darkness
Healing mod.: +25%
Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight.
This item has been sent to the Item's Vault.

Newly picked upKhulmanar's Wrath (70-105 power, 8 apr)
Requires:
- Strength 52
Powered by arcane forces
3.00 Encumbrance.
1.20 Ego Multiplier.
[Unique]
Type: weapon / battleaxe ; tier 5
It must be held with both hands.
Base power: 70.0 - 105.0
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +8
Physical crit. chance: +8.0%
Attack speed: 100%
Damage when this weapon hits: +50 fire
Damage conversion: 20% fire
When wielded/worn:
Changes resistances: +20% fire
Changes resistances penetration: +25% fire
Changes damage: +20% fire
The wearer is treated as a demon.
It can be used to activate talent Infernal Breath (costing 31 power out of 35/35) :
Effective talent level: 3.0
Power cost: 31 out of 35/35.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 113.29 fire damage, and flames will be left dealing a further 26.18 each turn. Demons will be healed for the same amount.
The damage will increase with your Strength Stat.
Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes.
This item has been sent to the Item's Vault.

Girdle of PreservationRequires:
- Level 35
Infused by nature
1.00 Encumbrance.
[Unique]
Type: armor / belt ; tier 5
When wielded/worn:
Changes stats: +5 Wil / +5 Con
Changes resistances: +10% physical / +10% arcane / +15% fire / +15% cold / +15% lightning / +15% acid / +15% nature / +15% blight / +15% light / +15% darkness / +15% temporal
Physical save: +15
Spell save: +15
Mental save: +15
Confusion immunity: +20%
A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it.
This item has been sent to the Item's Vault.

Newly picked upGuidance
Requires:
- Level 35
Infused by nature
Infused by arcane disrupting forces
1.00 Encumbrance.
[Unique]
Type: lite / lite ; tier 5
When wielded/worn:
Changes stats: +6 Cun / +6 Wil
Changes resistances: +20% blight
Changes resistances cap: +10% blight
Talent masteries: +0.20 Wild-gift / Call of the wild +0.10 Wild-gift / Antimagic
Physical save: +6
Spell save: +6
Mental save: +6
Light radius: +4
Said to have once belonged to Inquisitor Marcus Dunn during the Spellhunt this fist sized quartz crystal glows constantly with a soft white light and was rumoured to be a great aid in meditation, helping focus the mind, body, and soul of the owner as well as protecting them from the foulest of magics.
It seems somebody well versed in antimagic could use it to its fullest potential.
This item has been sent to the Item's Vault.

Eternity's CounterRequires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: tool / misc ; tier 4
When wielded/worn:
Changes resistances: -10% all / +15% temporal
Reduce damage by fixed amount: +0 all
Changes damage: +10% all / +15% temporal
Movement speed: -20%
Combat speed: +20%
Casting speed: +20%
Mental speed: +20%
Offers either offensive or defensive benefits, depending on the position of the sands.
It can be used to flip the hourglass, costing 20 power out of 20/20.
This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you.
This item has been sent to the Item's Vault.

Crown of Burning Pain (11 def, 0 armour)Requires:
- Cunning 25
Powered by arcane forces
4.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
When wielded/worn:
Armour: +0
Defense: +11 (+11 eff.)
Fatigue: +4%
Changes stats: +5 Cun / +5 Wil
Changes resistances: +30% fire
Changes damage: +30% fire
It can be used to activate talent Meteor Rain (costing 30 power out of 50/50) :
Effective talent level: 2.0
Power cost: 30 out of 50/50.
Range: 5
Travel Speed: instantaneous
Is: a spell
Description: Uses arcane forces to summon 3 meteors that fall on the ground, smashing all around in a radius 2 for 114.51 fire and 148.00 physical damage.
The hit zone will also turn into lava for 8 turns.
The effects will increase with your Spellpower.
This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor.
This item has been sent to the Item's Vault.

Earthen BeadsRequires:
- Level 15
Infused by nature
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 2
When wielded/worn:
Changes stats: +4 Wil
Damage affinity(heal): +15% nature
Life regen: +0.20
Mindpower: +5 (+2 eff.)
Enhances the effectiveness of Meditation by 20%
It can be used to activate talent Nature's Touch (costing 40 power out of 40/40) :
Effective talent level: 2.0
Power cost: 40 out of 40/40.
Range: melee/personal
Travel Speed: instantaneous
Is: a mind power and a nature gift
Description: Touch a target (or yourself) to infuse it with Nature, healing it for 179 (this heal does not work on undead).
The amount healed will increase with your Mindpower.
This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature.
This item has been sent to the Item's Vault.
