
Newly picked upDryretir (32.5-45.5 power, 4 apr)
Requires:
- Strength 24
Crafted by a master
3.00 Encumbrance.
Type: weapon / longsword ; tier 3
Base power: 32.5 - 45.5
Uses stat: 100% Str
Damage type: Physical
Armour Penetration: +4
Physical crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Accuracy: +13
Defense: +14
Changes stats: +1 Str / +2 Cun
See invisible: +6
Sharp, long, and deadly.
This item has been sent to the Item's Vault.

Kinetic Spike (38-49.4 power, 40 apr)Requires:
- Willpower 42
Infused by psionic forces
1.00 Encumbrance.
0.80 Ego Multiplier.
Type: weapon / dagger ; tier 5
Base power: 38.0 - 49.4
Uses stats: 30% Wil, 30% Str, 40% Dex
Damage type: Physical
Armour Penetration: +40
Physical crit. chance: +10.0%
Attack speed: 100%
When wielded/worn:
Accuracy: +8
Physical power: +15
Changes resistances penetration: +30% physical
It can be used to fires a bolt of kinetic force, doing 150% weapon damage, costing 10 power out of 10/10.
A simple, rudely crafted stone hilt, this object manifests a blade of wavering, nearly invisible force, like a heat haze, as you grasp it. Despite its simple appearance, it is capable of shearing through solid granite, in the hands of those with the necessary mental fortitude to use it properly.
This item has been sent to the Item's Vault.
