

Requires:
- Magic 24
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 3
Base power: 20.0 - 24.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +4
Physical crit. chance: +3.5%
Attack speed: 100%
Damage Shield penetration (this weapon only): +20%
When wielded/worn:
Accuracy: +9 (+3 eff.)
Physical crit. chance: +15.0%
Physical power: +8 (+2 eff.)
Effects on melee hit:
* 15% chance to corrode armour
Damage when hit (Melee): 8 acid
Changes stats: +1 Wil
Changes damage: +20% fire
Talent granted: +1 Command Staff
Critical mult.: +23.00%
Vim when firing critical spell: +3.00
Spellpower: +20 (+4 eff.)
Spell crit. chance: +8%
It can be used to project a bolt elemental energy from the staff (to range 8) dealing 24.74 to 29.69 fire damage, putting all charms on cooldown for 5 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


Requires:
- Strength 24
Powered by arcane forces
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / waraxe ; tier 3
Base power: 20.5 - 28.7
Uses stat: 101% Wil
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +4
Physical crit. chance: +4.5%
Attack speed: 100%
Damage (Melee): +11 cold / +7 darkness / +10 mind
Damage against: +11% Living
When wielded/worn:
Changes damage: +9% arcane
Reduces incoming crit damage: 10.00%
Physical save: +20 (+8 eff.)
Silence immunity: +5%
Mana each turn: +0.12
It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns.
One-handed war axes.
This item has been sent to the Item's Vault.


Requires:
- Strength 16
Crafted by a master
9.00 Encumbrance.
[Random Unique]
Type: armor / light ; tier 3
When wielded/worn:
Armour: +6
Defense: +3 (+1 eff.)
Fatigue: +8%
Changes stats: +6 Str
Changes resistances: +6% acid / +16% physical / +21% darkness / +9% cold
Changes resistances penetration: +5% acid
Reduces incoming crit damage: 10.00%
Physical save: +15 (+6 eff.)
Light radius: +2
Combat speed: +15%
Casting speed: +15%
Mental speed: +15%
It can be used to activate talent Track, placing all other charms into a 30 cooldown :
Effective talent level: 2.0
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Sense foes around you in a radius of 29 for 5 turns.
The radius will increase with your Cunning.
A suit of armour made of leather.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 16
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 2
Base power: 18.5 - 25.9
Uses stats: 51% Wil, 71% Cun
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Accuracy: +7
Armour Penetration: +7
Physical crit. chance: +1.5%
Capacity: 17
On weapon hit:
* 40% chance to blind
* 20% chance to curse the target
On weapon crit:
* splashes the target with acid
Damage (Ranged): +9 acid / +16 light / +10 blight / +9 darkness / +16 mind
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.


Requires:
- Willpower 24
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / mindstar ; tier 3
It is part of a set of items.
This mindstar absorbs psionic energy that needs to be projected.
Base power: 8.5 - 9.4
Uses stats: 40% Wil, 20% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +24
Physical crit. chance: +3.5%
Attack speed: 100%
On weapon hit:
* 20% chance to daze
Burst (radius 1) on hit: +4 arcane
When wielded/worn:
Damage when hit (Melee): 12 lightning
Changes resistances: +10% lightning / +12% fire / +8% cold
Changes resistances penetration: +15% lightning
Changes damage: +4% acid / +3% lightning
Talent masteries: +0.10 Psionic / Voracity +0.10 Psionic / Absorption
Physical save: +7 (+3 eff.)
Spell save: +5 (+2 eff.)
Mental save: +6 (+2 eff.)
Equilibrium when hit: +1.50
Mindpower: +6 (+2 eff.)
Mental crit. chance: +3%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.


Requires:
- Strength 35
Powered by arcane forces
Infused by psionic forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 4
It must be held with both hands.
Base power: 55.0 - 82.5
Uses stat: 121% Wil
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +3
Physical crit. chance: +2.5%
Attack speed: 100%
On weapon hit:
* Random elemental explosion
Damage Shield penetration (this weapon only): +10%
Damage (Melee): +17 mind / +8 physical
When wielded/worn:
Physical power: +2 (+0 eff.)
Fatigue: -2%
Changes stats: +2 Str
Changes resistances penetration: +36% acid / +30% fire / +30% lightning / +32% cold
Physical save: +6 (+2 eff.)
It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns.
Massive two-handed mauls.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 48
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 5
Base power: 67.5 - 94.5
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Accuracy: +18
Armour Penetration: +33
Crit. chance: +15.0%
Capacity: 21
On weapon crit:
* splashes the target with acid
Travel speed: +200%
Damage (Ranged): +18 acid / +12 physical
When wielded/worn:
Ammo reloads per turn: +2
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 48
- Talent Shoot
Infused by nature
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / sling ; tier 5
Accuracy bonus: +0.1% dam / acc
Attack speed: 125%
Firing range: +10
On weapon hit:
* 12% chance to daze at end of turn
When wielded/worn:
Changes stats: +4 Str / +3 Dex / +5 Mag / +3 Wil / +3 Cun / +5 Con
Changes resistances: +9% acid
Changes resistances penetration: +14% lightning / +15% physical
Changes damage: +20% physical
Talent mastery: +0.10 Wild-gift / Fungus
Pinning immunity: +5%
Resist all after a teleport: +2%
It can be used to regenerate 172 life over 5 turns, putting all charms on cooldown for 20 turns.
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.