
stormwoven cashmere robe of life (2 def, 0 armour)Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
Type: armor / cloth ; tier 3
When wielded/worn:
Defense: +2 (+1 eff.)
Changes stats: +7 Str / +6 Mag / +6 Wil
Changes resistances: +8% lightning / +7% cold / +10% blight
Changes damage: +8% lightning / +7% physical / +9% cold
Life regen: +2.50
Maximum life: +56.00
Healing mod.: +18%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

Crown of Eternal Night (0 def, 3 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
It is part of a set of items.
You need to find something to bind its powers.
When wielded/worn:
Armour: +3
Fatigue: +3%
Damage (Melee): 0 darkness
Changes stats: +0 Cun
Reduce damage by fixed amount: +10 all
Changes damage: +0% darkness
Talent mastery: +0.00(-) Cunning / Stealth
Spell save: +0 (+0 eff.)
Mental save: +0 (+0 eff.)
Confusion immunity: +0%
Knockback immunity: +0%
Light radius: +0
This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use.
This item has been sent to the Item's Vault.

Bindings of Eternal Night (12 def, 12 armour)Requires:
- Level 15
Powered by arcane forces
6.00 Encumbrance.
[Unique]
Type: armor / mummy ; tier 3
It is part of a set of items.
A complementing item would be your crowning glory.
When wielded/worn:
Armour: +12
Defense: +12 (+6 eff.)
Damage when hit (Melee): 10 darkness
Changes stats: +5 Wil / +5 Mag
Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light
Changes damage: +20% darkness
Poison immunity: +100%
Disease immunity: +100%
Life regen: +1.00
Light radius: -1
The wearer is treated as an undead.
Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death.
This item has been sent to the Item's Vault.

Robe of the Archmage (10 def, 10 armour)Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 4
When wielded/worn:
Armour: +10
Defense: +10 (+5 eff.)
Damage when hit (Melee): 15 arcane
Changes stats: +4 Mag / +4 Wil / +4 Cun
Changes resistances: +10% fire / +10% cold
Changes damage: +12% all
Spell save: +18 (+4 eff.)
Mental save: +15 (+5 eff.)
Blindness immunity: +40%
Mana each turn: +1.00
Spellpower: +15 (+9 eff.)
Light radius: +1
A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates.
This item has been sent to the Item's Vault.

magelord's yew starstaff of greater warding (20-24 power, 4 apr, temporal element)Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 20.0 - 24.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Physical crit. chance: +8.0%
Armour: +10
Defense: +6 (+3 eff.)
Damage (Melee): 17 arcane
Maximum wards: +3 temporal
Changes damage: +20% temporal
Talents granted: +2 Ward +1 Command Staff
Maximum mana: +26.00
Spellpower: +16 (+9 eff.)
Spell crit. chance: +3%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

magewarrior's short yew starstaff of might (20-24 power, 4 apr, temporal element)Requires:
- Magic 24
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 3
Base power: 20.0 - 24.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.3% procs dam / acc
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Accuracy: +9 (+3 eff.)
Physical crit. chance: +8.0%
Physical power: +10 (+3 eff.)
Changes damage: +20% temporal
Talent granted: +1 Command Staff
Critical mult.: +9.00%
Spellpower: +16 (+9 eff.)
Spell crit. chance: +15%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

The Calm (15 def, 0 armour)Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 4
When wielded/worn:
Defense: +15 (+5 eff.)
Changes stats: +10 Mag / +8 Wil / +6 Cun
Changes resistances: +20% lightning
Changes resistances penetration: +15% lightning
Changes damage: +25% lightning
Spellpower: +20 (+13 eff.)
Movement speed: +10%
Slows Projectiles: +15%
Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze.
This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary.
This item has been sent to the Item's Vault.

survivor's alchemist's lamp of focusRequires:
- Level 15
Infused by nature
Infused by psionic forces
1.00 Encumbrance.
Type: lite / lite ; tier 3
When wielded/worn:
Changes stats: +5 Wil
Changes damage: +8% mind
Physical save: +8 (+2 eff.)
Light radius: +3
Healing mod.: +18%
A normal brass lantern, enhanced by alchemy to make it brighter.
This item has been sent to the Item's Vault.

Maneran the Cracklewilder [power 2] (10 cooldown)Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
Type: charm / totem ; tier 3
When wielded/worn:
Damage when hit (Melee): 8 mind
Changes resistances: +3% mind / +15% lightning
Changes resistances penetration: +20% lightning
Changes damage: +24% mind / +12% lightning
It can be used to remove up to 2 poisons or diseases from a target within range 6 (based on Willpower), putting all charms on cooldown for 10 turns.
Natural totems are made by powerful wilders to store nature power.
This item has been sent to the Item's Vault.
