
AnnihilatorRequires:
- Dexterity 30
- Talent Shoot
- Talent Steam Pool
Powered by steamtech
4.00 Encumbrance.
[Unique]
Type: weapon / steamgun ; tier 5
It must be held with both hands.
It can be used as a weapon and offhand.
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +12
Attack speed: 67%
Dam. multiplier: 100%
Firing range: +8
On weapon hit:
* 50% chance to reload 1 ammo
Travel speed: +600%
Attacks use: 1.0 Steam
Fire rate increases while firing, up to 5 shots per turn. Resets after 5 turns without firing.
This gun features a wheel with several barrels attached and seems to be powered by an engine. It looks... impressive.
This item has been sent to the Item's Vault.

Thaloren-Tree LongbowRequires:
- Dexterity 36
- Talent Shoot
Infused by nature
4.00 Encumbrance.
[Unique]
Type: weapon / longbow ; tier 5
It must be held with both hands.
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +12
Attack speed: 143%
Firing range: +10
When wielded/worn:
Damage (Ranged): 30 light
Changes stats: +10 Dex / +10 Wil
Changes damage: +30% physical
Light radius: +1
In the aftermath of the Spellblaze, the Thaloren had to defend their forests against foes and fires alike. Many of the trees died despite the efforts of the Elves to save them. Their wood was fashioned into a bow to be wielded against the darkness.
This item has been sent to the Item's Vault.

Glowing CoreRequires:
- Level 25
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: gem / white ; tier 4
When wielded/worn:
Changes resistances: +50% light / +50% fire
Damage affinity(heal): +20% light / +20% fire
Blindness immunity: +100%
See invisible: +20
When carried:
Light radius: +2
When used to imbue an object:
Changes resistances: +50% light / +50% fire
Damage affinity(heal): +20% light / +20% fire
Blindness immunity: +100%
Light radius: +4
See invisible: +20
Latent Damage Type: Light
This is all that's left of the Searing Horror. Even after its death, the object in your hand glows just as brightly as it did before.
This item has been sent to the Item's Vault.

Corrupted Gaze (4 def, 8 armour)Requires:
- Heavy armour training
- Magic 16
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 4
When wielded/worn:
Accuracy: +10 (+3 eff.)
Armour: +8
Defense: +4 (+3 eff.)
Fatigue: +6%
Changes stats: +8 Mag / +4 Wil / +8 Cun
Changes resistances: +20% blight
Changes resistances penetration: +10% blight
Changes damage: +20% blight
Talent mastery: +0.30 Corruption / Vim
Disease immunity: +50%
See stealth: +12
See invisible: +12
Talent on hit(spell): Vimsense (10% chance level 3).
This helmet radiates a dark power. Its visor seems to twist and corrupt the vision of its wearer. You feel worried that if you were to lower it for long, the visions may affect your mind.
This item has been sent to the Item's Vault.

ok (3 def, 0 armour)Requires:
- Level 35
Crafted by a master
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / cloak ; tier 5
When wielded/worn:
Accuracy: +12 (+3 eff.)
Armour penetration: +12
Defense: +3 (+0 eff.)
Effects on melee hit:
* 24% chance to reduce damage dealt by 20%
Damage when hit (Melee): 6 light
Changes stats: +5 Str / +4 Wil / +6 Con
Changes resistances: +39% darkness / +6% arcane / +3% light
Changes resistances penetration: +20% darkness
Changes damage: +25% darkness / +12% light
Critical mult.: +30.00%
Stealth bonus: +40
Physical save: +14 (+3 eff.)
Mental save: +15 (+4 eff.)
Maximum life: +110.00
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

oh look, 29 conRequires:
- Level 35
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Physical power: +30 (+8 eff.)
Effects on melee hit:
* 24 arcane resource burn
Damage when hit (Melee): 4 darkness
Changes stats: +18 Str / +29 Con
Changes resistances: +3% physical
Changes resistances penetration: +20% cold
Physical save: +20 (+5 eff.)
Mental save: +3 (+1 eff.)
Disarm immunity: +50%
Pinning immunity: +50%
Knockback immunity: +47%
Maximum life: +90.00
Rings make your fingers look great!
This item has been sent to the Item's Vault.

monolith armor starter setRequires:
- Level 35
Infused by nature
Crafted by a master
Infused by psionic forces
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Physical power: +30 (+8 eff.)
Effects on melee hit:
* 10 arcane resource burn
* 20% chance to reduce all saves and defense by 49
Damage (Melee): 35 physical
Effects on ranged hit:
* 20% chance to reduce all saves and defense by 49
Damage (Ranged): 24 physical
Changes stats: +18 Str / +8 Cun / +20 Con
Changes resistances: +38% acid / +9% temporal / +6% light / +12% blight / +9% cold
Changes damage: +19% acid
Hate when firing a critical mind attack: +3.00
Maximum hate: +12.00
It can be used to activate talent Bleeding Edge, placing all other charms into a 11 cooldown :
Effective talent level: 5.5
Power cost: 11 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: Lashes at the target, doing 173% weapon damage.
If the attack hits, the target will bleed for 326% weapon damage over 7 turns, and all healing will be reduced by 71%.
Rings make your fingers look great!
This item has been sent to the Item's Vault.
